- Fix marketplace.json: add 2 missing skills (content-strategy, product-marketing-context) - Refactor 10 skills over 500 lines to use references/ folders: - email-sequence: 926 → 291 lines - social-content: 809 → 276 lines - competitor-alternatives: 750 → 253 lines - pricing-strategy: 712 → 226 lines - programmatic-seo: 628 → 235 lines - referral-program: 604 → 239 lines - schema-markup: 598 → 175 lines - free-tool-strategy: 576 → 176 lines - paywall-upgrade-cro: 572 → 224 lines - marketing-ideas: 566 → 165 lines Each skill now has core workflow in SKILL.md (<500 lines) with detailed content in references/ folder for progressive disclosure. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
135 lines
3.0 KiB
Markdown
135 lines
3.0 KiB
Markdown
# Referral Program Examples
|
||
|
||
Real-world examples of successful referral programs.
|
||
|
||
## Dropbox (Classic)
|
||
|
||
**Program:** Give 500MB storage, get 500MB storage
|
||
|
||
**Why it worked:**
|
||
- Reward directly tied to product value
|
||
- Low friction (just an email)
|
||
- Both parties benefit equally
|
||
- Gamified with progress tracking
|
||
|
||
---
|
||
|
||
## Uber/Lyft
|
||
|
||
**Program:** Give $10 ride credit, get $10 when they ride
|
||
|
||
**Why it worked:**
|
||
- Immediate, clear value
|
||
- Double-sided incentive
|
||
- Easy to share (code/link)
|
||
- Triggered at natural moments
|
||
|
||
---
|
||
|
||
## Morning Brew
|
||
|
||
**Program:** Tiered rewards for subscriber referrals
|
||
- 3 referrals: Newsletter stickers
|
||
- 5 referrals: T-shirt
|
||
- 10 referrals: Mug
|
||
- 25 referrals: Hoodie
|
||
|
||
**Why it worked:**
|
||
- Gamification drives ongoing engagement
|
||
- Physical rewards are shareable (more referrals)
|
||
- Low cost relative to subscriber value
|
||
- Built status/identity
|
||
|
||
---
|
||
|
||
## Notion
|
||
|
||
**Program:** $10 credit per referral (education)
|
||
|
||
**Why it worked:**
|
||
- Targeted high-sharing audience (students)
|
||
- Product naturally spreads in teams
|
||
- Credit keeps users engaged
|
||
|
||
---
|
||
|
||
## Incentive Types Comparison
|
||
|
||
| Type | Pros | Cons | Best For |
|
||
|------|------|------|----------|
|
||
| Cash/credit | Universally valued | Feels transactional | Marketplaces, fintech |
|
||
| Product credit | Drives usage | Only valuable if they'll use it | SaaS, subscriptions |
|
||
| Free months | Clear value | May attract freebie-seekers | Subscription products |
|
||
| Feature unlock | Low cost to you | Only works for gated features | Freemium products |
|
||
| Swag/gifts | Memorable, shareable | Logistics complexity | Brand-focused companies |
|
||
| Charity donation | Feel-good | Lower personal motivation | Mission-driven brands |
|
||
|
||
---
|
||
|
||
## Incentive Sizing Framework
|
||
|
||
**Calculate your maximum incentive:**
|
||
```
|
||
Max Referral Reward = (Customer LTV × Gross Margin) - Target CAC
|
||
```
|
||
|
||
**Example:**
|
||
- LTV: $1,200
|
||
- Gross margin: 70%
|
||
- Target CAC: $200
|
||
- Max reward: ($1,200 × 0.70) - $200 = $640
|
||
|
||
**Typical referral rewards:**
|
||
- B2C: $10-50 or 10-25% of first purchase
|
||
- B2B SaaS: $50-500 or 1-3 months free
|
||
- Enterprise: Higher, often custom
|
||
|
||
---
|
||
|
||
## Viral Coefficient & Metrics
|
||
|
||
### Key Metrics
|
||
|
||
**Viral coefficient (K-factor):**
|
||
```
|
||
K = Invitations × Conversion Rate
|
||
|
||
K > 1 = Viral growth (each user brings more than 1 new user)
|
||
K < 1 = Amplified growth (referrals supplement other acquisition)
|
||
```
|
||
|
||
**Example:**
|
||
- Average customer sends 3 invitations
|
||
- 15% of invitations convert
|
||
- K = 3 × 0.15 = 0.45
|
||
|
||
**Referral rate:**
|
||
```
|
||
Referral Rate = (Customers who refer) / (Total customers)
|
||
```
|
||
|
||
Benchmarks:
|
||
- Good: 10-25% of customers refer
|
||
- Great: 25-50%
|
||
- Exceptional: 50%+
|
||
|
||
**Referrals per referrer:**
|
||
|
||
Benchmarks:
|
||
- Average: 1-2 referrals per referrer
|
||
- Good: 2-5
|
||
- Exceptional: 5+
|
||
|
||
### Calculating Referral Program ROI
|
||
|
||
```
|
||
Referral Program ROI = (Revenue from referred customers - Program costs) / Program costs
|
||
|
||
Program costs = Rewards paid + Tool costs + Management time
|
||
```
|
||
|
||
**Track separately:**
|
||
- Cost per referred customer (CAC via referral)
|
||
- LTV of referred customers (often higher than average)
|
||
- Payback period for referral rewards
|