Phase 2 refactoring of skills >500 lines and medium-sized skills: - paid-ads: 553 → 297 lines - Extract ad-copy-templates.md, audience-targeting.md, platform-setup-checklists.md - analytics-tracking: 541 → 292 lines - Extract ga4-implementation.md, gtm-implementation.md, event-library.md - ab-test-setup: 510 → 264 lines - Extract test-templates.md, sample-size-guide.md - copywriting: 458 → 248 lines - Extract copy-frameworks.md (headline formulas, section types) - page-cro: 336 → 180 lines - Extract experiments.md (experiment ideas by page type) - onboarding-cro: 435 → 218 lines - Extract experiments.md (onboarding experiment ideas) All skills now use progressive disclosure with references/ folders, keeping SKILL.md files focused on core workflow while detailed content is available when needed. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
249 lines
7.0 KiB
Markdown
249 lines
7.0 KiB
Markdown
# Onboarding Experiment Ideas
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Comprehensive list of A/B tests and experiments for user onboarding and activation.
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## Flow Simplification Experiments
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### Reduce Friction
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| Test | Hypothesis |
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|------|------------|
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| Email verification timing | During vs. after onboarding |
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| Empty states vs. dummy data | Pre-populated examples |
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| Pre-filled templates | Accelerate setup with templates |
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| OAuth options | Faster account linking |
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| Required step count | Fewer required steps |
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| Optional vs. required fields | Minimize requirements |
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| Skip options | Allow bypassing non-critical steps |
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### Step Sequencing
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| Test | Hypothesis |
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|------|------------|
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| Step ordering | Test different sequences |
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| Value-first ordering | Highest-value features first |
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| Friction placement | Move hard steps later |
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| Required vs. optional balance | Ratio of required steps |
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| Single vs. branching paths | One path vs. personalized |
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| Quick start vs. full setup | Minimal path to value |
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### Progress & Motivation
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| Test | Hypothesis |
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|------|------------|
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| Progress bars | Show completion percentage |
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| Checklist length | 3-5 items vs. 5-7 items |
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| Gamification | Badges, rewards, achievements |
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| Completion messaging | "X% complete" visibility |
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| Starting point | Begin at 20% vs. 0% |
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| Celebration moments | Acknowledge completions |
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## Guided Experience Experiments
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### Product Tours
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| Test | Hypothesis |
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|------|------------|
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| Interactive tours | Tools like Navattic, Storylane |
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| Tooltip vs. modal guidance | Subtle vs. attention-grabbing |
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| Video tutorials | For complex workflows |
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| Self-paced vs. guided | User control vs. structured |
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| Tour length | Shorter vs. comprehensive |
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| Tour triggering | Automatic vs. user-initiated |
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### CTA Optimization
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| Test | Hypothesis |
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|------|------------|
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| CTA text variations | Action-oriented copy testing |
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| CTA placement | Position within screens |
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| In-app tooltips | Feature discovery prompts |
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| Sticky CTAs | Persist during onboarding |
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| CTA contrast | Visual prominence |
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| Secondary CTAs | "Learn more" vs. primary only |
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### UI Guidance
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| Test | Hypothesis |
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|------|------------|
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| Hotspot highlights | Draw attention to key features |
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| Coachmarks | Contextual tips |
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| Feature announcements | New feature discovery |
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| Contextual help | Help where users need it |
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| Search vs. guided | Self-service vs. directed |
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## Personalization Experiments
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### User Segmentation
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| Test | Hypothesis |
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|------|------------|
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| Role-based onboarding | Different paths by role |
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| Goal-based paths | Customize by stated goal |
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| Role-specific dashboards | Relevant default views |
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| Use-case question | Personalize based on answer |
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| Industry-specific paths | Vertical customization |
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| Experience-based | Beginner vs. expert paths |
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### Dynamic Content
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| Test | Hypothesis |
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|------|------------|
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| Personalized welcome | Name, company, role |
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| Industry examples | Relevant use cases |
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| Dynamic recommendations | Based on user answers |
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| Template suggestions | Pre-filled for segment |
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| Feature highlighting | Relevant to stated goals |
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| Benchmark data | Industry-specific metrics |
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## Quick Wins & Engagement Experiments
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### Time-to-Value
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| Test | Hypothesis |
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|------|------------|
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| First quick win | "Complete your first X" |
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| Success messages | After key actions |
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| Progress celebrations | Milestone moments |
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| Next step suggestions | After each completion |
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| Value demonstration | Show what they achieved |
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| Outcome preview | What success looks like |
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### Motivation Mechanics
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| Test | Hypothesis |
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|------|------------|
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| Achievement badges | Gamification elements |
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| Streaks | Consecutive day engagement |
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| Leaderboards | Social comparison (if appropriate) |
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| Rewards | Incentives for completion |
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| Unlock mechanics | Features revealed progressively |
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### Support & Help
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| Test | Hypothesis |
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|------|------------|
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| Free onboarding calls | For complex products |
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| Contextual help | Throughout onboarding |
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| Chat support | Availability during onboarding |
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| Proactive outreach | For stuck users |
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| Self-service resources | Help docs, videos |
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| Community access | Peer support early |
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## Email & Multi-Channel Experiments
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### Onboarding Emails
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| Test | Hypothesis |
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|------|------------|
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| Founder welcome email | Personal vs. generic |
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| Behavior-based triggers | Action/inaction based |
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| Email timing | Immediate vs. delayed |
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| Email frequency | More vs. fewer touches |
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| Quick tips format | Short actionable content |
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| Video in email | More engaging format |
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### Email Content
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| Test | Hypothesis |
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|------|------------|
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| Subject lines | Open rate optimization |
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| Personalization depth | Name vs. behavior-based |
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| CTA prominence | Single clear action |
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| Social proof inclusion | Testimonials in email |
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| Urgency messaging | Trial reminders |
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| Plain text vs. designed | Format testing |
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### Feedback Loops
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| Test | Hypothesis |
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|------|------------|
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| NPS during onboarding | When to ask |
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| Blocking question | "What's stopping you?" |
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| NPS follow-up | Actions based on score |
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| In-app feedback | Thumbs up/down on features |
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| Survey timing | When to request feedback |
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| Feedback incentives | Reward for completing |
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## Re-engagement Experiments
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### Stalled User Recovery
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| Test | Hypothesis |
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|------|------------|
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| Re-engagement email timing | When to send |
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| Personal outreach | Human vs. automated |
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| Simplified path | Reduced steps for returners |
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| Incentive offers | Discount or extended trial |
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| Problem identification | Ask what's blocking |
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| Demo offer | Live walkthrough |
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### Return Experience
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| Test | Hypothesis |
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|------|------------|
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| Welcome back message | Acknowledge return |
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| Progress resume | Pick up where left off |
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| Changed state | What happened while away |
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| Re-onboarding | Fresh start option |
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| Urgency messaging | Trial time remaining |
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## Technical & UX Experiments
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### Performance
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| Test | Hypothesis |
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|------|------------|
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| Load time optimization | Faster = higher completion |
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| Progressive loading | Perceived performance |
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| Offline capability | Mobile experience |
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| Error handling | Graceful failure recovery |
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### Mobile Onboarding
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| Test | Hypothesis |
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|------|------------|
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| Touch targets | Size and spacing |
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| Swipe navigation | Mobile-native patterns |
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| Screen count | Fewer screens needed |
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| Input optimization | Mobile-friendly forms |
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| Permission timing | When to ask |
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### Accessibility
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| Test | Hypothesis |
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|------|------------|
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| Screen reader support | Accessibility impact |
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| Keyboard navigation | Non-mouse users |
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| Color contrast | Visibility |
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| Font sizing | Readability |
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## Metrics to Track
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For all experiments, measure:
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| Metric | Description |
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|--------|-------------|
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| Activation rate | % reaching activation event |
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| Time to activation | Hours/days to first value |
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| Step completion rate | % completing each step |
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| Drop-off points | Where users abandon |
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| Return rate | Users who come back |
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| Day 1/7/30 retention | Engagement over time |
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| Feature adoption | Which features get used |
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| Support requests | Volume during onboarding |
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