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72 Commits

Author SHA1 Message Date
sck_0
ac20cc63b6 chore(release): v4.8.0 - Computer Vision & Angular 2026-02-04 08:52:08 +01:00
github-actions[bot]
e1c84cd8f4 chore: sync generated registry files [ci skip] 2026-02-04 07:49:25 +00:00
sickn33
73e51321ca Merge pull request #60 from chauey/main
feat: add angular
2026-02-04 08:49:08 +01:00
sickn33
eca46228ed Merge pull request #58 from PabloSMD/main
feat(skills): add computer-vision-expert (SOTA 2026: YOLO26, SAM 3)
2026-02-04 08:48:51 +01:00
Chau (Joe) Nguyen
aa164fac16 fix(angular): Add risk and source fields to meet quality bar requirements 2026-02-04 01:25:24 -06:00
Chau (Joe) Nguyen
6247fcefab fix(angular): Clean up formatting and fix JSX example in README
- Remove duplicate horizontal rules in angular/SKILL.md
- Remove duplicate horizontal rules in angular-best-practices/SKILL.md
- Fix React-style JSX in angular-ui-patterns/README.md to use Angular template syntax
2026-02-04 00:51:34 -06:00
Chau (Joe) Nguyen
b46e45fb4d feat(angular): Add metadata.json and README.md to all Angular skills
- Add metadata.json with version tracking, organization, and references
- Add README.md with skill overviews, usage guides, and quick references
- Brings Angular skills to parity with React Best Practices infrastructure
- Covers: angular, angular-state-management, angular-ui-patterns, angular-best-practices
2026-02-04 00:48:55 -06:00
github-actions[bot]
8839ed1b2d chore: update star history chart 2026-02-04 06:47:07 +00:00
Chau (Joe) Nguyen
5ba1fe9a97 feat(skills): enhance Angular skills with Composition and Async Waterfalls
- Add Component Composition & Reusability section to angular/SKILL.md
  - Content Projection with ng-content and select
  - Host Directives for behavior composition

- Add Async Operations & Waterfalls section to angular-best-practices/SKILL.md
  - Parallel execution with forkJoin
  - Flattening with switchMap
  - SSR waterfall prevention with resolvers
2026-02-04 00:35:31 -06:00
Chau (Joe) Nguyen
85f26eb186 feat: Introduce new skill documentation for Angular UI patterns, general Angular, best practices, and state management. 2026-02-03 21:33:08 -06:00
Pablo
0fc520c7fe feat(skills): add computer-vision-expert (SOTA 2026: YOLO26, SAM 3) 2026-02-03 17:16:04 -03:00
github-actions[bot]
7f5ca000bd chore: sync generated registry files [ci skip] 2026-02-03 18:45:56 +00:00
sck_0
679eb72d23 docs: add ASK Supported badge (ref #56) 2026-02-03 19:45:38 +01:00
github-actions[bot]
2b3277c066 chore: sync generated registry files [ci skip] 2026-02-03 18:38:42 +00:00
sck_0
850c940dfd chore: sync generated files 2026-02-03 19:38:23 +01:00
sck_0
1bc750e4a1 fix: obfuscate regex to prevent css build error (fixes #54) 2026-02-03 19:38:22 +01:00
github-actions[bot]
84a41851e0 chore: sync generated registry files [ci skip] 2026-02-03 18:33:36 +00:00
sck_0
6d94cf984c chore: sync generated files 2026-02-03 19:33:01 +01:00
liyin2015
129949ddf0 fix: correct AdaL CLI information
Fix several inaccuracies in AdaL entry:
- Type: Agent → CLI (AdaL is a CLI tool like Claude Code)
- Badge: HumanSignal/Adala → SylphAI (correct company)
- Description: Self-evolving AI Agent → Self-evolving Coding Agent
- Invocation: Auto (skills load on-demand when relevant)
- Path: .agent/skills/ → .adal/skills/

AdaL CLI is fully compatible with Claude Code skills and uses the same
slash command pattern for skill invocation.

Ref: https://docs.sylph.ai/docs/features/plugins-and-skills

Co-Authored-By: AdaL <adal@sylph.ai>
2026-02-03 10:27:27 -08:00
github-actions[bot]
f893807051 chore: sync generated registry files [ci skip] 2026-02-03 09:20:12 +00:00
sck_0
9040899e65 chore: remove obsolete requirements.txt 2026-02-03 10:19:54 +01:00
github-actions[bot]
b29fa15bf3 chore: sync generated registry files [ci skip] 2026-02-03 08:57:56 +00:00
sck_0
b05245e68b chore: release v4.7.0 2026-02-03 09:57:09 +01:00
github-actions[bot]
49e01dd216 chore: sync generated registry files [ci skip] 2026-02-03 08:46:32 +00:00
sck_0
460a8432a5 docs: complete OpenCode documentation in README 2026-02-03 09:46:14 +01:00
github-actions[bot]
878b876475 chore: sync generated registry files [ci skip] 2026-02-03 08:43:12 +00:00
sck_0
189c0824d2 fix(docs): revert verbose OpenCode instructions and sync catalog 2026-02-03 09:33:46 +01:00
github-actions[bot]
67e7e998f8 chore: sync generated registry files [ci skip] 2026-02-03 08:12:40 +00:00
sck_0
4432e60445 docs: add OpenCode install section 2026-02-03 09:12:25 +01:00
github-actions[bot]
b71eff117b chore: sync generated registry files [ci skip] 2026-02-03 09:08:17 +01:00
fabian
991de2de2f fix(installer): resolve ReferenceError for tagArg variable in main scope 2026-02-03 09:08:17 +01:00
github-actions[bot]
73ceec4e7d chore: update star history chart 2026-02-03 06:46:36 +00:00
sck_0
263c507684 chore: SOTA audit fixes – catalog recursive, readme regex, docs, CI, installer
- P0: Catalog includes nested skills (listSkillIdsRecursive), 626 skills
- P0: update_readme.py regex fixes 'high-performance agentic skills'
- P1: SKILL_ANATOMY risk values aligned to none|safe|critical|offensive (EN + vi)
- P1: requirements.txt + CONTRIBUTING Python setup
- P1: data/package.json version 4.6.0
- P2: npm run test + CI test step; validator docs + validation-baseline in .gitignore
- P3: Installer --version/--tag support; CI npm audit; __pycache__ in .gitignore
2026-02-02 22:04:20 +01:00
sck_0
afc06d1af6 Merge branch 'codex/validator-alignment' 2026-02-02 21:43:27 +01:00
sck_0
988f528708 chore: ignore worktrees 2026-02-02 21:42:29 +01:00
sck_0
3f7dce00b8 chore: preserve risk/source and document use-section headings 2026-02-02 21:37:53 +01:00
sck_0
3d6c75d37f test: align js validator use-section rules 2026-02-02 21:37:05 +01:00
sck_0
2070a91ef7 test: add python validator heading detection 2026-02-02 21:34:14 +01:00
sck_0
17505fe683 chore: ignore worktrees 2026-02-02 21:15:53 +01:00
github-actions[bot]
f9f4375e4e chore: sync generated registry files [ci skip] 2026-02-02 18:58:37 +00:00
sck_0
637c20f3c3 feat: add codex cli install support 2026-02-02 19:56:03 +01:00
github-actions[bot]
72f5b9500d chore: sync generated registry files [ci skip] 2026-02-02 07:24:12 +00:00
sck_0
bedfbb5c1c docs: reorder contributors list to match contrib.rocks order
- Reorder contributors according to GitHub API order (same as contrib.rocks)
- Fix GitHub usernames in URLs (sck_0→sck000, munirabbasi→munir-abbasi, etc.)
- Add missing contributors: ALEKGG1, Truong Nguyen, ckdwns9121, liyin2015, sstklen
2026-02-02 08:23:52 +01:00
github-actions[bot]
318199e9b3 chore: sync generated registry files [ci skip] 2026-02-02 07:22:06 +00:00
sck_0
cafa9d5c52 docs: add contrib.rocks image to Repo Contributors section 2026-02-02 08:21:50 +01:00
github-actions[bot]
963e4660c8 chore: sync generated registry files [ci skip] 2026-02-02 07:19:31 +00:00
sickn33
49f1bf1335 Merge pull request #50 from liyin2015/add-adal-cli
docs: add AdaL to compatible AI coding agents
2026-02-02 08:19:16 +01:00
github-actions[bot]
d6eefe200d chore: sync generated registry files [ci skip] 2026-02-02 07:14:34 +00:00
sck_0
41717e78db docs: add AdaL to supported platforms list
- Add AdaL (Self-evolving AI Agent) to platforms bullet list
- Update subtitle to include AdaL
- Add AdaL badge with link to GitHub repository
- Add AdaL row to compatibility table
- Update prose mentions to include AdaL

Implements PR #50
2026-02-02 08:14:18 +01:00
github-actions[bot]
2a016df011 chore: update star history chart 2026-02-02 06:59:44 +00:00
liyin2015
386b3c757e docs: add AdaL to compatible AI coding agents 2026-02-01 17:48:23 -08:00
github-actions[bot]
3d79501eba chore: sync generated registry files [ci skip] 2026-02-01 16:52:16 +00:00
sck_0
7e24ed2568 chore: npm publish setup, fallback docs, release workflow (fixes #49)
- package.json: yaml in devDependencies, repo url/bin from npm pkg fix
- README, GETTING_STARTED, FAQ: fallback npx github:sickn33/antigravity-awesome-skills on 404
- publish-npm.yml: workflow on release published + workflow_dispatch
- MAINTENANCE: bump package.json, publish to npm (manual + NPM_TOKEN CI)
- release_cycle.sh: catalog step, version check, npm publish reminder
- ISSUE_49_COMMENT.md: suggested reply for issue #49
2026-02-01 17:52:01 +01:00
github-actions[bot]
418982eb85 chore: sync generated registry files [ci skip] 2026-02-01 07:25:50 +00:00
sck_0
335359f138 docs: sync Repo Contributors and skill counts (626) post 4.6.0
- Add c1c3ru and devchangjun to Repo Contributors (PR 47, PR 48)
- Update GETTING_STARTED.md and FAQ.md: 624/624+ -> 626/626+
2026-02-01 08:25:34 +01:00
github-actions[bot]
4ec91e9fbe chore: sync generated registry files [ci skip] 2026-02-01 07:23:19 +00:00
sck_0
db3e262df3 chore(release): 4.6.0 - SPDD & Radix UI Design System
- Bump version to 4.6.0, update CHANGELOG and README counts to 626
- Fix listSkillIds to only include dirs with SKILL.md (SPDD excluded from catalog)
- Regenerate catalog and index after PR 47/48 merge
2026-02-01 08:23:00 +01:00
sickn33
d280ad1c3a Merge pull request #47 from c1c3ru/main
feat: Adiciona novas habilidades de agente para pesquisa de base de código, planejamento de implementação e execução.
2026-02-01 08:21:30 +01:00
sickn33
b2aa003d57 Merge pull request #48 from ckdwns9121/feat/redix-ui-design-system-skills
feat: add radix UI design system skill
2026-02-01 08:21:26 +01:00
github-actions[bot]
3c3280d9ac chore: update star history chart 2026-02-01 06:44:42 +00:00
devchangjun
58f8d654ef feat: introduce Radix UI design system skill with a component template and examples. 2026-02-01 11:36:47 +09:00
c1c3ru
5593cad434 feat: Adiciona novas habilidades de agente para pesquisa de base de código, planejamento de implementação e execução. 2026-01-31 22:25:14 -03:00
github-actions[bot]
59151b3671 chore: sync generated registry files [ci skip] 2026-01-31 22:04:25 +00:00
sck_0
1dc10ee3a0 fix(frontend-slides): correct YAML frontmatter syntax (fixes #46)
Remove Markdown content from frontmatter block; keep only valid YAML
keys (name, description, source, risk) to resolve 'mapping values are
not allowed in this context at line 5 column 5'.
2026-01-31 23:04:09 +01:00
github-actions[bot]
4c400ca121 chore: sync generated registry files [ci skip] 2026-01-31 07:45:51 +00:00
sck_0
4310ca4922 docs: merge RELEASE_NOTES into CHANGELOG, single source for releases 2026-01-31 08:45:34 +01:00
github-actions[bot]
9f6d75245f chore: sync generated registry files [ci skip] 2026-01-31 07:40:22 +00:00
sck_0
1974e62ec1 docs: add @ALEKGG1 credit for stitch-ui-design skill (PR #45) 2026-01-31 08:40:11 +01:00
github-actions[bot]
9dd8fd6b51 chore: sync generated registry files [ci skip] 2026-01-31 07:36:24 +00:00
sck_0
b082ba9c42 chore: regenerate files after merge 2026-01-31 08:36:01 +01:00
sck_0
90b4d5adb3 Merge branch 'main' of https://github.com/sickn33/antigravity-awesome-skills
# Conflicts:
#	CATALOG.md
#	data/aliases.json
#	data/bundles.json
#	data/catalog.json
#	skills_index.json
2026-01-31 08:35:45 +01:00
github-actions[bot]
d3883ffaf9 chore: sync generated registry files [ci skip] 2026-01-31 07:34:11 +00:00
49 changed files with 5094 additions and 515 deletions

15
.github/ISSUE_49_COMMENT.md vendored Normal file
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@@ -0,0 +1,15 @@
Suggested comment for [Issue #49](https://github.com/sickn33/antigravity-awesome-skills/issues/49). Paste this on the issue:
---
The 404 happens because the package wasnt published to npm yet. Weve addressed it in two ways:
1. **Publish to npm** Were set up to publish so `npx antigravity-awesome-skills` will work after the first release. You can also trigger a manual publish via the “Publish to npm” workflow (Actions tab) if you have `NPM_TOKEN` configured.
2. **Fallback** Until then (or if you hit a 404 for any reason), use:
```bash
npx github:sickn33/antigravity-awesome-skills
```
The README, GETTING_STARTED, and FAQ now mention this fallback.
Thanks for reporting.

View File

@@ -41,7 +41,7 @@ it means you **did not run or commit** the Validation Chain correctly.
### 3. 📝 EVIDENCE OF WORK
- You must create/update `walkthrough.md` or `RELEASE_NOTES.md` to document what changed.
- You must create/update `walkthrough.md` or `CHANGELOG.md` to document what changed.
- If you made something new, **link it** in the artifacts.
### 4. 🚫 NO BRANCHES
@@ -172,20 +172,30 @@ Reject any PR that fails this:
When cutting a new version (e.g., V4):
1. **Run Full Validation**: `python3 scripts/validate_skills.py --strict`
2. **Update Changelog**: Create `RELEASE_NOTES.md`.
3. **Bump Version**: Update header in `README.md`.
2. **Update Changelog**: Add the new release section to `CHANGELOG.md`.
3. **Bump Version**:
- Update `package.json` → `"version": "X.Y.Z"` (source of truth for npm).
- Update version header in `README.md` if it displays the number.
- One-liner: `npm version patch` (or `minor`/`major`) — bumps `package.json` and creates a git tag; then amend if you need to tag after release.
4. **Tag Release**:
```bash
git tag -a v4.0.0 -m "V4 Enterprise Edition"
git push origin v4.0.0
```
5. **Publish to npm** (so `npx antigravity-awesome-skills` works):
- **Option A (manual):** From repo root, with npm logged in and 2FA/token set up:
```bash
npm publish
```
You cannot republish the same version; always bump `package.json` before publishing.
- **Option B (CI):** On GitHub, create a **Release** (tag e.g. `v4.6.1`). The workflow [Publish to npm](.github/workflows/publish-npm.yml) runs on **Release published** and runs `npm publish` if the repo secret `NPM_TOKEN` is set (npm → Access Tokens → Granular token with Publish, then add as repo secret `NPM_TOKEN`).
### 📋 Release Note Template
### 📋 Changelog Entry Template
All changeslogs/release notes MUST follow this structure to ensure professionalism and quality:
Each new release section in `CHANGELOG.md` should follow [Keep a Changelog](https://keepachangelog.com/) and this structure:
```markdown
# Release vX.Y.Z: [Theme Name]
## [X.Y.Z] - YYYY-MM-DD - "[Theme Name]"
> **[One-line catchy summary of the release]**

View File

@@ -45,6 +45,13 @@ jobs:
- name: Install npm dependencies
run: npm ci
- name: Audit npm dependencies
run: npm audit --audit-level=high
continue-on-error: true
- name: Run tests
run: npm run test
- name: 📦 Build catalog
run: npm run catalog

28
.github/workflows/publish-npm.yml vendored Normal file
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@@ -0,0 +1,28 @@
# Publish antigravity-awesome-skills to npm on release.
# Requires NPM_TOKEN secret (npm → Access Tokens → Granular token with Publish).
# Before creating a Release: bump package.json "version" (npm forbids republishing the same version).
# Release tag (e.g. v4.6.1) should match package.json version.
name: Publish to npm
on:
release:
types: [published]
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: "20"
registry-url: "https://registry.npmjs.org"
- name: Publish
run: npm publish
env:
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}

5
.gitignore vendored
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@@ -1,4 +1,6 @@
node_modules/
__pycache__/
.worktrees/
walkthrough.md
.agent/rules/
@@ -24,3 +26,6 @@ scripts/*voltagent*.py
scripts/*html*.py
scripts/*similar*.py
scripts/*count*.py
# Optional baseline for legacy JS validator (scripts/validate-skills.js)
validation-baseline.json

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@@ -1,13 +1,15 @@
# Skill Catalog
Generated at: 2026-01-31T07:34:21.497Z
Generated at: 2026-02-04T07:52:07.897Z
Total skills: 618
Total skills: 631
## architecture (58)
## architecture (62)
| Skill | Description | Tags | Triggers |
| --- | --- | --- | --- |
| `angular` | Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIV... | angular | angular, v20, deep, knowledge, signals, standalone, components, zoneless, applications, ssr, hydration, reactive |
| `angular-state-management` | Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solu... | angular, state | angular, state, signals, ngrx, rxjs, setting, up, global, managing, component, stores, choosing |
| `architect-review` | Master software architect specializing in modern architecture patterns, clean architecture, microservices, event-driven systems, and DDD. Reviews system desi... | | architect, review, software, specializing, architecture, clean, microservices, event, driven, ddd, reviews, designs |
| `architecture` | Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing ... | architecture | architecture, architectural, decision, making, framework, requirements, analysis, trade, off, evaluation, adr, documentation |
| `architecture-decision-records` | Write and maintain Architecture Decision Records (ADRs) following best practices for technical decision documentation. Use when documenting significant techn... | architecture, decision, records | architecture, decision, records, write, maintain, adrs, following, technical, documentation, documenting, significant, decisions |
@@ -36,6 +38,7 @@ Total skills: 618
| `error-handling-patterns` | Master error handling patterns across languages including exceptions, Result types, error propagation, and graceful degradation to build resilient applicatio... | error, handling | error, handling, languages, including, exceptions, result, types, propagation, graceful, degradation, resilient, applications |
| `event-sourcing-architect` | Expert in event sourcing, CQRS, and event-driven architecture patterns. Masters event store design, projection building, saga orchestration, and eventual con... | event, sourcing | event, sourcing, architect, cqrs, driven, architecture, masters, store, projection, building, saga, orchestration |
| `event-store-design` | Design and implement event stores for event-sourced systems. Use when building event sourcing infrastructure, choosing event store technologies, or implement... | event, store | event, store, stores, sourced, building, sourcing, infrastructure, choosing, technologies, implementing, persistence |
| `game-development/multiplayer` | Multiplayer game development principles. Architecture, networking, synchronization. | game, development/multiplayer | game, development/multiplayer, multiplayer, development, principles, architecture, networking, synchronization |
| `godot-gdscript-patterns` | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or le... | godot, gdscript | godot, gdscript, including, signals, scenes, state, machines, optimization, building, games, implementing, game |
| `haskell-pro` | Expert Haskell engineer specializing in advanced type systems, pure functional design, and high-reliability software. Use PROACTIVELY for type-level programm... | haskell | haskell, pro, engineer, specializing, type, pure, functional, high, reliability, software, proactively, level |
| `i18n-localization` | Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support. | i18n, localization | i18n, localization, internationalization, detecting, hardcoded, strings, managing, translations, locale, files, rtl |
@@ -53,6 +56,7 @@ Total skills: 618
| `production-code-audit` | Autonomously deep-scan entire codebase line-by-line, understand architecture and patterns, then systematically transform it to production-grade, corporate-le... | production, code, audit | production, code, audit, autonomously, deep, scan, entire, codebase, line, understand, architecture, then |
| `projection-patterns` | Build read models and projections from event streams. Use when implementing CQRS read sides, building materialized views, or optimizing query performance in ... | projection | projection, read, models, projections, event, streams, implementing, cqrs, sides, building, materialized, views |
| `prompt-engineering` | Expert guide on prompt engineering patterns, best practices, and optimization techniques. Use when user wants to improve prompts, learn prompting strategies,... | prompt, engineering | prompt, engineering, optimization, techniques, user, wants, improve, prompts, learn, prompting, debug, agent |
| `radix-ui-design-system` | Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for productio... | radix, ui | radix, ui, accessible, primitives, headless, component, customization, theming, compound, grade, libraries |
| `saga-orchestration` | Implement saga patterns for distributed transactions and cross-aggregate workflows. Use when coordinating multi-step business processes, handling compensatin... | saga | saga, orchestration, distributed, transactions, cross, aggregate, coordinating, multi, step, business, processes, handling |
| `salesforce-development` | Expert patterns for Salesforce platform development including Lightning Web Components (LWC), Apex triggers and classes, REST/Bulk APIs, Connected Apps, and ... | salesforce | salesforce, development, platform, including, lightning, web, components, lwc, apex, triggers, classes, rest |
| `skill-developer` | Create and manage Claude Code skills following Anthropic best practices. Use when creating new skills, modifying skill-rules.json, understanding trigger patt... | skill | skill, developer, claude, code, skills, following, anthropic, creating, new, modifying, rules, json |
@@ -119,6 +123,7 @@ Total skills: 618
| `ai-engineer` | Build production-ready LLM applications, advanced RAG systems, and intelligent agents. Implements vector search, multimodal AI, agent orchestration, and ente... | ai | ai, engineer, llm, applications, rag, intelligent, agents, implements, vector, search, multimodal, agent |
| `ai-wrapper-product` | Expert in building products that wrap AI APIs (OpenAI, Anthropic, etc.) into focused tools people will pay for. Not just 'ChatGPT but different' - products t... | ai, wrapper, product | ai, wrapper, product, building, products, wrap, apis, openai, anthropic, etc, people, pay |
| `analytics-tracking` | Design, audit, and improve analytics tracking systems that produce reliable, decision-ready data. Use when the user wants to set up, fix, or evaluate analyti... | analytics, tracking | analytics, tracking, audit, improve, produce, reliable, decision, data, user, wants, set, up |
| `angular-ui-patterns` | Modern Angular UI patterns for loading states, error handling, and data display. Use when building UI components, handling async data, or managing component ... | angular, ui | angular, ui, loading, states, error, handling, data, display, building, components, async, managing |
| `api-documenter` | Master API documentation with OpenAPI 3.1, AI-powered tools, and modern developer experience practices. Create interactive docs, generate SDKs, and build com... | api, documenter | api, documenter, documentation, openapi, ai, powered, developer, experience, interactive, docs, generate, sdks |
| `autonomous-agent-patterns` | Design patterns for building autonomous coding agents. Covers tool integration, permission systems, browser automation, and human-in-the-loop workflows. Use ... | autonomous, agent | autonomous, agent, building, coding, agents, covers, integration, permission, browser, automation, human, loop |
| `autonomous-agents` | Autonomous agents are AI systems that can independently decompose goals, plan actions, execute tools, and self-correct without constant human guidance. The c... | autonomous, agents | autonomous, agents, ai, independently, decompose, goals, plan, actions, execute, self, correct, without |
@@ -204,10 +209,9 @@ Total skills: 618
| `voice-ai-development` | Expert in building voice AI applications - from real-time voice agents to voice-enabled apps. Covers OpenAI Realtime API, Vapi for voice agents, Deepgram for... | voice, ai | voice, ai, development, building, applications, real, time, agents, enabled, apps, covers, openai |
| `voice-ai-engine-development` | Build real-time conversational AI voice engines using async worker pipelines, streaming transcription, LLM agents, and TTS synthesis with interrupt handling ... | voice, ai, engine | voice, ai, engine, development, real, time, conversational, engines, async, worker, pipelines, streaming |
| `web-artifacts-builder` | Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use ... | web, artifacts, builder | web, artifacts, builder, suite, creating, elaborate, multi, component, claude, ai, html, frontend |
| `xlsx` | Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work ... | xlsx | xlsx, spreadsheet, creation, editing, analysis, formulas, formatting, data, visualization, claude, work, spreadsheets |
| `xlsx-official` | Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work ... | xlsx, official | xlsx, official, spreadsheet, creation, editing, analysis, formulas, formatting, data, visualization, claude, work |
## development (80)
## development (81)
| Skill | Description | Tags | Triggers |
| --- | --- | --- | --- |
@@ -240,6 +244,7 @@ Total skills: 618
| `frontend-developer` | Build React components, implement responsive layouts, and handle client-side state management. Masters React 19, Next.js 15, and modern frontend architecture... | frontend | frontend, developer, react, components, responsive, layouts, handle, client, side, state, masters, 19 |
| `frontend-mobile-development-component-scaffold` | You are a React component architecture expert specializing in scaffolding production-ready, accessible, and performant components. Generate complete componen... | frontend, mobile, component | frontend, mobile, component, development, scaffold, react, architecture, specializing, scaffolding, accessible, performant, components |
| `frontend-slides` | Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a... | frontend, slides | frontend, slides, stunning, animation, rich, html, presentations, scratch, converting, powerpoint, files, user |
| `game-development/mobile-games` | Mobile game development principles. Touch input, battery, performance, app stores. | game, development/mobile, games | game, development/mobile, games, mobile, development, principles, touch, input, battery, performance, app, stores |
| `go-concurrency-patterns` | Master Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications, implementing worker pools, or de... | go, concurrency | go, concurrency, goroutines, channels, sync, primitives, context, building, concurrent, applications, implementing, worker |
| `golang-pro` | Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices. Expert in the latest Go ecosystem i... | golang | golang, pro, go, 21, concurrency, performance, optimization, microservices, latest, ecosystem, including, generics |
| `hubspot-integration` | Expert patterns for HubSpot CRM integration including OAuth authentication, CRM objects, associations, batch operations, webhooks, and custom objects. Covers... | hubspot, integration | hubspot, integration, crm, including, oauth, authentication, objects, associations, batch, operations, webhooks, custom |
@@ -293,16 +298,18 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `viral-generator-builder` | Expert in building shareable generator tools that go viral - name generators, quiz makers, avatar creators, personality tests, and calculator tools. Covers t... | viral, generator, builder | viral, generator, builder, building, shareable, go, name, generators, quiz, makers, avatar, creators |
| `webapp-testing` | Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing... | webapp | webapp, testing, toolkit, interacting, local, web, applications, playwright, supports, verifying, frontend, functionality |
## general (122)
## general (130)
| Skill | Description | Tags | Triggers |
| --- | --- | --- | --- |
| `address-github-comments` | Use when you need to address review or issue comments on an open GitHub Pull Request using the gh CLI. | address, github, comments | address, github, comments, review, issue, open, pull, request, gh, cli |
| `agent-manager-skill` | Manage multiple local CLI agents via tmux sessions (start/stop/monitor/assign) with cron-friendly scheduling. | agent, manager, skill | agent, manager, skill, multiple, local, cli, agents, via, tmux, sessions, start, stop |
| `algorithmic-art` | Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, gener... | algorithmic, art | algorithmic, art, creating, p5, js, seeded, randomness, interactive, parameter, exploration, users, request |
| `angular-best-practices` | Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and... | angular, best, practices | angular, best, practices, performance, optimization, writing, reviewing, refactoring, code, optimal, bundle, size |
| `angular-migration` | Migrate from AngularJS to Angular using hybrid mode, incremental component rewriting, and dependency injection updates. Use when upgrading AngularJS applicat... | angular, migration | angular, migration, migrate, angularjs, hybrid, mode, incremental, component, rewriting, dependency, injection, updates |
| `anti-reversing-techniques` | Understand anti-reversing, obfuscation, and protection techniques encountered during software analysis. Use when analyzing protected binaries, bypassing anti... | anti, reversing, techniques | anti, reversing, techniques, understand, obfuscation, protection, encountered, during, software, analysis, analyzing, protected |
| `app-builder` | Main application building orchestrator. Creates full-stack applications from natural language requests. Determines project type, selects tech stack, coordina... | app, builder | app, builder, main, application, building, orchestrator, creates, full, stack, applications, natural, language |
| `app-builder/templates` | Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks. | app, builder/templates | app, builder/templates, scaffolding, new, applications, creating, scratch, contains, 12, various, tech, stacks |
| `arm-cortex-expert` | Senior embedded software engineer specializing in firmware and driver development for ARM Cortex-M microcontrollers (Teensy, STM32, nRF52, SAMD). Decades of ... | arm, cortex | arm, cortex, senior, embedded, software, engineer, specializing, firmware, driver, development, microcontrollers, teensy |
| `avalonia-layout-zafiro` | Guidelines for modern Avalonia UI layout using Zafiro.Avalonia, emphasizing shared styles, generic components, and avoiding XAML redundancy. | avalonia, layout, zafiro | avalonia, layout, zafiro, guidelines, ui, emphasizing, shared, styles, generic, components, avoiding, xaml |
| `avalonia-zafiro-development` | Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit. | avalonia, zafiro | avalonia, zafiro, development, mandatory, skills, conventions, behavioral, rules, ui, toolkit |
@@ -331,6 +338,7 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `commit` | Create commit messages following Sentry conventions. Use when committing code changes, writing commit messages, or formatting git history. Follows convention... | commit | commit, messages, following, sentry, conventions, committing, code, changes, writing, formatting, git, history |
| `comprehensive-review-full-review` | Use when working with comprehensive review full review | comprehensive, full | comprehensive, full, review, working |
| `comprehensive-review-pr-enhance` | You are a PR optimization expert specializing in creating high-quality pull requests that facilitate efficient code reviews. Generate comprehensive PR descri... | comprehensive, pr, enhance | comprehensive, pr, enhance, review, optimization, specializing, creating, high, quality, pull, requests, facilitate |
| `computer-vision-expert` | SOTA Computer Vision Expert (2026). Specialized in YOLO26, Segment Anything 3 (SAM 3), Vision Language Models, and real-time spatial analysis. | computer, vision | computer, vision, sota, 2026, specialized, yolo26, segment, anything, sam, language, models, real |
| `concise-planning` | Use when a user asks for a plan for a coding task, to generate a clear, actionable, and atomic checklist. | concise, planning | concise, planning, user, asks, plan, coding, task, generate, clear, actionable, atomic, checklist |
| `context-compression` | Design and evaluate compression strategies for long-running sessions | compression | compression, context, evaluate, long, running, sessions |
| `context-fundamentals` | Understand what context is, why it matters, and the anatomy of context in agent systems | fundamentals | fundamentals, context, understand, what, why, matters, anatomy, agent |
@@ -344,7 +352,6 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `debugging-toolkit-smart-debug` | Use when working with debugging toolkit smart debug | debugging, debug | debugging, debug, toolkit, smart, working |
| `design-md` | Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files | md | md, analyze, stitch, synthesize, semantic, files |
| `dispatching-parallel-agents` | Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies | dispatching, parallel, agents | dispatching, parallel, agents, facing, independent, tasks, worked, without, shared, state, sequential, dependencies |
| `docx` | Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude ... | docx | docx, document, creation, editing, analysis, tracked, changes, comments, formatting, preservation, text, extraction |
| `docx-official` | Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude ... | docx, official | docx, official, document, creation, editing, analysis, tracked, changes, comments, formatting, preservation, text |
| `dx-optimizer` | Developer Experience specialist. Improves tooling, setup, and workflows. Use PROACTIVELY when setting up new projects, after team feedback, or when developme... | dx, optimizer | dx, optimizer, developer, experience, improves, tooling, setup, proactively, setting, up, new, after |
| `environment-setup-guide` | Guide developers through setting up development environments with proper tools, dependencies, and configurations | environment, setup | environment, setup, developers, through, setting, up, development, environments, proper, dependencies, configurations |
@@ -359,6 +366,13 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `fix-review` | Verify fix commits address audit findings without new bugs | fix | fix, review, verify, commits, address, audit, findings, without, new, bugs |
| `framework-migration-code-migrate` | You are a code migration expert specializing in transitioning codebases between frameworks, languages, versions, and platforms. Generate comprehensive migrat... | framework, migration, code, migrate | framework, migration, code, migrate, specializing, transitioning, codebases, between, frameworks, languages, versions, platforms |
| `game-development` | Game development orchestrator. Routes to platform-specific skills based on project needs. | game | game, development, orchestrator, routes, platform, specific, skills |
| `game-development/2d-games` | 2D game development principles. Sprites, tilemaps, physics, camera. | game, development/2d, games | game, development/2d, games, 2d, development, principles, sprites, tilemaps, physics, camera |
| `game-development/3d-games` | 3D game development principles. Rendering, shaders, physics, cameras. | game, development/3d, games | game, development/3d, games, 3d, development, principles, rendering, shaders, physics, cameras |
| `game-development/game-audio` | Game audio principles. Sound design, music integration, adaptive audio systems. | game, development/game, audio | game, development/game, audio, principles, sound, music, integration, adaptive |
| `game-development/game-design` | Game design principles. GDD structure, balancing, player psychology, progression. | game, development/game | game, development/game, principles, gdd, structure, balancing, player, psychology, progression |
| `game-development/pc-games` | PC and console game development principles. Engine selection, platform features, optimization strategies. | game, development/pc, games | game, development/pc, games, pc, console, development, principles, engine, selection, platform, features, optimization |
| `game-development/vr-ar` | VR/AR development principles. Comfort, interaction, performance requirements. | game, development/vr, ar | game, development/vr, ar, vr, development, principles, comfort, interaction, performance, requirements |
| `game-development/web-games` | Web browser game development principles. Framework selection, WebGPU, optimization, PWA. | game, development/web, games | game, development/web, games, web, browser, development, principles, framework, selection, webgpu, optimization, pwa |
| `git-advanced-workflows` | Master advanced Git workflows including rebasing, cherry-picking, bisect, worktrees, and reflog to maintain clean history and recover from any situation. Use... | git, advanced | git, advanced, including, rebasing, cherry, picking, bisect, worktrees, reflog, maintain, clean, history |
| `git-pr-workflows-onboard` | You are an **expert onboarding specialist and knowledge transfer architect** with deep experience in remote-first organizations, technical team integration, ... | git, pr, onboard | git, pr, onboard, onboarding, knowledge, transfer, architect, deep, experience, remote, first, organizations |
| `git-pr-workflows-pr-enhance` | You are a PR optimization expert specializing in creating high-quality pull requests that facilitate efficient code reviews. Generate comprehensive PR descri... | git, pr, enhance | git, pr, enhance, optimization, specializing, creating, high, quality, pull, requests, facilitate, efficient |
@@ -385,7 +399,6 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `plan-writing` | Structured task planning with clear breakdowns, dependencies, and verification criteria. Use when implementing features, refactoring, or any multi-step work. | plan, writing | plan, writing, structured, task, planning, clear, breakdowns, dependencies, verification, criteria, implementing, features |
| `planning-with-files` | Implements Manus-style file-based planning for complex tasks. Creates task_plan.md, findings.md, and progress.md. Use when starting complex multi-step tasks,... | planning, with, files | planning, with, files, implements, manus, style, file, complex, tasks, creates, task, plan |
| `posix-shell-pro` | Expert in strict POSIX sh scripting for maximum portability across Unix-like systems. Specializes in shell scripts that run on any POSIX-compliant shell (das... | posix, shell | posix, shell, pro, strict, sh, scripting, maximum, portability, unix, like, specializes, scripts |
| `pptx` | Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying o... | pptx | pptx, presentation, creation, editing, analysis, claude, work, presentations, files, creating, new, modifying |
| `pptx-official` | Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying o... | pptx, official | pptx, official, presentation, creation, editing, analysis, claude, work, presentations, files, creating, new |
| `privilege-escalation-methods` | This skill should be used when the user asks to "escalate privileges", "get root access", "become administrator", "privesc techniques", "abuse sudo", "exploi... | privilege, escalation, methods | privilege, escalation, methods, skill, should, used, user, asks, escalate, privileges, get, root |
| `prompt-library` | Curated collection of high-quality prompts for various use cases. Includes role-based prompts, task-specific templates, and prompt refinement techniques. Use... | prompt, library | prompt, library, curated, collection, high, quality, prompts, various, cases, includes, role, task |
@@ -420,7 +433,7 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `writing-skills` | Use when creating, updating, or improving agent skills. | writing, skills | writing, skills, creating, updating, improving, agent |
| `x-article-publisher-skill` | Publish articles to X/Twitter | x, article, publisher, skill | x, article, publisher, skill, publish, articles, twitter |
## infrastructure (77)
## infrastructure (78)
| Skill | Description | Tags | Triggers |
| --- | --- | --- | --- |
@@ -457,6 +470,7 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `expo-deployment` | Deploy Expo apps to production | expo, deployment | expo, deployment, deploy, apps |
| `file-uploads` | Expert at handling file uploads and cloud storage. Covers S3, Cloudflare R2, presigned URLs, multipart uploads, and image optimization. Knows how to handle l... | file, uploads | file, uploads, handling, cloud, storage, covers, s3, cloudflare, r2, presigned, urls, multipart |
| `flutter-expert` | Master Flutter development with Dart 3, advanced widgets, and multi-platform deployment. Handles state management, animations, testing, and performance optim... | flutter | flutter, development, dart, widgets, multi, platform, deployment, state, animations, testing, performance, optimization |
| `game-development/game-art` | Game art principles. Visual style selection, asset pipeline, animation workflow. | game, development/game, art | game, development/game, art, principles, visual, style, selection, asset, pipeline, animation |
| `gcp-cloud-run` | Specialized skill for building production-ready serverless applications on GCP. Covers Cloud Run services (containerized), Cloud Run Functions (event-driven)... | gcp, cloud, run | gcp, cloud, run, specialized, skill, building, serverless, applications, covers, containerized, functions, event |
| `git-pr-workflows-git-workflow` | Orchestrate a comprehensive git workflow from code review through PR creation, leveraging specialized agents for quality assurance, testing, and deployment r... | git, pr | git, pr, orchestrate, code, review, through, creation, leveraging, specialized, agents, quality, assurance |
| `github-actions-templates` | Create production-ready GitHub Actions workflows for automated testing, building, and deploying applications. Use when setting up CI/CD with GitHub Actions, ... | github, actions | github, actions, automated, testing, building, deploying, applications, setting, up, ci, cd, automating |
@@ -646,7 +660,7 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `unit-testing-test-generate` | Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus. | unit, generate | unit, generate, testing, test, maintainable, tests, languages, strong, coverage, edge, case |
| `web3-testing` | Test smart contracts comprehensively using Hardhat and Foundry with unit tests, integration tests, and mainnet forking. Use when testing Solidity contracts, ... | web3 | web3, testing, test, smart, contracts, comprehensively, hardhat, foundry, unit, tests, integration, mainnet |
## workflow (17)
## workflow (16)
| Skill | Description | Tags | Triggers |
| --- | --- | --- | --- |
@@ -663,7 +677,6 @@ TRIGGER: "shopify", "shopify app", "checkout extension",... | shopify | shopify,
| `git-pushing` | Stage, commit, and push git changes with conventional commit messages. Use when user wants to commit and push changes, mentions pushing to remote, or asks to... | git, pushing | git, pushing, stage, commit, push, changes, conventional, messages, user, wants, mentions, remote |
| `kaizen` | Guide for continuous improvement, error proofing, and standardization. Use this skill when the user wants to improve code quality, refactor, or discuss proce... | kaizen | kaizen, continuous, improvement, error, proofing, standardization, skill, user, wants, improve, code, quality |
| `mermaid-expert` | Create Mermaid diagrams for flowcharts, sequences, ERDs, and architectures. Masters syntax for all diagram types and styling. Use PROACTIVELY for visual docu... | mermaid | mermaid, diagrams, flowcharts, sequences, erds, architectures, masters, syntax, all, diagram, types, styling |
| `pdf` | Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs ... | pdf | pdf, manipulation, toolkit, extracting, text, tables, creating, new, pdfs, merging, splitting, documents |
| `pdf-official` | Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs ... | pdf, official | pdf, official, manipulation, toolkit, extracting, text, tables, creating, new, pdfs, merging, splitting |
| `team-collaboration-issue` | You are a GitHub issue resolution expert specializing in systematic bug investigation, feature implementation, and collaborative development workflows. Your ... | team, collaboration, issue | team, collaboration, issue, github, resolution, specializing, systematic, bug, investigation, feature, collaborative, development |
| `track-management` | Use this skill when creating, managing, or working with Conductor tracks - the logical work units for features, bugs, and refactors. Applies to spec.md, plan... | track | track, skill, creating, managing, working, conductor, tracks, logical, work, units, features, bugs |

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@@ -7,8 +7,117 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
---
## [4.8.0] - 2026-02-04 - "Computer Vision & Angular"
> Major SOTA Computer Vision update and complete Angular 20+ skill suite.
### Added
- **New Skill**: `computer-vision-expert` Updated foundational skill for 2026 SOTA Computer Vision (YOLO26, SAM 3, VLMs).
- **New Suite**: `angular` 4 comprehensive skills for Angular v20+ development:
- `angular` Core patterns (Signals, Standalone, Zoneless).
- `angular-best-practices` Performance and optimization.
- `angular-state-management` Signal-based state management (NgRx, ComponentStore).
- `angular-ui-patterns` UI/UX engineering patterns.
### Registry
- **Total Skills**: 631 (from 626). Catalog regenerated.
### Credits
- [@PabloSMD](https://github.com/PabloSMD) computer-vision-expert (PR #58)
- [@chauey](https://github.com/chauey) angular suite (PR #60)
---
## [4.7.0] - 2026-02-03 - "Installer Fix & OpenCode Docs"
> Critical installer fix for Windows and OpenCode documentation completion.
### Fixed
- **Installer**: Resolved `ReferenceError` for `tagArg` variable in `bin/install.js` ensuring correct execution on Windows/PowerShell (PR #53).
### Documentation
- **OpenCode**: Completed documentation for OpenCode integration in `README.md`.
---
## [4.6.0] - 2026-02-01 - "SPDD & Radix UI Design System"
> Agent workflow docs (SPDD) and Radix UI design system skill.
### Added
- **New Skill**: `radix-ui-design-system` Build accessible design systems with Radix UI primitives (headless, theming, WCAG, examples).
- **Docs**: `skills/SPDD/` Research, spec, and implementation workflow docs (1-research.md, 2-spec.md, 3-implementation.md).
### Registry
- **Total Skills**: 626 (from 625). Catalog regenerated.
---
## [4.5.0] - 2026-01-31 - "Stitch UI Design"
> Expert prompting guide for Google Stitch AI-powered UI design tool.
### Added
- **New Skill**: `stitch-ui-design` Expert guide for creating effective prompts for Google Stitch AI UI design tool (Gemini 2.5 Flash). Covers prompt structure, specificity techniques, iteration strategies, design-to-code workflows, and 10+ examples for landing pages, mobile apps, and dashboards.
### Changed
- **Documentation**: Clarified in README.md and GETTING_STARTED.md that installation means cloning the full repo once; Starter Packs are curated lists to discover skills by role, not a different installation method (fixes [#44](https://github.com/sickn33/antigravity-awesome-skills/issues/44)).
### Registry
- **Total Skills**: 625 (from 624). Catalog regenerated.
### Credits
- [@ALEKGG1](https://github.com/ALEKGG1) stitch-ui-design (PR #45)
- [@CypherPoet](https://github.com/CypherPoet) Documentation clarity (#44)
---
## [4.4.0] - 2026-01-30 - "fp-ts skills for TypeScript"
> Three practical fp-ts skills for TypeScript functional programming.
### Added
- **New Skills** (from [whatiskadudoing/fp-ts-skills](https://github.com/whatiskadudoing/fp-ts-skills)):
- `fp-ts-pragmatic` Pipe, Option, Either, TaskEither without academic jargon.
- `fp-ts-react` Patterns for fp-ts with React 18/19 and Next.js 14/15 (state, forms, data fetching).
- `fp-ts-errors` Type-safe error handling with Either and TaskEither.
### Registry
- **Total Skills**: 624 (from 621). Catalog regenerated.
---
## [4.3.0] - 2026-01-29 - "VoltAgent Integration & Context Engineering Suite"
> 61 new skills from VoltAgent/awesome-agent-skills: official team skills and context engineering suite.
### Added
- **61 new skills** from [VoltAgent/awesome-agent-skills](https://github.com/VoltAgent/awesome-agent-skills):
- **Official (27)**: Sentry (commit, create-pr, find-bugs, iterate-pr), Trail of Bits (culture-index, fix-review, sharp-edges), Expo (expo-deployment, upgrading-expo), Hugging Face (hugging-face-cli, hugging-face-jobs), Vercel, Google Stitch (design-md), Neon (using-neon), n8n (n8n-code-python, n8n-mcp-tools-expert, n8n-node-configuration), SwiftUI, fal.ai (fal-audio, fal-generate, fal-image-edit, fal-platform, fal-upscale, fal-workflow), deep-research, imagen, readme.
- **Community (34)**: Context suite (context-fundamentals, context-degradation, context-compression, context-optimization, multi-agent-patterns, memory-systems, evaluation), frontend-slides, linear-claude-skill, skill-rails-upgrade, terraform-skill, tool-design, screenshots, automate-whatsapp, observe-whatsapp, aws-skills, ui-skills, vexor, pypict-skill, makepad-skills, threejs-skills, claude-scientific-skills, claude-win11-speckit-update-skill, security-bluebook-builder, claude-ally-health, clarity-gate, beautiful-prose, claude-speed-reader, skill-seekers, varlock-claude-skill, superpowers-lab, nanobanana-ppt-skills, x-article-publisher-skill, ffuf-claude-skill.
### Registry
- **Total Skills**: 614 (from 553). Catalog and SOURCES.md updated.
### Credits
- VoltAgent/awesome-agent-skills and official teams (Sentry, Trail of Bits, Expo, Hugging Face, Vercel Labs, Google Labs, Neon, fal.ai).
---
## [4.0.0] - 2026-01-28 - "The Enterprise Era"
@@ -120,7 +229,7 @@ The following skills are now correctly indexed and visible in the registry:
- **Documentation**:
- `docs/EXAMPLES.md`: Cookbook with 3 real-world scenarios.
- `docs/SOURCES.md`: Legal ledger for attributions and licenses.
- `RELEASE_NOTES.md`: Generated release announcement (archived).
- Release announcements are documented in this CHANGELOG.
### Changed

View File

@@ -48,6 +48,23 @@ You don't need to be an expert! Here are ways anyone can help:
---
## Local development setup
To run validation, index generation, and README updates locally:
1. **Node.js** (for catalog and installer): `npm ci`
2. **Python 3** (for validate, index, readme scripts): install dependencies with
```bash
pip install -r requirements.txt
```
Then you can run `npm run chain` (validate → index → readme) and `npm run catalog`.
**Validation:** The canonical validator is **Python** (`scripts/validate_skills.py`). Use `npm run validate` (or `npm run validate:strict` for CI-style checks). The JavaScript validator (`scripts/validate-skills.js`) is legacy/optional and uses a different schema; CI and PR checks rely on the Python validator only.
**npm audit:** CI runs `npm audit --audit-level=high`. To fix issues locally: run `npm audit`, then `npm update` or `npm audit fix` as appropriate; for breaking changes, update dependencies manually and run tests.
---
## How to Create a New Skill
### Step-by-Step Guide

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@@ -1,6 +1,6 @@
# 🌌 Antigravity Awesome Skills: 625+ Agentic Skills for Claude Code, Gemini CLI, Cursor, Copilot & More
# 🌌 Antigravity Awesome Skills: 631+ Agentic Skills for Claude Code, Gemini CLI, Cursor, Copilot & More
> **The Ultimate Collection of 625+ Universal Agentic Skills for AI Coding Assistants — Claude Code, Gemini CLI, Codex CLI, Antigravity IDE, GitHub Copilot, Cursor, OpenCode**
> **The Ultimate Collection of 631+ Universal Agentic Skills for AI Coding Assistants — Claude Code, Gemini CLI, Codex CLI, Antigravity IDE, GitHub Copilot, Cursor, OpenCode, AdaL**
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
[![Claude Code](https://img.shields.io/badge/Claude%20Code-Anthropic-purple)](https://claude.ai)
@@ -10,8 +10,10 @@
[![Copilot](https://img.shields.io/badge/GitHub%20Copilot-VSCode-lightblue)](https://github.com/features/copilot)
[![OpenCode](https://img.shields.io/badge/OpenCode-CLI-gray)](https://github.com/opencode-ai/opencode)
[![Antigravity](https://img.shields.io/badge/Antigravity-DeepMind-red)](https://github.com/sickn33/antigravity-awesome-skills)
[![AdaL CLI](https://img.shields.io/badge/AdaL%20CLI-SylphAI-pink)](https://sylph.ai/)
[![ASK Supported](https://img.shields.io/badge/ASK-Supported-blue)](https://github.com/yeasy/ask)
**Antigravity Awesome Skills** is a curated, battle-tested library of **624 high-performance agentic skills** designed to work seamlessly across all major AI coding assistants:
**Antigravity Awesome Skills** is a curated, battle-tested library of **631 high-performance agentic skills** designed to work seamlessly across all major AI coding assistants:
- 🟣 **Claude Code** (Anthropic CLI)
- 🔵 **Gemini CLI** (Google DeepMind)
@@ -20,6 +22,7 @@
- 🩵 **GitHub Copilot** (VSCode Extension)
- 🟠 **Cursor** (AI-native IDE)
-**OpenCode** (Open-source CLI)
- 🌸 **AdaL CLI** (Self-evolving Coding Agent)
This repository provides essential skills to transform your AI assistant into a **full-stack digital agency**, including official capabilities from **Anthropic**, **OpenAI**, **Google**, **Supabase**, and **Vercel Labs**.
@@ -29,7 +32,7 @@ This repository provides essential skills to transform your AI assistant into a
- [🔌 Compatibility & Invocation](#compatibility--invocation)
- [📦 Features & Categories](#features--categories)
- [🎁 Curated Collections (Bundles)](#curated-collections)
- [📚 Browse 625+ Skills](#browse-625-skills)
- [📚 Browse 631+ Skills](#browse-631-skills)
- [🛠️ Installation](#installation)
- [🤝 How to Contribute](#how-to-contribute)
- [👥 Contributors & Credits](#credits--sources)
@@ -55,6 +58,7 @@ AI Agents (like Claude Code, Cursor, or Gemini) are smart, but they lack **speci
Install once (clone or npx); then use our **Starter Packs** in [docs/BUNDLES.md](docs/BUNDLES.md) to see which skills fit your role. You get the full repo; Starter Packs are curated lists, not a separate install.
1. **Install** (pick one):
```bash
# Easiest: npx installer (clones to ~/.agent/skills by default)
npx antigravity-awesome-skills
@@ -62,6 +66,7 @@ Install once (clone or npx); then use our **Starter Packs** in [docs/BUNDLES.md]
# Or clone manually
git clone https://github.com/sickn33/antigravity-awesome-skills.git .agent/skills
```
2. **Pick your persona** (See [docs/BUNDLES.md](docs/BUNDLES.md)):
- **Web Dev?** use the `Web Wizard` pack.
- **Hacker?** use the `Security Engineer` pack.
@@ -86,9 +91,12 @@ These skills follow the universal **SKILL.md** format and work with any AI codin
| :-------------- | :--- | :-------------------------------- | :---------------- |
| **Claude Code** | CLI | `>> /skill-name help me...` | `.claude/skills/` |
| **Gemini CLI** | CLI | `(User Prompt) Use skill-name...` | `.gemini/skills/` |
| **Codex CLI** | CLI | `(User Prompt) Use skill-name...` | `.codex/skills/` |
| **Antigravity** | IDE | `(Agent Mode) Use skill...` | `.agent/skills/` |
| **Cursor** | IDE | `@skill-name (in Chat)` | `.cursor/skills/` |
| **Copilot** | Ext | `(Paste content manually)` | N/A |
| **OpenCode** | CLI | `opencode run @skill-name` | `.agent/skills/` |
| **AdaL CLI** | CLI | `(Auto) Skills load on-demand` | `.adal/skills/` |
> [!TIP]
> **Universal Path**: We recommend cloning to `.agent/skills/`. Most modern tools (Antigravity, recent CLIs) look here by default.
@@ -100,7 +108,7 @@ These skills follow the universal **SKILL.md** format and work with any AI codin
---
Whether you are using **Gemini CLI**, **Claude Code**, **Codex CLI**, **Cursor**, **GitHub Copilot**, **Antigravity**, or **OpenCode**, these skills are designed to drop right in and supercharge your AI agent.
Whether you are using **Gemini CLI**, **Claude Code**, **Codex CLI**, **Cursor**, **GitHub Copilot**, **Antigravity**, **OpenCode**, or **AdaL**, these skills are designed to drop right in and supercharge your AI agent.
This repository aggregates the best capabilities from across the open-source community, transforming your AI assistant into a full-stack digital agency capable of Engineering, Design, Security, Marketing, and Autonomous Operations.
@@ -108,23 +116,23 @@ This repository aggregates the best capabilities from across the open-source com
The repository is organized into specialized domains to transform your AI into an expert across the entire software development lifecycle:
| Category | Focus | Example skills |
| :--- | :--- | :--- |
| Architecture (52) | System design, ADRs, C4, and scalable patterns | `architecture`, `c4-context`, `senior-architect` |
| Business (35) | Growth, pricing, CRO, SEO, and go-to-market | `copywriting`, `pricing-strategy`, `seo-audit` |
| Data & AI (81) | LLM apps, RAG, agents, observability, analytics | `rag-engineer`, `prompt-engineer`, `langgraph` |
| Development (72) | Language mastery, framework patterns, code quality | `typescript-expert`, `python-patterns`, `react-patterns` |
| General (95) | Planning, docs, product ops, writing, guidelines | `brainstorming`, `doc-coauthoring`, `writing-plans` |
| Infrastructure (72) | DevOps, cloud, serverless, deployment, CI/CD | `docker-expert`, `aws-serverless`, `vercel-deployment` |
| Security (107) | AppSec, pentesting, vuln analysis, compliance | `api-security-best-practices`, `sql-injection-testing`, `vulnerability-scanner` |
| Testing (21) | TDD, test design, fixes, QA workflows | `test-driven-development`, `testing-patterns`, `test-fixing` |
| Workflow (17) | Automation, orchestration, jobs, agents | `workflow-automation`, `inngest`, `trigger-dev` |
| Category | Focus | Example skills |
| :------------------ | :------------------------------------------------- | :------------------------------------------------------------------------------ |
| Architecture (52) | System design, ADRs, C4, and scalable patterns | `architecture`, `c4-context`, `senior-architect` |
| Business (35) | Growth, pricing, CRO, SEO, and go-to-market | `copywriting`, `pricing-strategy`, `seo-audit` |
| Data & AI (81) | LLM apps, RAG, agents, observability, analytics | `rag-engineer`, `prompt-engineer`, `langgraph` |
| Development (72) | Language mastery, framework patterns, code quality | `typescript-expert`, `python-patterns`, `react-patterns` |
| General (95) | Planning, docs, product ops, writing, guidelines | `brainstorming`, `doc-coauthoring`, `writing-plans` |
| Infrastructure (72) | DevOps, cloud, serverless, deployment, CI/CD | `docker-expert`, `aws-serverless`, `vercel-deployment` |
| Security (107) | AppSec, pentesting, vuln analysis, compliance | `api-security-best-practices`, `sql-injection-testing`, `vulnerability-scanner` |
| Testing (21) | TDD, test design, fixes, QA workflows | `test-driven-development`, `testing-patterns`, `test-fixing` |
| Workflow (17) | Automation, orchestration, jobs, agents | `workflow-automation`, `inngest`, `trigger-dev` |
## Curated Collections
[Check out our Starter Packs in docs/BUNDLES.md](docs/BUNDLES.md) to find the perfect toolkit for your role.
## Browse 625+ Skills
## Browse 631+ Skills
We have moved the full skill registry to a dedicated catalog to keep this README clean.
@@ -132,7 +140,7 @@ We have moved the full skill registry to a dedicated catalog to keep this README
## Installation
To use these skills with **Claude Code**, **Gemini CLI**, **Codex CLI**, **Cursor**, **Antigravity**, or **OpenCode**:
To use these skills with **Claude Code**, **Gemini CLI**, **Codex CLI**, **Cursor**, **Antigravity**, **OpenCode**, or **AdaL**:
### Option A: npx (recommended)
@@ -149,12 +157,20 @@ npx antigravity-awesome-skills --claude
# Gemini CLI
npx antigravity-awesome-skills --gemini
# Codex CLI
npx antigravity-awesome-skills --codex
# OpenCode (Universal)
npx antigravity-awesome-skills
# Custom path
npx antigravity-awesome-skills --path ./my-skills
```
Run `npx antigravity-awesome-skills --help` for all options. If the directory already exists, the installer runs `git pull` to update.
> **If you see a 404 error:** the package may not be published to npm yet. Use: `npx github:sickn33/antigravity-awesome-skills`
### Option B: git clone
```bash
@@ -167,8 +183,14 @@ git clone https://github.com/sickn33/antigravity-awesome-skills.git .claude/skil
# Gemini CLI specific
git clone https://github.com/sickn33/antigravity-awesome-skills.git .gemini/skills
# Codex CLI specific
git clone https://github.com/sickn33/antigravity-awesome-skills.git .codex/skills
# Cursor specific
git clone https://github.com/sickn33/antigravity-awesome-skills.git .cursor/skills
# OpenCode specific (Universal path)
git clone https://github.com/sickn33/antigravity-awesome-skills.git .agent/skills
```
---
@@ -267,34 +289,47 @@ ai-developer-tools, ai-pair-programming, vibe-coding, skill, skills, SKILL.md, r
## Repo Contributors
<a href="https://github.com/sickn33/antigravity-awesome-skills/graphs/contributors">
<img src="https://contrib.rocks/image?repo=sickn33/antigravity-awesome-skills" />
</a>
Made with [contrib.rocks](https://contrib.rocks).
We officially thank the following contributors for their help in making this repository awesome!
- [mvanhorn](https://github.com/mvanhorn)
- [rookie-ricardo](https://github.com/rookie-ricardo)
- [sck_0](https://github.com/sck_0)
- [Munir Abbasi](https://github.com/munirabbasi)
- [Mohammad Faiz](https://github.com/mohdfaiz2k9)
- [Ianj332](https://github.com/Ianj332)
- [sck_0](https://github.com/sck000)
- [Munir Abbasi](https://github.com/munir-abbasi)
- [sickn33](https://github.com/sickn33)
- [Mohammad Faiz](https://github.com/Mohammad-Faiz-Cloud-Engineer)
- [Đỗ Khắc Gia Khoa](https://github.com/Dokhacgiakhoa)
- [Ianj332](https://github.com/IanJ332)
- [GuppyTheCat](https://github.com/GuppyTheCat)
- [Tiger-Foxx](https://github.com/Tiger-Foxx)
- [arathiesh](https://github.com/arathiesh)
- [1bcMax](https://github.com/1bcMax)
- [ALEKGG1](https://github.com/ALEKGG1)
- [Ahmed Rehan](https://github.com/ar27111994)
- [BenedictKing](https://github.com/BenedictKing)
- [whatiskadudoing](https://github.com/whatiskadudoing)
- [Nguyen Huu Loc](https://github.com/LocNguyenSGU)
- [Owen Wu](https://github.com/yubing744)
- [SuperJMN](https://github.com/SuperJMN)
- [Truong Nguyen](https://github.com/truongnmt)
- [Viktor Ferenczi](https://github.com/viktor-ferenczi)
- [Đỗ Khắc Gia Khoa](https://github.com/Dokhacgiakhoa)
- [evandro-miguel](https://github.com/evandro-miguel)
- [c1c3ru](https://github.com/c1c3ru)
- [ckdwns9121](https://github.com/ckdwns9121)
- [junited31](https://github.com/junited31)
- [krisnasantosa15](https://github.com/krisnasantosa15)
- [raeef1001](https://github.com/raeef1001)
- [liyin2015](https://github.com/liyin2015)
- [krisnasantosa15](https://github.com/KrisnaSantosa15)
- [sstklen](https://github.com/sstklen)
- [taksrules](https://github.com/taksrules)
- [zebbern](https://github.com/zebbern)
- [vuth-dogo](https://github.com/vuth-dogo)
- [whatiskadudoing](https://github.com/whatiskadudoing)
- [mvanhorn](https://github.com/mvanhorn)
- [rookie-ricardo](https://github.com/rookie-ricardo)
- [evandro-miguel](https://github.com/evandro-miguel)
- [raeef1001](https://github.com/raeef1001)
- [devchangjun](https://github.com/devchangjun)
## Star History

View File

@@ -1,183 +0,0 @@
# Release v4.5.0: Stitch UI Design
> **Expert prompting guide for Google Stitch AI-powered UI design tool**
This release adds the stitch-ui-design skill and clarifies documentation around Starter Packs vs full repo installation, bringing the total to 625 skills. The new skill provides comprehensive guidance for creating effective prompts in Google Stitch (Gemini 2.5 Flash) to generate high-quality UI designs for web and mobile applications.
## New Skills (1)
- **[stitch-ui-design](skills/stitch-ui-design/)** Expert guide for creating effective prompts for Google Stitch AI UI design tool. Covers prompt structure, specificity techniques, iteration strategies, design-to-code workflows, and 10+ practical examples for landing pages, mobile apps, and dashboards.
> **Try it:** `Use @stitch-ui-design to help me create a prompt for a mobile fitness app dashboard`
## Documentation Improvements
- **Clarified Starter Packs**: Updated README.md and GETTING_STARTED.md to explicitly state that installation means cloning the full repo once; Starter Packs are curated lists to help discover which skills to use by role, not a different installation method (fixes [#44](https://github.com/sickn33/antigravity-awesome-skills/issues/44))
## Registry Update
- **Total Skills**: 625 (from 624)
- **New Skills Added**: 1
- **Catalog**: Regenerated with all skills
## Credits
A huge shoutout to our community contributors:
- **[@CypherPoet](https://github.com/CypherPoet)** for raising the documentation clarity issue (#44)
---
# Release v4.4.0: fp-ts skills for TypeScript
> **Three practical fp-ts skills for TypeScript functional programming**
This release adds 3 fp-ts skills sourced from [whatiskadudoing/fp-ts-skills](https://github.com/whatiskadudoing/fp-ts-skills), bringing the total to 624 skills. These skills focus on practical, jargon-free patterns for pipe, Option, Either, TaskEither, React integration, and type-safe error handling.
## New Skills (3)
- **[fp-ts-pragmatic](skills/fp-ts-pragmatic/)** The 80/20 of functional programming: pipe, Option, Either, TaskEither without academic jargon
- **[fp-ts-react](skills/fp-ts-react/)** Patterns for using fp-ts with React 18/19 and Next.js 14/15 (state, forms, data fetching)
- **[fp-ts-errors](skills/fp-ts-errors/)** Type-safe error handling with Either and TaskEither; no more try/catch spaghetti
## Registry Update
- **Total Skills**: 624 (from 621)
- **New Skills Added**: 3
- **Catalog**: Regenerated with all skills
---
# Release v4.3.0: VoltAgent Integration & Context Engineering Suite
> **Massive expansion with 61 new skills from VoltAgent repository, including official team skills and comprehensive context engineering capabilities**
This release adds 61 high-quality skills sourced from the VoltAgent/awesome-agent-skills curated collection, bringing the total to 614 skills. Highlights include official skills from Sentry, Trail of Bits, Expo, Hugging Face, and a complete context engineering suite for building sophisticated AI agents.
## 🚀 New Skills
### Official Team Skills (27)
#### Sentry (4)
- **[commit](skills/commit/)** Create commits with best practices following Sentry conventions
- **[create-pr](skills/create-pr/)** Create pull requests with proper descriptions and review guidelines
- **[find-bugs](skills/find-bugs/)** Find and identify bugs in code systematically
- **[iterate-pr](skills/iterate-pr/)** Iterate on pull request feedback efficiently
#### Trail of Bits (3)
- **[culture-index](skills/culture-index/)** Index and search culture documentation
- **[fix-review](skills/fix-review/)** Verify fix commits address audit findings without new bugs
- **[sharp-edges](skills/sharp-edges/)** Identify error-prone APIs and dangerous configurations
#### Expo (2)
- **[expo-deployment](skills/expo-deployment/)** Deploy Expo apps to production
- **[upgrading-expo](skills/upgrading-expo/)** Upgrade Expo SDK versions safely
#### Hugging Face (2)
- **[hugging-face-cli](skills/hugging-face-cli/)** HF Hub CLI for models, datasets, repos, and compute jobs
- **[hugging-face-jobs](skills/hugging-face-jobs/)** Run compute jobs and Python scripts on HF infrastructure
#### Other Official (16)
- **[vercel-deploy-claimable](skills/vercel-deploy-claimable/)** Deploy projects to Vercel
- **[design-md](skills/design-md/)** Create and manage DESIGN.md files (Google Stitch)
- **[using-neon](skills/using-neon/)** Best practices for Neon Serverless Postgres
- **[n8n-code-python](skills/n8n-code-python/)** Python in n8n Code nodes
- **[n8n-mcp-tools-expert](skills/n8n-mcp-tools-expert/)** n8n MCP tools guide
- **[n8n-node-configuration](skills/n8n-node-configuration/)** n8n node configuration
- **[swiftui-expert-skill](skills/swiftui-expert-skill/)** SwiftUI best practices
- **[fal-audio](skills/fal-audio/)** Text-to-speech and speech-to-text using fal.ai
- **[fal-generate](skills/fal-generate/)** Generate images and videos using fal.ai AI models
- **[fal-image-edit](skills/fal-image-edit/)** AI-powered image editing with style transfer
- **[fal-platform](skills/fal-platform/)** Platform APIs for model management and usage tracking
- **[fal-upscale](skills/fal-upscale/)** Upscale and enhance image/video resolution using AI
- **[fal-workflow](skills/fal-workflow/)** Generate workflow JSON files for chaining AI models
- **[deep-research](skills/deep-research/)** Gemini Deep Research Agent for autonomous research
- **[imagen](skills/imagen/)** Generate images using Google Gemini
- **[readme](skills/readme/)** Generate comprehensive project documentation
### Community Skills (34)
#### Context Engineering Suite (7)
A complete suite for building sophisticated AI agents with advanced context management:
- **[context-fundamentals](skills/context-fundamentals/)** Understand what context is, why it matters, and the anatomy of context in agent systems
- **[context-degradation](skills/context-degradation/)** Recognize patterns of context failure: lost-in-middle, poisoning, distraction, and clash
- **[context-compression](skills/context-compression/)** Design and evaluate compression strategies for long-running sessions
- **[context-optimization](skills/context-optimization/)** Apply compaction, masking, and caching strategies
- **[multi-agent-patterns](skills/multi-agent-patterns/)** Master orchestrator, peer-to-peer, and hierarchical multi-agent architectures
- **[memory-systems](skills/memory-systems/)** Design short-term, long-term, and graph-based memory architectures
- **[evaluation](skills/evaluation/)** Build evaluation frameworks for agent systems
#### Development Tools (8)
- **[frontend-slides](skills/frontend-slides/)** Generate animation-rich HTML presentations with visual style previews
- **[linear-claude-skill](skills/linear-claude-skill/)** Manage Linear issues, projects, and teams
- **[skill-rails-upgrade](skills/skill-rails-upgrade/)** Analyze Rails apps and provide upgrade assessments
- **[terraform-skill](skills/terraform-skill/)** Terraform infrastructure as code best practices
- **[tool-design](skills/tool-design/)** Build tools that agents can use effectively, including architectural reduction patterns
- **[screenshots](skills/screenshots/)** Generate marketing screenshots with Playwright
- **[automate-whatsapp](skills/automate-whatsapp/)** Build WhatsApp automations with workflows and agents
- **[observe-whatsapp](skills/observe-whatsapp/)** Debug WhatsApp delivery issues and run health checks
#### Platform & Framework Skills (19)
- **[aws-skills](skills/aws-skills/)** AWS development with infrastructure automation
- **[ui-skills](skills/ui-skills/)** Opinionated constraints for building interfaces
- **[vexor](skills/vexor/)** Vector-powered CLI for semantic file search
- **[pypict-skill](skills/pypict-skill/)** Pairwise test generation
- **[makepad-skills](skills/makepad-skills/)** Makepad UI development for Rust apps
- **[threejs-skills](skills/threejs-skills/)** Three.js 3D experiences
- **[claude-scientific-skills](skills/claude-scientific-skills/)** Scientific research skills
- **[claude-win11-speckit-update-skill](skills/claude-win11-speckit-update-skill/)** Windows 11 management
- **[security-bluebook-builder](skills/security-bluebook-builder/)** Security documentation
- **[claude-ally-health](skills/claude-ally-health/)** Health assistant
- **[clarity-gate](skills/clarity-gate/)** RAG quality verification
- **[beautiful-prose](skills/beautiful-prose/)** Writing style guide
- **[claude-speed-reader](skills/claude-speed-reader/)** Speed reading tool
- **[skill-seekers](skills/skill-seekers/)** Skill conversion tool
- **[varlock-claude-skill](skills/varlock-claude-skill/)** Secure environment variable management
- **[superpowers-lab](skills/superpowers-lab/)** Superpowers Lab integration
- **[nanobanana-ppt-skills](skills/nanobanana-ppt-skills/)** PowerPoint presentation skills
- **[x-article-publisher-skill](skills/x-article-publisher-skill/)** X/Twitter article publishing
- **[ffuf-claude-skill](skills/ffuf-claude-skill/)** Web fuzzing with ffuf
---
## 📦 Registry Update
- **Total Skills**: 614 (from 553)
- **New Skills Added**: 61
- **Catalog**: Fully regenerated with all new skills
- **Sources**: All skills properly attributed in `docs/SOURCES.md`
## 🔧 Improvements
### Quality Assurance
- All new skills validated for frontmatter compliance
- "When to Use" sections added where missing
- Source attribution maintained for all skills
- Risk labels properly set
### Documentation
- Updated README.md with correct skill count (614)
- Updated package.json version to 4.3.0
- Comprehensive release notes created
## 📊 Statistics
- **Skills from VoltAgent Repository**: 61
- Official Team Skills: 27
- Community Skills: 34
- **Skills Analyzed**: 174 total from VoltAgent
- **Skills Already Present**: 32 (skipped as duplicates)
- **Skills with Similar Names**: 89 (analyzed, 12 implemented as complementary)
## 👥 Credits
A huge shoutout to our community contributors and the VoltAgent team:
- **VoltAgent/awesome-agent-skills** for curating an excellent collection
- **Official Teams**: Sentry, Trail of Bits, Expo, Hugging Face, Vercel Labs, Google Labs, Neon, fal.ai
- **Community Contributors**: zarazhangrui, wrsmith108, robzolkos, muratcankoylan, antonbabenko, and all other skill authors
---
_Upgrade now: `git pull origin main` to fetch the latest skills._

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@@ -16,18 +16,23 @@ function resolveDir(p) {
function parseArgs() {
const a = process.argv.slice(2);
let pathArg = null;
let cursor = false, claude = false, gemini = false;
let versionArg = null;
let tagArg = null;
let cursor = false, claude = false, gemini = false, codex = false;
for (let i = 0; i < a.length; i++) {
if (a[i] === '--help' || a[i] === '-h') return { help: true };
if (a[i] === '--path' && a[i + 1]) { pathArg = a[++i]; continue; }
if (a[i] === '--version' && a[i + 1]) { versionArg = a[++i]; continue; }
if (a[i] === '--tag' && a[i + 1]) { tagArg = a[++i]; continue; }
if (a[i] === '--cursor') { cursor = true; continue; }
if (a[i] === '--claude') { claude = true; continue; }
if (a[i] === '--gemini') { gemini = true; continue; }
if (a[i] === '--codex') { codex = true; continue; }
if (a[i] === 'install') continue;
}
return { pathArg, cursor, claude, gemini };
return { pathArg, versionArg, tagArg, cursor, claude, gemini, codex };
}
function defaultDir(opts) {
@@ -35,6 +40,11 @@ function defaultDir(opts) {
if (opts.cursor) return path.join(HOME, '.cursor', 'skills');
if (opts.claude) return path.join(HOME, '.claude', 'skills');
if (opts.gemini) return path.join(HOME, '.gemini', 'skills');
if (opts.codex) {
const codexHome = process.env.CODEX_HOME;
if (codexHome) return path.join(codexHome, 'skills');
return path.join(HOME, '.codex', 'skills');
}
return path.join(HOME, '.agent', 'skills');
}
@@ -50,11 +60,15 @@ Options:
--cursor Install to ~/.cursor/skills (Cursor)
--claude Install to ~/.claude/skills (Claude Code)
--gemini Install to ~/.gemini/skills (Gemini CLI)
--codex Install to ~/.codex/skills (Codex CLI)
--path <dir> Install to <dir> (default: ~/.agent/skills)
--version <ver> After clone, checkout tag v<ver> (e.g. 4.6.0 -> v4.6.0)
--tag <tag> After clone, checkout this tag (e.g. v4.6.0)
Examples:
npx antigravity-awesome-skills
npx antigravity-awesome-skills --cursor
npx antigravity-awesome-skills --version 4.6.0
npx antigravity-awesome-skills --path ./my-skills
`);
}
@@ -66,6 +80,8 @@ function run(cmd, args, opts = {}) {
function main() {
const opts = parseArgs();
const { tagArg, versionArg } = opts;
if (opts.help) {
printHelp();
return;
@@ -106,6 +122,13 @@ function main() {
run('git', ['clone', REPO, target]);
}
const ref = tagArg || (versionArg ? (versionArg.startsWith('v') ? versionArg : `v${versionArg}`) : null);
if (ref) {
console.log(`Checking out ${ref}`);
process.chdir(target);
run('git', ['checkout', ref]);
}
console.log(`\nInstalled to ${target}`);
console.log('Pick a bundle in docs/BUNDLES.md and use @skill-name in your AI assistant.');
}

View File

@@ -1,5 +1,5 @@
{
"generatedAt": "2026-01-31T07:34:21.497Z",
"generatedAt": "2026-02-04T07:52:07.897Z",
"aliases": {
"accessibility-compliance-audit": "accessibility-compliance-accessibility-audit",
"active directory attacks": "active-directory-attacks",
@@ -7,6 +7,7 @@
"agent-orchestration-optimize": "agent-orchestration-multi-agent-optimize",
"api fuzzing for bug bounty": "api-fuzzing-bug-bounty",
"api-testing-mock": "api-testing-observability-api-mock",
"templates": "app-builder/templates",
"application-performance-optimization": "application-performance-performance-optimization",
"aws penetration testing": "aws-penetration-testing",
"backend-development-feature": "backend-development-feature-development",
@@ -45,6 +46,7 @@
"deployment-validation-validate": "deployment-validation-config-validate",
"distributed-debugging-trace": "distributed-debugging-debug-trace",
"documentation-generation-generate": "documentation-generation-doc-generate",
"docx": "docx-official",
"error-debugging-analysis": "error-debugging-error-analysis",
"error-debugging-review": "error-debugging-multi-agent-review",
"error-diagnostics-analysis": "error-diagnostics-error-analysis",
@@ -59,6 +61,16 @@
"frontend-mobile-scaffold": "frontend-mobile-development-component-scaffold",
"frontend-mobile-scan": "frontend-mobile-security-xss-scan",
"full-stack-feature": "full-stack-orchestration-full-stack-feature",
"2d-games": "game-development/2d-games",
"3d-games": "game-development/3d-games",
"game-art": "game-development/game-art",
"game-audio": "game-development/game-audio",
"game-design": "game-development/game-design",
"mobile-games": "game-development/mobile-games",
"multiplayer": "game-development/multiplayer",
"pc-games": "game-development/pc-games",
"vr-ar": "game-development/vr-ar",
"web-games": "game-development/web-games",
"git-pr-workflow": "git-pr-workflows-git-workflow",
"html injection testing": "html-injection-testing",
"idor vulnerability testing": "idor-testing",
@@ -79,11 +91,13 @@
"observability-monitoring-setup": "observability-monitoring-monitor-setup",
"observability-monitoring-implement": "observability-monitoring-slo-implement",
"obsidian-clipper-creator": "obsidian-clipper-template-creator",
"pdf": "pdf-official",
"pentest checklist": "pentest-checklist",
"pentest commands": "pentest-commands",
"performance-testing-ai": "performance-testing-review-ai-review",
"performance-testing-agent": "performance-testing-review-multi-agent-review",
"supabase-postgres-best-practices": "postgres-best-practices",
"pptx": "pptx-official",
"privilege escalation methods": "privilege-escalation-methods",
"python-development-scaffold": "python-development-python-scaffold",
"vercel-react-best-practices": "react-best-practices",
@@ -107,6 +121,7 @@
"windows privilege escalation": "windows-privilege-escalation",
"wireshark network traffic analysis": "wireshark-analysis",
"wordpress penetration testing": "wordpress-penetration-testing",
"xlsx": "xlsx-official",
"cross-site scripting and html injection testing": "xss-html-injection"
}
}

View File

@@ -1,5 +1,5 @@
{
"generatedAt": "2026-01-31T07:34:21.497Z",
"generatedAt": "2026-02-04T07:52:07.897Z",
"bundles": {
"core-dev": {
"description": "Core development skills across languages, frameworks, and backend/frontend fundamentals.",
@@ -55,6 +55,7 @@
"frontend-mobile-security-xss-scan",
"frontend-security-coder",
"frontend-slides",
"game-development/mobile-games",
"go-concurrency-patterns",
"golang-pro",
"graphql",
@@ -258,6 +259,7 @@
"skills": [
"airflow-dag-patterns",
"analytics-tracking",
"angular-ui-patterns",
"blockrun",
"business-analyst",
"cc-skill-backend-patterns",
@@ -319,7 +321,6 @@
"unity-ecs-patterns",
"using-neon",
"vector-database-engineer",
"xlsx",
"xlsx-official"
]
},
@@ -357,6 +358,7 @@
"error-diagnostics-error-trace",
"expo-deployment",
"flutter-expert",
"game-development/game-art",
"git-pr-workflows-git-workflow",
"gitlab-ci-patterns",
"gitops-workflow",

View File

@@ -1,6 +1,6 @@
{
"generatedAt": "2026-01-31T07:34:21.497Z",
"total": 618,
"generatedAt": "2026-02-04T07:52:07.897Z",
"total": 631,
"skills": [
{
"id": "3d-web-experience",
@@ -505,6 +505,56 @@
],
"path": "skills/analytics-tracking/SKILL.md"
},
{
"id": "angular",
"name": "angular",
"description": "Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.",
"category": "architecture",
"tags": [
"angular"
],
"triggers": [
"angular",
"v20",
"deep",
"knowledge",
"signals",
"standalone",
"components",
"zoneless",
"applications",
"ssr",
"hydration",
"reactive"
],
"path": "skills/angular/SKILL.md"
},
{
"id": "angular-best-practices",
"name": "angular-best-practices",
"description": "Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.",
"category": "general",
"tags": [
"angular",
"best",
"practices"
],
"triggers": [
"angular",
"best",
"practices",
"performance",
"optimization",
"writing",
"reviewing",
"refactoring",
"code",
"optimal",
"bundle",
"size"
],
"path": "skills/angular-best-practices/SKILL.md"
},
{
"id": "angular-migration",
"name": "angular-migration",
@@ -530,6 +580,56 @@
],
"path": "skills/angular-migration/SKILL.md"
},
{
"id": "angular-state-management",
"name": "angular-state-management",
"description": "Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.",
"category": "architecture",
"tags": [
"angular",
"state"
],
"triggers": [
"angular",
"state",
"signals",
"ngrx",
"rxjs",
"setting",
"up",
"global",
"managing",
"component",
"stores",
"choosing"
],
"path": "skills/angular-state-management/SKILL.md"
},
{
"id": "angular-ui-patterns",
"name": "angular-ui-patterns",
"description": "Modern Angular UI patterns for loading states, error handling, and data display. Use when building UI components, handling async data, or managing component states.",
"category": "data-ai",
"tags": [
"angular",
"ui"
],
"triggers": [
"angular",
"ui",
"loading",
"states",
"error",
"handling",
"data",
"display",
"building",
"components",
"async",
"managing"
],
"path": "skills/angular-ui-patterns/SKILL.md"
},
{
"id": "anti-reversing-techniques",
"name": "anti-reversing-techniques",
@@ -760,6 +860,31 @@
],
"path": "skills/app-builder/SKILL.md"
},
{
"id": "app-builder/templates",
"name": "templates",
"description": "Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.",
"category": "general",
"tags": [
"app",
"builder/templates"
],
"triggers": [
"app",
"builder/templates",
"scaffolding",
"new",
"applications",
"creating",
"scratch",
"contains",
"12",
"various",
"tech",
"stacks"
],
"path": "skills/app-builder/templates/SKILL.md"
},
{
"id": "app-store-optimization",
"name": "app-store-optimization",
@@ -3066,6 +3191,31 @@
],
"path": "skills/computer-use-agents/SKILL.md"
},
{
"id": "computer-vision-expert",
"name": "computer-vision-expert",
"description": "SOTA Computer Vision Expert (2026). Specialized in YOLO26, Segment Anything 3 (SAM 3), Vision Language Models, and real-time spatial analysis.",
"category": "general",
"tags": [
"computer",
"vision"
],
"triggers": [
"computer",
"vision",
"sota",
"2026",
"specialized",
"yolo26",
"segment",
"anything",
"sam",
"language",
"models",
"real"
],
"path": "skills/computer-vision-expert/SKILL.md"
},
{
"id": "concise-planning",
"name": "concise-planning",
@@ -4778,30 +4928,6 @@
],
"path": "skills/documentation-templates/SKILL.md"
},
{
"id": "docx",
"name": "docx",
"description": "Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks",
"category": "general",
"tags": [
"docx"
],
"triggers": [
"docx",
"document",
"creation",
"editing",
"analysis",
"tracked",
"changes",
"comments",
"formatting",
"preservation",
"text",
"extraction"
],
"path": "skills/docx/SKILL.md"
},
{
"id": "docx-official",
"name": "docx",
@@ -6272,6 +6398,245 @@
],
"path": "skills/game-development/SKILL.md"
},
{
"id": "game-development/2d-games",
"name": "2d-games",
"description": "2D game development principles. Sprites, tilemaps, physics, camera.",
"category": "general",
"tags": [
"game",
"development/2d",
"games"
],
"triggers": [
"game",
"development/2d",
"games",
"2d",
"development",
"principles",
"sprites",
"tilemaps",
"physics",
"camera"
],
"path": "skills/game-development/2d-games/SKILL.md"
},
{
"id": "game-development/3d-games",
"name": "3d-games",
"description": "3D game development principles. Rendering, shaders, physics, cameras.",
"category": "general",
"tags": [
"game",
"development/3d",
"games"
],
"triggers": [
"game",
"development/3d",
"games",
"3d",
"development",
"principles",
"rendering",
"shaders",
"physics",
"cameras"
],
"path": "skills/game-development/3d-games/SKILL.md"
},
{
"id": "game-development/game-art",
"name": "game-art",
"description": "Game art principles. Visual style selection, asset pipeline, animation workflow.",
"category": "infrastructure",
"tags": [
"game",
"development/game",
"art"
],
"triggers": [
"game",
"development/game",
"art",
"principles",
"visual",
"style",
"selection",
"asset",
"pipeline",
"animation"
],
"path": "skills/game-development/game-art/SKILL.md"
},
{
"id": "game-development/game-audio",
"name": "game-audio",
"description": "Game audio principles. Sound design, music integration, adaptive audio systems.",
"category": "general",
"tags": [
"game",
"development/game",
"audio"
],
"triggers": [
"game",
"development/game",
"audio",
"principles",
"sound",
"music",
"integration",
"adaptive"
],
"path": "skills/game-development/game-audio/SKILL.md"
},
{
"id": "game-development/game-design",
"name": "game-design",
"description": "Game design principles. GDD structure, balancing, player psychology, progression.",
"category": "general",
"tags": [
"game",
"development/game"
],
"triggers": [
"game",
"development/game",
"principles",
"gdd",
"structure",
"balancing",
"player",
"psychology",
"progression"
],
"path": "skills/game-development/game-design/SKILL.md"
},
{
"id": "game-development/mobile-games",
"name": "mobile-games",
"description": "Mobile game development principles. Touch input, battery, performance, app stores.",
"category": "development",
"tags": [
"game",
"development/mobile",
"games"
],
"triggers": [
"game",
"development/mobile",
"games",
"mobile",
"development",
"principles",
"touch",
"input",
"battery",
"performance",
"app",
"stores"
],
"path": "skills/game-development/mobile-games/SKILL.md"
},
{
"id": "game-development/multiplayer",
"name": "multiplayer",
"description": "Multiplayer game development principles. Architecture, networking, synchronization.",
"category": "architecture",
"tags": [
"game",
"development/multiplayer"
],
"triggers": [
"game",
"development/multiplayer",
"multiplayer",
"development",
"principles",
"architecture",
"networking",
"synchronization"
],
"path": "skills/game-development/multiplayer/SKILL.md"
},
{
"id": "game-development/pc-games",
"name": "pc-games",
"description": "PC and console game development principles. Engine selection, platform features, optimization strategies.",
"category": "general",
"tags": [
"game",
"development/pc",
"games"
],
"triggers": [
"game",
"development/pc",
"games",
"pc",
"console",
"development",
"principles",
"engine",
"selection",
"platform",
"features",
"optimization"
],
"path": "skills/game-development/pc-games/SKILL.md"
},
{
"id": "game-development/vr-ar",
"name": "vr-ar",
"description": "VR/AR development principles. Comfort, interaction, performance requirements.",
"category": "general",
"tags": [
"game",
"development/vr",
"ar"
],
"triggers": [
"game",
"development/vr",
"ar",
"vr",
"development",
"principles",
"comfort",
"interaction",
"performance",
"requirements"
],
"path": "skills/game-development/vr-ar/SKILL.md"
},
{
"id": "game-development/web-games",
"name": "web-games",
"description": "Web browser game development principles. Framework selection, WebGPU, optimization, PWA.",
"category": "general",
"tags": [
"game",
"development/web",
"games"
],
"triggers": [
"game",
"development/web",
"games",
"web",
"browser",
"development",
"principles",
"framework",
"selection",
"webgpu",
"optimization",
"pwa"
],
"path": "skills/game-development/web-games/SKILL.md"
},
{
"id": "gcp-cloud-run",
"name": "gcp-cloud-run",
@@ -9604,30 +9969,6 @@
],
"path": "skills/pci-compliance/SKILL.md"
},
{
"id": "pdf",
"name": "pdf",
"description": "Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.",
"category": "workflow",
"tags": [
"pdf"
],
"triggers": [
"pdf",
"manipulation",
"toolkit",
"extracting",
"text",
"tables",
"creating",
"new",
"pdfs",
"merging",
"splitting",
"documents"
],
"path": "skills/pdf/SKILL.md"
},
{
"id": "pdf-official",
"name": "pdf",
@@ -10086,30 +10427,6 @@
],
"path": "skills/powershell-windows/SKILL.md"
},
{
"id": "pptx",
"name": "pptx",
"description": "Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks",
"category": "general",
"tags": [
"pptx"
],
"triggers": [
"pptx",
"presentation",
"creation",
"editing",
"analysis",
"claude",
"work",
"presentations",
"files",
"creating",
"new",
"modifying"
],
"path": "skills/pptx/SKILL.md"
},
{
"id": "pptx-official",
"name": "pptx",
@@ -10670,6 +10987,30 @@
],
"path": "skills/quant-analyst/SKILL.md"
},
{
"id": "radix-ui-design-system",
"name": "radix-ui-design-system",
"description": "Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.",
"category": "architecture",
"tags": [
"radix",
"ui"
],
"triggers": [
"radix",
"ui",
"accessible",
"primitives",
"headless",
"component",
"customization",
"theming",
"compound",
"grade",
"libraries"
],
"path": "skills/radix-ui-design-system/SKILL.md"
},
{
"id": "rag-engineer",
"name": "rag-engineer",
@@ -14947,30 +15288,6 @@
],
"path": "skills/x-article-publisher-skill/SKILL.md"
},
{
"id": "xlsx",
"name": "xlsx",
"description": "Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas",
"category": "data-ai",
"tags": [
"xlsx"
],
"triggers": [
"xlsx",
"spreadsheet",
"creation",
"editing",
"analysis",
"formulas",
"formatting",
"data",
"visualization",
"claude",
"work",
"spreadsheets"
],
"path": "skills/xlsx/SKILL.md"
},
{
"id": "xlsx-official",
"name": "xlsx",

View File

@@ -1,6 +1,6 @@
{
"name": "antigravity-awesome-skills",
"version": "4.2.0",
"version": "4.6.0",
"dependencies": {
"yaml": "^2.8.2"
}

View File

@@ -11,7 +11,7 @@
Skills are specialized instruction files that teach AI assistants how to handle specific tasks. Think of them as expert knowledge modules that your AI can load on-demand.
**Simple analogy:** Just like you might consult different experts (a lawyer, a doctor, a mechanic), these skills let your AI become an expert in different areas when you need them.
### Do I need to install all 624+ skills?
### Do I need to install all 626+ skills?
**No!** When you clone the repository, all skills are available, but your AI only loads them when you explicitly invoke them with `@skill-name`.
It's like having a library - all books are there, but you only read the ones you need.
@@ -62,7 +62,11 @@ _Always check the Risk label and review the code._
### Where should I install the skills?
The universal path that works with most tools is `.agent/skills/`:
The universal path that works with most tools is `.agent/skills/`.
**Using npx:** `npx antigravity-awesome-skills` (or `npx github:sickn33/antigravity-awesome-skills` if you get a 404).
**Using git clone:**
```bash
git clone https://github.com/sickn33/antigravity-awesome-skills.git .agent/skills
@@ -72,6 +76,7 @@ git clone https://github.com/sickn33/antigravity-awesome-skills.git .agent/skill
- Claude Code: `.claude/skills/`
- Gemini CLI: `.gemini/skills/`
- Codex CLI: `.codex/skills/`
- Cursor: `.cursor/skills/` or project root
### Does this work with Windows?

View File

@@ -15,7 +15,7 @@ AI Agents (like **Claude Code**, **Gemini**, **Cursor**) are smart, but they lac
## ⚡️ Quick Start: The "Starter Packs"
Don't panic about the 624+ skills. You don't need them all at once.
Don't panic about the 626+ skills. You don't need them all at once.
We have curated **Starter Packs** to get you running immediately.
You **install the full repo once** (npx or clone); Starter Packs are curated lists to help you **pick which skills to use** by role (e.g. Web Wizard, Hacker Pack)—they are not a different way to install.
@@ -28,7 +28,9 @@ You **install the full repo once** (npx or clone); Starter Packs are curated lis
npx antigravity-awesome-skills
```
This clones to `~/.agent/skills` by default. Use `--cursor`, `--claude`, or `--gemini` to install for a specific tool, or `--path <dir>` for a custom location. Run `npx antigravity-awesome-skills --help` for details.
This clones to `~/.agent/skills` by default. Use `--cursor`, `--claude`, `--gemini`, or `--codex` to install for a specific tool, or `--path <dir>` for a custom location. Run `npx antigravity-awesome-skills --help` for details.
If you see a 404 error, use: `npx github:sickn33/antigravity-awesome-skills`
**Option B — git clone:**
@@ -80,6 +82,7 @@ Once installed, just talk to your AI naturally.
| :-------------- | :-------------- | :---------------- |
| **Claude Code** | ✅ Full Support | `.claude/skills/` |
| **Gemini CLI** | ✅ Full Support | `.gemini/skills/` |
| **Codex CLI** | ✅ Full Support | `.codex/skills/` |
| **Antigravity** | ✅ Native | `.agent/skills/` |
| **Cursor** | ✅ Native | `.cursor/skills/` |
| **Copilot** | ⚠️ Text Only | Manual copy-paste |
@@ -100,7 +103,7 @@ _Check the [Skill Catalog](../CATALOG.md) for the full list._
## ❓ FAQ
**Q: Do I need to install all 624 skills?**
**Q: Do I need to install all 626 skills?**
A: You clone the whole repo once; your AI only _reads_ the skills you invoke (or that are relevant), so it stays lightweight. **Starter Packs** in [BUNDLES.md](BUNDLES.md) are curated lists to help you discover the right skills for your role—they don't change how you install.
**Q: Can I make my own skills?**

View File

@@ -21,6 +21,7 @@ The skill MUST have a section explicitly stating when to trigger it.
- **Good**: "Use when the user asks to debug a React component."
- **Bad**: "This skill helps you with code."
Accepted headings: `## When to Use`, `## Use this skill when`, `## When to Use This Skill`.
### 3. Safety & Risk Classification

View File

@@ -73,7 +73,7 @@ Some skills include additional metadata:
---
name: my-skill-name
description: "Brief description"
risk: "safe" # safe | risk | official
risk: "safe" # none | safe | critical | offensive (see QUALITY_BAR.md)
source: "community"
tags: ["react", "typescript"]
---

View File

@@ -73,7 +73,7 @@ Một số skill bao gồm thêm siêu dữ liệu bổ sung:
---
name: my-skill-name
description: "Mô tả ngắn"
risk: "safe" # safe | risk | official
risk: "safe" # none | safe | critical | offensive (xem QUALITY_BAR.md)
source: "community"
tags: ["react", "typescript"]
---

View File

@@ -149,12 +149,39 @@ function readSkill(skillDir, skillId) {
function listSkillIds(skillsDir) {
return fs.readdirSync(skillsDir)
.filter(entry => !entry.startsWith('.') && fs.statSync(path.join(skillsDir, entry)).isDirectory())
.filter(entry => {
if (entry.startsWith('.')) return false;
const dirPath = path.join(skillsDir, entry);
if (!fs.statSync(dirPath).isDirectory()) return false;
const skillPath = path.join(dirPath, 'SKILL.md');
return fs.existsSync(skillPath);
})
.sort();
}
/**
* Recursively list all skill directory paths under skillsDir (relative paths).
* Matches generate_index.py behavior so catalog includes nested skills (e.g. game-development/2d-games).
*/
function listSkillIdsRecursive(skillsDir, baseDir = skillsDir, acc = []) {
const entries = fs.readdirSync(baseDir, { withFileTypes: true });
for (const entry of entries) {
if (entry.name.startsWith('.')) continue;
if (!entry.isDirectory()) continue;
const dirPath = path.join(baseDir, entry.name);
const skillPath = path.join(dirPath, 'SKILL.md');
const relPath = path.relative(skillsDir, dirPath);
if (fs.existsSync(skillPath)) {
acc.push(relPath);
}
listSkillIdsRecursive(skillsDir, dirPath, acc);
}
return acc.sort();
}
module.exports = {
listSkillIds,
listSkillIdsRecursive,
parseFrontmatter,
parseInlineList,
readSkill,

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{
"name": "antigravity-awesome-skills",
"version": "4.2.0",
"version": "4.8.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "antigravity-awesome-skills",
"version": "4.2.0",
"version": "4.8.0",
"license": "MIT",
"dependencies": {
"yaml": "^2.8.2"

View File

@@ -1,7 +1,7 @@
{
"name": "antigravity-awesome-skills",
"version": "4.5.0",
"description": "624+ agentic skills for Claude Code, Gemini CLI, Cursor, Antigravity & more. Installer CLI.",
"version": "4.8.0",
"description": "626+ agentic skills for Claude Code, Gemini CLI, Cursor, Antigravity & more. Installer CLI.",
"license": "MIT",
"scripts": {
"validate": "python3 scripts/validate_skills.py",
@@ -10,17 +10,18 @@
"readme": "python3 scripts/update_readme.py",
"chain": "npm run validate && npm run index && npm run readme",
"catalog": "node scripts/build-catalog.js",
"build": "npm run chain && npm run catalog"
"build": "npm run chain && npm run catalog",
"test": "node scripts/tests/validate_skills_headings.test.js && python3 scripts/tests/test_validate_skills_headings.py"
},
"dependencies": {
"devDependencies": {
"yaml": "^2.8.2"
},
"repository": {
"type": "git",
"url": "https://github.com/sickn33/antigravity-awesome-skills.git"
"url": "git+https://github.com/sickn33/antigravity-awesome-skills.git"
},
"bin": {
"antigravity-awesome-skills": "./bin/install.js"
"antigravity-awesome-skills": "bin/install.js"
},
"files": [
"bin"

View File

@@ -1,7 +1,7 @@
const fs = require('fs');
const path = require('path');
const {
listSkillIds,
listSkillIdsRecursive,
readSkill,
tokenize,
unique,
@@ -297,8 +297,8 @@ function renderCatalogMarkdown(catalog) {
}
function buildCatalog() {
const skillIds = listSkillIds(SKILLS_DIR);
const skills = skillIds.map(skillId => readSkill(SKILLS_DIR, skillId));
const skillRelPaths = listSkillIdsRecursive(SKILLS_DIR);
const skills = skillRelPaths.map(relPath => readSkill(SKILLS_DIR, relPath));
const catalogSkills = [];
for (const skill of skills) {

View File

@@ -8,6 +8,8 @@ const SKILLS_DIR = path.join(ROOT, 'skills');
const ALLOWED_FIELDS = new Set([
'name',
'description',
'risk',
'source',
'license',
'compatibility',
'metadata',

View File

@@ -21,8 +21,12 @@ python3 scripts/generate_index.py
echo "Running update_readme.py..."
python3 scripts/update_readme.py
# 2. Stats Consistency Check
echo -e "\n${YELLOW}Step 2: verifying Stats Consistency...${NC}"
# 2. Catalog (required for CI)
echo -e "\n${YELLOW}Step 2: Build catalog...${NC}"
npm run catalog
# 3. Stats Consistency Check
echo -e "\n${YELLOW}Step 3: Verifying Stats Consistency...${NC}"
JSON_COUNT=$(python3 -c "import json; print(len(json.load(open('skills_index.json'))))")
echo "Skills in Registry (JSON): $JSON_COUNT"
@@ -36,8 +40,14 @@ if [[ "$README_CONTENT" != *"$JSON_COUNT high-performance"* ]]; then
fi
echo -e "${GREEN}✅ Stats Consistent.${NC}"
# 3. Contributor Check
echo -e "\n${YELLOW}Step 3: Contributor Check${NC}"
# 4. Version check (package.json is source of truth for npm)
echo -e "\n${YELLOW}Step 4: Version check${NC}"
PKG_VERSION=$(node -p "require('./package.json').version")
echo "package.json version: $PKG_VERSION"
echo "Ensure this version is bumped before 'npm publish' (npm forbids republishing the same version)."
# 5. Contributor Check
echo -e "\n${YELLOW}Step 5: Contributor Check${NC}"
echo "Recent commits by author (check against README 'Repo Contributors'):"
git shortlog -sn --since="1 month ago" --all --no-merges | head -n 10
@@ -52,4 +62,5 @@ if [ "$CONFIRM_CONTRIB" != "yes" ]; then
fi
echo -e "\n${GREEN}✅ Release Cycle Checks Passed. You may now commit and push.${NC}"
echo -e "${YELLOW}After tagging a release: run \`npm publish\` from repo root (or use GitHub Release + NPM_TOKEN for CI).${NC}"
exit 0

View File

@@ -0,0 +1,18 @@
import os
import sys
sys.path.append(os.path.dirname(os.path.dirname(__file__)))
from validate_skills import has_when_to_use_section
SAMPLES = [
("## When to Use", True),
("## Use this skill when", True),
("## When to Use This Skill", True),
("## Overview", False),
]
for heading, expected in SAMPLES:
content = f"\n{heading}\n- item\n"
assert has_when_to_use_section(content) is expected, heading
print("ok")

View File

@@ -0,0 +1,16 @@
const assert = require('assert');
const { hasUseSection } = require('../validate-skills');
const samples = [
['## When to Use', true],
['## Use this skill when', true],
['## When to Use This Skill', true],
['## Overview', false],
];
for (const [heading, expected] of samples) {
const content = `\n${heading}\n- item\n`;
assert.strictEqual(hasUseSection(content), expected, heading);
}
console.log('ok');

View File

@@ -36,7 +36,7 @@ def update_readme():
# 3. Update Intro Text Count
content = re.sub(
r"(library of \*\*)\d+( high-performance skills\*\*)",
r"(library of \*\*)\d+( high-performance agentic skills\*\*)",
rf"\g<1>{total_skills}\g<2>",
content,
)

View File

@@ -32,12 +32,24 @@ const MAX_SKILL_LINES = 500;
const ALLOWED_FIELDS = new Set([
'name',
'description',
'risk',
'source',
'license',
'compatibility',
'metadata',
'allowed-tools',
]);
const USE_SECTION_PATTERNS = [
/^##\s+When\s+to\s+Use/im,
/^##\s+Use\s+this\s+skill\s+when/im,
/^##\s+When\s+to\s+Use\s+This\s+Skill/im,
];
function hasUseSection(content) {
return USE_SECTION_PATTERNS.some(pattern => pattern.test(content));
}
function isPlainObject(value) {
return value && typeof value === 'object' && !Array.isArray(value);
}
@@ -99,172 +111,183 @@ function addStrictSectionErrors(label, missing, baselineSet) {
}
}
const skillIds = listSkillIds(SKILLS_DIR);
const baseline = loadBaseline();
const baselineUse = new Set(baseline.useSection || []);
const baselineDoNotUse = new Set(baseline.doNotUseSection || []);
const baselineInstructions = new Set(baseline.instructionsSection || []);
const baselineLongFile = new Set(baseline.longFile || []);
function run() {
const skillIds = listSkillIds(SKILLS_DIR);
const baseline = loadBaseline();
const baselineUse = new Set(baseline.useSection || []);
const baselineDoNotUse = new Set(baseline.doNotUseSection || []);
const baselineInstructions = new Set(baseline.instructionsSection || []);
const baselineLongFile = new Set(baseline.longFile || []);
for (const skillId of skillIds) {
const skillPath = path.join(SKILLS_DIR, skillId, 'SKILL.md');
for (const skillId of skillIds) {
const skillPath = path.join(SKILLS_DIR, skillId, 'SKILL.md');
if (!fs.existsSync(skillPath)) {
addError(`Missing SKILL.md: ${skillId}`);
continue;
}
const content = fs.readFileSync(skillPath, 'utf8');
const { data, errors: fmErrors, hasFrontmatter } = parseFrontmatter(content);
const lineCount = content.split(/\r?\n/).length;
if (!hasFrontmatter) {
addError(`Missing frontmatter: ${skillId}`);
}
if (fmErrors && fmErrors.length) {
fmErrors.forEach(error => addError(`Frontmatter parse error (${skillId}): ${error}`));
}
if (!NAME_PATTERN.test(skillId)) {
addError(`Folder name must match ${NAME_PATTERN}: ${skillId}`);
}
if (data.name !== undefined) {
const nameError = validateStringField('name', data.name, { min: 1, max: MAX_NAME_LENGTH });
if (nameError) {
addError(`${nameError} (${skillId})`);
} else {
const nameValue = String(data.name).trim();
if (!NAME_PATTERN.test(nameValue)) {
addError(`name must match ${NAME_PATTERN}: ${skillId}`);
}
if (nameValue !== skillId) {
addError(`name must match folder name: ${skillId} -> ${nameValue}`);
}
if (!fs.existsSync(skillPath)) {
addError(`Missing SKILL.md: ${skillId}`);
continue;
}
}
const descError = data.description === undefined
? 'description is required.'
: validateStringField('description', data.description, { min: 1, max: MAX_DESCRIPTION_LENGTH });
if (descError) {
addError(`${descError} (${skillId})`);
}
const content = fs.readFileSync(skillPath, 'utf8');
const { data, errors: fmErrors, hasFrontmatter } = parseFrontmatter(content);
const lineCount = content.split(/\r?\n/).length;
if (data.license !== undefined) {
const licenseError = validateStringField('license', data.license, { min: 1, max: 128 });
if (licenseError) {
addError(`${licenseError} (${skillId})`);
if (!hasFrontmatter) {
addError(`Missing frontmatter: ${skillId}`);
}
}
if (data.compatibility !== undefined) {
const compatibilityError = validateStringField(
'compatibility',
data.compatibility,
{ min: 1, max: MAX_COMPATIBILITY_LENGTH },
);
if (compatibilityError) {
addError(`${compatibilityError} (${skillId})`);
if (fmErrors && fmErrors.length) {
fmErrors.forEach(error => addError(`Frontmatter parse error (${skillId}): ${error}`));
}
}
if (data['allowed-tools'] !== undefined) {
if (typeof data['allowed-tools'] !== 'string') {
addError(`allowed-tools must be a space-delimited string. (${skillId})`);
} else if (!data['allowed-tools'].trim()) {
addError(`allowed-tools cannot be empty. (${skillId})`);
if (!NAME_PATTERN.test(skillId)) {
addError(`Folder name must match ${NAME_PATTERN}: ${skillId}`);
}
}
if (data.metadata !== undefined) {
if (!isPlainObject(data.metadata)) {
addError(`metadata must be a string map/object. (${skillId})`);
} else {
for (const [key, value] of Object.entries(data.metadata)) {
if (typeof value !== 'string') {
addError(`metadata.${key} must be a string. (${skillId})`);
if (data.name !== undefined) {
const nameError = validateStringField('name', data.name, { min: 1, max: MAX_NAME_LENGTH });
if (nameError) {
addError(`${nameError} (${skillId})`);
} else {
const nameValue = String(data.name).trim();
if (!NAME_PATTERN.test(nameValue)) {
addError(`name must match ${NAME_PATTERN}: ${skillId}`);
}
if (nameValue !== skillId) {
addError(`name must match folder name: ${skillId} -> ${nameValue}`);
}
}
}
}
if (data && Object.keys(data).length) {
const unknownFields = Object.keys(data).filter(key => !ALLOWED_FIELDS.has(key));
if (unknownFields.length) {
unknownFieldSkills.push(skillId);
addError(`Unknown frontmatter fields (${skillId}): ${unknownFields.join(', ')}`);
const descError = data.description === undefined
? 'description is required.'
: validateStringField('description', data.description, { min: 1, max: MAX_DESCRIPTION_LENGTH });
if (descError) {
addError(`${descError} (${skillId})`);
}
if (data.license !== undefined) {
const licenseError = validateStringField('license', data.license, { min: 1, max: 128 });
if (licenseError) {
addError(`${licenseError} (${skillId})`);
}
}
if (data.compatibility !== undefined) {
const compatibilityError = validateStringField(
'compatibility',
data.compatibility,
{ min: 1, max: MAX_COMPATIBILITY_LENGTH },
);
if (compatibilityError) {
addError(`${compatibilityError} (${skillId})`);
}
}
if (data['allowed-tools'] !== undefined) {
if (typeof data['allowed-tools'] !== 'string') {
addError(`allowed-tools must be a space-delimited string. (${skillId})`);
} else if (!data['allowed-tools'].trim()) {
addError(`allowed-tools cannot be empty. (${skillId})`);
}
}
if (data.metadata !== undefined) {
if (!isPlainObject(data.metadata)) {
addError(`metadata must be a string map/object. (${skillId})`);
} else {
for (const [key, value] of Object.entries(data.metadata)) {
if (typeof value !== 'string') {
addError(`metadata.${key} must be a string. (${skillId})`);
}
}
}
}
if (data && Object.keys(data).length) {
const unknownFields = Object.keys(data).filter(key => !ALLOWED_FIELDS.has(key));
if (unknownFields.length) {
unknownFieldSkills.push(skillId);
addError(`Unknown frontmatter fields (${skillId}): ${unknownFields.join(', ')}`);
}
}
if (lineCount > MAX_SKILL_LINES) {
longFiles.push(skillId);
}
if (!hasUseSection(content)) {
missingUseSection.push(skillId);
}
if (!content.includes('## Do not use')) {
missingDoNotUseSection.push(skillId);
}
if (!content.includes('## Instructions')) {
missingInstructionsSection.push(skillId);
}
}
if (lineCount > MAX_SKILL_LINES) {
longFiles.push(skillId);
if (missingUseSection.length) {
addWarning(`Missing "Use this skill when" section: ${missingUseSection.length} skills (examples: ${missingUseSection.slice(0, 5).join(', ')})`);
}
if (!content.includes('## Use this skill when')) {
missingUseSection.push(skillId);
if (missingDoNotUseSection.length) {
addWarning(`Missing "Do not use" section: ${missingDoNotUseSection.length} skills (examples: ${missingDoNotUseSection.slice(0, 5).join(', ')})`);
}
if (!content.includes('## Do not use')) {
missingDoNotUseSection.push(skillId);
if (missingInstructionsSection.length) {
addWarning(`Missing "Instructions" section: ${missingInstructionsSection.length} skills (examples: ${missingInstructionsSection.slice(0, 5).join(', ')})`);
}
if (!content.includes('## Instructions')) {
missingInstructionsSection.push(skillId);
if (longFiles.length) {
addWarning(`SKILL.md over ${MAX_SKILL_LINES} lines: ${longFiles.length} skills (examples: ${longFiles.slice(0, 5).join(', ')})`);
}
}
if (missingUseSection.length) {
addWarning(`Missing "Use this skill when" section: ${missingUseSection.length} skills (examples: ${missingUseSection.slice(0, 5).join(', ')})`);
}
if (missingDoNotUseSection.length) {
addWarning(`Missing "Do not use" section: ${missingDoNotUseSection.length} skills (examples: ${missingDoNotUseSection.slice(0, 5).join(', ')})`);
}
if (missingInstructionsSection.length) {
addWarning(`Missing "Instructions" section: ${missingInstructionsSection.length} skills (examples: ${missingInstructionsSection.slice(0, 5).join(', ')})`);
}
if (longFiles.length) {
addWarning(`SKILL.md over ${MAX_SKILL_LINES} lines: ${longFiles.length} skills (examples: ${longFiles.slice(0, 5).join(', ')})`);
}
if (unknownFieldSkills.length) {
addWarning(`Unknown frontmatter fields detected: ${unknownFieldSkills.length} skills (examples: ${unknownFieldSkills.slice(0, 5).join(', ')})`);
}
addStrictSectionErrors('Use this skill when', missingUseSection, baselineUse);
addStrictSectionErrors('Do not use', missingDoNotUseSection, baselineDoNotUse);
addStrictSectionErrors('Instructions', missingInstructionsSection, baselineInstructions);
addStrictSectionErrors(`SKILL.md line count <= ${MAX_SKILL_LINES}`, longFiles, baselineLongFile);
if (writeBaseline) {
const baselineData = {
generatedAt: new Date().toISOString(),
useSection: [...missingUseSection].sort(),
doNotUseSection: [...missingDoNotUseSection].sort(),
instructionsSection: [...missingInstructionsSection].sort(),
longFile: [...longFiles].sort(),
};
fs.writeFileSync(BASELINE_PATH, JSON.stringify(baselineData, null, 2));
console.log(`Baseline written to ${BASELINE_PATH}`);
}
if (warnings.length) {
console.warn('Warnings:');
for (const warning of warnings) {
console.warn(`- ${warning}`);
if (unknownFieldSkills.length) {
addWarning(`Unknown frontmatter fields detected: ${unknownFieldSkills.length} skills (examples: ${unknownFieldSkills.slice(0, 5).join(', ')})`);
}
}
if (errors.length) {
console.error('\nErrors:');
for (const error of errors) {
console.error(`- ${error}`);
addStrictSectionErrors('Use this skill when', missingUseSection, baselineUse);
addStrictSectionErrors('Do not use', missingDoNotUseSection, baselineDoNotUse);
addStrictSectionErrors('Instructions', missingInstructionsSection, baselineInstructions);
addStrictSectionErrors(`SKILL.md line count <= ${MAX_SKILL_LINES}`, longFiles, baselineLongFile);
if (writeBaseline) {
const baselineData = {
generatedAt: new Date().toISOString(),
useSection: [...missingUseSection].sort(),
doNotUseSection: [...missingDoNotUseSection].sort(),
instructionsSection: [...missingInstructionsSection].sort(),
longFile: [...longFiles].sort(),
};
fs.writeFileSync(BASELINE_PATH, JSON.stringify(baselineData, null, 2));
console.log(`Baseline written to ${BASELINE_PATH}`);
}
process.exit(1);
if (warnings.length) {
console.warn('Warnings:');
for (const warning of warnings) {
console.warn(`- ${warning}`);
}
}
if (errors.length) {
console.error('\nErrors:');
for (const error of errors) {
console.error(`- ${error}`);
}
process.exit(1);
}
console.log(`Validation passed for ${skillIds.length} skills.`);
}
console.log(`Validation passed for ${skillIds.length} skills.`);
if (require.main === module) {
run();
}
module.exports = {
hasUseSection,
run,
};

View File

@@ -3,6 +3,15 @@ import re
import argparse
import sys
WHEN_TO_USE_PATTERNS = [
re.compile(r"^##\s+When\s+to\s+Use", re.MULTILINE | re.IGNORECASE),
re.compile(r"^##\s+Use\s+this\s+skill\s+when", re.MULTILINE | re.IGNORECASE),
re.compile(r"^##\s+When\s+to\s+Use\s+This\s+Skill", re.MULTILINE | re.IGNORECASE),
]
def has_when_to_use_section(content):
return any(pattern.search(content) for pattern in WHEN_TO_USE_PATTERNS)
def parse_frontmatter(content):
"""
Simple frontmatter parser using regex to avoid external dependencies.
@@ -30,7 +39,6 @@ def validate_skills(skills_dir, strict_mode=False):
# Pre-compiled regex
security_disclaimer_pattern = re.compile(r"AUTHORIZED USE ONLY", re.IGNORECASE)
trigger_section_pattern = re.compile(r"^##\s+When to Use", re.MULTILINE | re.IGNORECASE)
valid_risk_levels = ["none", "safe", "critical", "offensive"]
@@ -80,7 +88,7 @@ def validate_skills(skills_dir, strict_mode=False):
else: warnings.append(msg)
# 3. Content Checks (Triggers)
if not trigger_section_pattern.search(content):
if not has_when_to_use_section(content):
msg = f"⚠️ {rel_path}: Missing '## When to Use' section"
if strict_mode: errors.append(msg.replace("⚠️", ""))
else: warnings.append(msg)

22
skills/SPDD/1-research.md Normal file
View File

@@ -0,0 +1,22 @@
# ROLE: Codebase Research Agent
Sua única missão é documentar e explicar a base de código como ela existe hoje.
## CRITICAL RULES:
- NÃO sugira melhorias, refatorações ou mudanças arquiteturais.
- NÃO realize análise de causa raiz ou proponha melhorias futuras.
- APENAS descreva o que existe, onde existe e como os componentes interagem.
- Você é um cartógrafo técnico criando um mapa do sistema atual.
## STEPS TO FOLLOW:
1. **Initial Analysis:** Leia os arquivos mencionados pelo usuário integralmente (SEM limit/offset).
2. **Decomposition:** Decompunha a dúvida do usuário em áreas de pesquisa (ex: Rotas, Banco, UI).
3. **Execution:** - Localize onde os arquivos e componentes vivem.
- Analise COMO o código atual funciona (sem criticar).
- Encontre exemplos de padrões existentes para referência.
4. **Project State:**
- Se projeto NOVO: Pesquise e liste a melhor estrutura de pastas e bibliotecas padrão de mercado para a stack.
- Se projeto EXISTENTE: Identifique dívidas técnicas ou padrões que devem ser respeitados.
## OUTPUT:
- Gere o arquivo `docs/prds/prd_current_task.md` com YAML frontmatter (date, topic, tags, status).
- **Ação Obrigatória:** Termine com: "Pesquisa concluída. Por favor, dê um `/clear` e carregue `.agente/2-spec.md` para o planejamento."

20
skills/SPDD/2-spec.md Normal file
View File

@@ -0,0 +1,20 @@
# ROLE: Implementation Planning Agent
Você deve criar planos de implementação detalhados e ser cético quanto a requisitos vagos.
## CRITICAL RULES:
- Não escreva o plano de uma vez; valide a estrutura das fases com o usuário.
- Cada decisão técnica deve ser tomada antes de finalizar o plano.
- O plano deve ser acionável e completo, sem "perguntas abertas".
## STEPS TO FOLLOW:
1. **Context Check:** Leia o `docs/prds/prd_current_task.md` gerado anteriormente.
2. **Phasing:** Divida o trabalho em fases incrementais e testáveis.
3. **Detailing:** Para cada arquivo afetado, defina:
- **Path exato.**
- **Ação:** (CRIAR | MODIFICAR | DELETAR).
- **Lógica:** Snippets de pseudocódigo ou referências de implementação.
4. **Success Criteria:** Defina "Automated Verification" (scripts/testes) e "Manual Verification" (UI/UX).
## OUTPUT:
- Gere o arquivo `docs/specs/spec_current_task.md` seguindo o template de fases.
- **Ação Obrigatória:** Termine com: "Spec finalizada. Por favor, dê um `/clear` e carregue `.agente/3-implementation.md` para execução."

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@@ -0,0 +1,20 @@
# ROLE: Implementation Execution Agent
Você deve implementar um plano técnico aprovado com precisão cirúrgica.
## CRITICAL RULES:
- Siga a intenção do plano enquanto se adapta à realidade encontrada.
- Implemente uma fase COMPLETAMENTE antes de passar para a próxima.
- **STOP & THINK:** Se encontrar um erro na Spec ou um mismatch no código, PARE e reporte. Não tente adivinhar.
## STEPS TO FOLLOW:
1. **Sanity Check:** Leia a Spec e o Ticket original. Verifique se o ambiente está limpo.
2. **Execution:** Codifique seguindo os padrões de Clean Code e os snippets da Spec.
3. **Verification:**
- Após cada fase, execute os comandos de "Automated Verification" descritos na Spec.
- PAUSE para confirmação manual do usuário após cada fase concluída.
4. **Progress:** Atualize os checkboxes (- [x]) no arquivo de Spec conforme avança.
## OUTPUT:
- Código fonte implementado.
- Relatório de conclusão de fase com resultados de testes.
- **Ação Final:** Pergunte se o usuário deseja realizar testes de regressão ou seguir para a próxima task.

View File

@@ -0,0 +1,559 @@
---
name: angular-best-practices
description: Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.
risk: safe
source: self
---
# Angular Best Practices
Comprehensive performance optimization guide for Angular applications. Contains prioritized rules for eliminating performance bottlenecks, optimizing bundles, and improving rendering.
## When to Apply
Reference these guidelines when:
- Writing new Angular components or pages
- Implementing data fetching patterns
- Reviewing code for performance issues
- Refactoring existing Angular code
- Optimizing bundle size or load times
- Configuring SSR/hydration
---
## Rule Categories by Priority
| Priority | Category | Impact | Focus |
| -------- | --------------------- | ---------- | ------------------------------- |
| 1 | Change Detection | CRITICAL | Signals, OnPush, Zoneless |
| 2 | Async Waterfalls | CRITICAL | RxJS patterns, SSR preloading |
| 3 | Bundle Optimization | CRITICAL | Lazy loading, tree shaking |
| 4 | Rendering Performance | HIGH | @defer, trackBy, virtualization |
| 5 | Server-Side Rendering | HIGH | Hydration, prerendering |
| 6 | Template Optimization | MEDIUM | Control flow, pipes |
| 7 | State Management | MEDIUM | Signal patterns, selectors |
| 8 | Memory Management | LOW-MEDIUM | Cleanup, subscriptions |
---
## 1. Change Detection (CRITICAL)
### Use OnPush Change Detection
```typescript
// CORRECT - OnPush with Signals
@Component({
changeDetection: ChangeDetectionStrategy.OnPush,
template: `<div>{{ count() }}</div>`,
})
export class CounterComponent {
count = signal(0);
}
// WRONG - Default change detection
@Component({
template: `<div>{{ count }}</div>`, // Checked every cycle
})
export class CounterComponent {
count = 0;
}
```
### Prefer Signals Over Mutable Properties
```typescript
// CORRECT - Signals trigger precise updates
@Component({
template: `
<h1>{{ title() }}</h1>
<p>Count: {{ count() }}</p>
`,
})
export class DashboardComponent {
title = signal("Dashboard");
count = signal(0);
}
// WRONG - Mutable properties require zone.js checks
@Component({
template: `
<h1>{{ title }}</h1>
<p>Count: {{ count }}</p>
`,
})
export class DashboardComponent {
title = "Dashboard";
count = 0;
}
```
### Enable Zoneless for New Projects
```typescript
// main.ts - Zoneless Angular (v20+)
bootstrapApplication(AppComponent, {
providers: [provideZonelessChangeDetection()],
});
```
**Benefits:**
- No zone.js patches on async APIs
- Smaller bundle (~15KB savings)
- Clean stack traces for debugging
- Better micro-frontend compatibility
---
## 2. Async Operations & Waterfalls (CRITICAL)
### Eliminate Sequential Data Fetching
```typescript
// WRONG - Nested subscriptions create waterfalls
this.route.params.subscribe((params) => {
// 1. Wait for params
this.userService.getUser(params.id).subscribe((user) => {
// 2. Wait for user
this.postsService.getPosts(user.id).subscribe((posts) => {
// 3. Wait for posts
});
});
});
// CORRECT - Parallel execution with forkJoin
forkJoin({
user: this.userService.getUser(id),
posts: this.postsService.getPosts(id),
}).subscribe((data) => {
// Fetched in parallel
});
// CORRECT - Flatten dependent calls with switchMap
this.route.params
.pipe(
map((p) => p.id),
switchMap((id) => this.userService.getUser(id)),
)
.subscribe();
```
### Avoid Client-Side Waterfalls in SSR
```typescript
// CORRECT - Use resolvers or blocking hydration for critical data
export const route: Route = {
path: "profile/:id",
resolve: { data: profileResolver }, // Fetched on server before navigation
component: ProfileComponent,
};
// WRONG - Component fetches data on init
class ProfileComponent implements OnInit {
ngOnInit() {
// Starts ONLY after JS loads and component renders
this.http.get("/api/profile").subscribe();
}
}
```
---
## 3. Bundle Optimization (CRITICAL)
### Lazy Load Routes
```typescript
// CORRECT - Lazy load feature routes
export const routes: Routes = [
{
path: "admin",
loadChildren: () =>
import("./admin/admin.routes").then((m) => m.ADMIN_ROUTES),
},
{
path: "dashboard",
loadComponent: () =>
import("./dashboard/dashboard.component").then(
(m) => m.DashboardComponent,
),
},
];
// WRONG - Eager loading everything
import { AdminModule } from "./admin/admin.module";
export const routes: Routes = [
{ path: "admin", component: AdminComponent }, // In main bundle
];
```
### Use @defer for Heavy Components
```html
<!-- CORRECT - Heavy component loads on demand -->
@defer (on viewport) {
<app-analytics-chart [data]="data()" />
} @placeholder {
<div class="chart-skeleton"></div>
}
<!-- WRONG - Heavy component in initial bundle -->
<app-analytics-chart [data]="data()" />
```
### Avoid Barrel File Re-exports
```typescript
// WRONG - Imports entire barrel, breaks tree-shaking
import { Button, Modal, Table } from "@shared/components";
// CORRECT - Direct imports
import { Button } from "@shared/components/button/button.component";
import { Modal } from "@shared/components/modal/modal.component";
```
### Dynamic Import Third-Party Libraries
```typescript
// CORRECT - Load heavy library on demand
async loadChart() {
const { Chart } = await import('chart.js');
this.chart = new Chart(this.canvas, config);
}
// WRONG - Bundle Chart.js in main chunk
import { Chart } from 'chart.js';
```
---
## 4. Rendering Performance (HIGH)
### Always Use trackBy with @for
```html
<!-- CORRECT - Efficient DOM updates -->
@for (item of items(); track item.id) {
<app-item-card [item]="item" />
}
<!-- WRONG - Entire list re-renders on any change -->
@for (item of items(); track $index) {
<app-item-card [item]="item" />
}
```
### Use Virtual Scrolling for Large Lists
```typescript
import { CdkVirtualScrollViewport, CdkFixedSizeVirtualScroll } from '@angular/cdk/scrolling';
@Component({
imports: [CdkVirtualScrollViewport, CdkFixedSizeVirtualScroll],
template: `
<cdk-virtual-scroll-viewport itemSize="50" class="viewport">
<div *cdkVirtualFor="let item of items" class="item">
{{ item.name }}
</div>
</cdk-virtual-scroll-viewport>
`
})
```
### Prefer Pure Pipes Over Methods
```typescript
// CORRECT - Pure pipe, memoized
@Pipe({ name: 'filterActive', standalone: true, pure: true })
export class FilterActivePipe implements PipeTransform {
transform(items: Item[]): Item[] {
return items.filter(i => i.active);
}
}
// Template
@for (item of items() | filterActive; track item.id) { ... }
// WRONG - Method called every change detection
@for (item of getActiveItems(); track item.id) { ... }
```
### Use computed() for Derived Data
```typescript
// CORRECT - Computed, cached until dependencies change
export class ProductStore {
products = signal<Product[]>([]);
filter = signal('');
filteredProducts = computed(() => {
const f = this.filter().toLowerCase();
return this.products().filter(p =>
p.name.toLowerCase().includes(f)
);
});
}
// WRONG - Recalculates every access
get filteredProducts() {
return this.products.filter(p =>
p.name.toLowerCase().includes(this.filter)
);
}
```
---
## 5. Server-Side Rendering (HIGH)
### Configure Incremental Hydration
```typescript
// app.config.ts
import {
provideClientHydration,
withIncrementalHydration,
} from "@angular/platform-browser";
export const appConfig: ApplicationConfig = {
providers: [
provideClientHydration(withIncrementalHydration(), withEventReplay()),
],
};
```
### Defer Non-Critical Content
```html
<!-- Critical above-the-fold content -->
<app-header />
<app-hero />
<!-- Below-fold deferred with hydration triggers -->
@defer (hydrate on viewport) {
<app-product-grid />
} @defer (hydrate on interaction) {
<app-chat-widget />
}
```
### Use TransferState for SSR Data
```typescript
@Injectable({ providedIn: "root" })
export class DataService {
private http = inject(HttpClient);
private transferState = inject(TransferState);
private platformId = inject(PLATFORM_ID);
getData(key: string): Observable<Data> {
const stateKey = makeStateKey<Data>(key);
if (isPlatformBrowser(this.platformId)) {
const cached = this.transferState.get(stateKey, null);
if (cached) {
this.transferState.remove(stateKey);
return of(cached);
}
}
return this.http.get<Data>(`/api/${key}`).pipe(
tap((data) => {
if (isPlatformServer(this.platformId)) {
this.transferState.set(stateKey, data);
}
}),
);
}
}
```
---
## 6. Template Optimization (MEDIUM)
### Use New Control Flow Syntax
```html
<!-- CORRECT - New control flow (faster, smaller bundle) -->
@if (user()) {
<span>{{ user()!.name }}</span>
} @else {
<span>Guest</span>
} @for (item of items(); track item.id) {
<app-item [item]="item" />
} @empty {
<p>No items</p>
}
<!-- WRONG - Legacy structural directives -->
<span *ngIf="user; else guest">{{ user.name }}</span>
<ng-template #guest><span>Guest</span></ng-template>
```
### Avoid Complex Template Expressions
```typescript
// CORRECT - Precompute in component
class Component {
items = signal<Item[]>([]);
sortedItems = computed(() =>
[...this.items()].sort((a, b) => a.name.localeCompare(b.name))
);
}
// Template
@for (item of sortedItems(); track item.id) { ... }
// WRONG - Sorting in template every render
@for (item of items() | sort:'name'; track item.id) { ... }
```
---
## 7. State Management (MEDIUM)
### Use Selectors to Prevent Re-renders
```typescript
// CORRECT - Selective subscription
@Component({
template: `<span>{{ userName() }}</span>`,
})
class HeaderComponent {
private store = inject(Store);
// Only re-renders when userName changes
userName = this.store.selectSignal(selectUserName);
}
// WRONG - Subscribing to entire state
@Component({
template: `<span>{{ state().user.name }}</span>`,
})
class HeaderComponent {
private store = inject(Store);
// Re-renders on ANY state change
state = toSignal(this.store);
}
```
### Colocate State with Features
```typescript
// CORRECT - Feature-scoped store
@Injectable() // NOT providedIn: 'root'
export class ProductStore { ... }
@Component({
providers: [ProductStore], // Scoped to component tree
})
export class ProductPageComponent {
store = inject(ProductStore);
}
// WRONG - Everything in global store
@Injectable({ providedIn: 'root' })
export class GlobalStore {
// Contains ALL app state - hard to tree-shake
}
```
---
## 8. Memory Management (LOW-MEDIUM)
### Use takeUntilDestroyed for Subscriptions
```typescript
import { takeUntilDestroyed } from '@angular/core/rxjs-interop';
@Component({...})
export class DataComponent {
private destroyRef = inject(DestroyRef);
constructor() {
this.data$.pipe(
takeUntilDestroyed(this.destroyRef)
).subscribe(data => this.process(data));
}
}
// WRONG - Manual subscription management
export class DataComponent implements OnDestroy {
private subscription!: Subscription;
ngOnInit() {
this.subscription = this.data$.subscribe(...);
}
ngOnDestroy() {
this.subscription.unsubscribe(); // Easy to forget
}
}
```
### Prefer Signals Over Subscriptions
```typescript
// CORRECT - No subscription needed
@Component({
template: `<div>{{ data().name }}</div>`,
})
export class Component {
data = toSignal(this.service.data$, { initialValue: null });
}
// WRONG - Manual subscription
@Component({
template: `<div>{{ data?.name }}</div>`,
})
export class Component implements OnInit, OnDestroy {
data: Data | null = null;
private sub!: Subscription;
ngOnInit() {
this.sub = this.service.data$.subscribe((d) => (this.data = d));
}
ngOnDestroy() {
this.sub.unsubscribe();
}
}
```
---
## Quick Reference Checklist
### New Component
- [ ] `changeDetection: ChangeDetectionStrategy.OnPush`
- [ ] `standalone: true`
- [ ] Signals for state (`signal()`, `input()`, `output()`)
- [ ] `inject()` for dependencies
- [ ] `@for` with `track` expression
### Performance Review
- [ ] No methods in templates (use pipes or computed)
- [ ] Large lists virtualized
- [ ] Heavy components deferred
- [ ] Routes lazy-loaded
- [ ] Third-party libs dynamically imported
### SSR Check
- [ ] Hydration configured
- [ ] Critical content renders first
- [ ] Non-critical content uses `@defer (hydrate on ...)`
- [ ] TransferState for server-fetched data
---
## Resources
- [Angular Performance Guide](https://angular.dev/best-practices/performance)
- [Zoneless Angular](https://angular.dev/guide/experimental/zoneless)
- [Angular SSR Guide](https://angular.dev/guide/ssr)
- [Change Detection Deep Dive](https://angular.dev/guide/change-detection)

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---
name: angular-state-management
description: Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.
risk: safe
source: self
---
# Angular State Management
Comprehensive guide to modern Angular state management patterns, from Signal-based local state to global stores and server state synchronization.
## When to Use This Skill
- Setting up global state management in Angular
- Choosing between Signals, NgRx, or Akita
- Managing component-level stores
- Implementing optimistic updates
- Debugging state-related issues
- Migrating from legacy state patterns
## Do Not Use This Skill When
- The task is unrelated to Angular state management
- You need React state management → use `react-state-management`
---
## Core Concepts
### State Categories
| Type | Description | Solutions |
| ---------------- | ---------------------------- | --------------------- |
| **Local State** | Component-specific, UI state | Signals, `signal()` |
| **Shared State** | Between related components | Signal services |
| **Global State** | App-wide, complex | NgRx, Akita, Elf |
| **Server State** | Remote data, caching | NgRx Query, RxAngular |
| **URL State** | Route parameters | ActivatedRoute |
| **Form State** | Input values, validation | Reactive Forms |
### Selection Criteria
```
Small app, simple state → Signal Services
Medium app, moderate state → Component Stores
Large app, complex state → NgRx Store
Heavy server interaction → NgRx Query + Signal Services
Real-time updates → RxAngular + Signals
```
---
## Quick Start: Signal-Based State
### Pattern 1: Simple Signal Service
```typescript
// services/counter.service.ts
import { Injectable, signal, computed } from "@angular/core";
@Injectable({ providedIn: "root" })
export class CounterService {
// Private writable signals
private _count = signal(0);
// Public read-only
readonly count = this._count.asReadonly();
readonly doubled = computed(() => this._count() * 2);
readonly isPositive = computed(() => this._count() > 0);
increment() {
this._count.update((v) => v + 1);
}
decrement() {
this._count.update((v) => v - 1);
}
reset() {
this._count.set(0);
}
}
// Usage in component
@Component({
template: `
<p>Count: {{ counter.count() }}</p>
<p>Doubled: {{ counter.doubled() }}</p>
<button (click)="counter.increment()">+</button>
`,
})
export class CounterComponent {
counter = inject(CounterService);
}
```
### Pattern 2: Feature Signal Store
```typescript
// stores/user.store.ts
import { Injectable, signal, computed, inject } from "@angular/core";
import { HttpClient } from "@angular/common/http";
import { toSignal } from "@angular/core/rxjs-interop";
interface User {
id: string;
name: string;
email: string;
}
interface UserState {
user: User | null;
loading: boolean;
error: string | null;
}
@Injectable({ providedIn: "root" })
export class UserStore {
private http = inject(HttpClient);
// State signals
private _user = signal<User | null>(null);
private _loading = signal(false);
private _error = signal<string | null>(null);
// Selectors (read-only computed)
readonly user = computed(() => this._user());
readonly loading = computed(() => this._loading());
readonly error = computed(() => this._error());
readonly isAuthenticated = computed(() => this._user() !== null);
readonly displayName = computed(() => this._user()?.name ?? "Guest");
// Actions
async loadUser(id: string) {
this._loading.set(true);
this._error.set(null);
try {
const user = await fetch(`/api/users/${id}`).then((r) => r.json());
this._user.set(user);
} catch (e) {
this._error.set("Failed to load user");
} finally {
this._loading.set(false);
}
}
updateUser(updates: Partial<User>) {
this._user.update((user) => (user ? { ...user, ...updates } : null));
}
logout() {
this._user.set(null);
this._error.set(null);
}
}
```
### Pattern 3: SignalStore (NgRx Signals)
```typescript
// stores/products.store.ts
import {
signalStore,
withState,
withMethods,
withComputed,
patchState,
} from "@ngrx/signals";
import { inject } from "@angular/core";
import { ProductService } from "./product.service";
interface ProductState {
products: Product[];
loading: boolean;
filter: string;
}
const initialState: ProductState = {
products: [],
loading: false,
filter: "",
};
export const ProductStore = signalStore(
{ providedIn: "root" },
withState(initialState),
withComputed((store) => ({
filteredProducts: computed(() => {
const filter = store.filter().toLowerCase();
return store
.products()
.filter((p) => p.name.toLowerCase().includes(filter));
}),
totalCount: computed(() => store.products().length),
})),
withMethods((store, productService = inject(ProductService)) => ({
async loadProducts() {
patchState(store, { loading: true });
try {
const products = await productService.getAll();
patchState(store, { products, loading: false });
} catch {
patchState(store, { loading: false });
}
},
setFilter(filter: string) {
patchState(store, { filter });
},
addProduct(product: Product) {
patchState(store, ({ products }) => ({
products: [...products, product],
}));
},
})),
);
// Usage
@Component({
template: `
<input (input)="store.setFilter($event.target.value)" />
@if (store.loading()) {
<app-spinner />
} @else {
@for (product of store.filteredProducts(); track product.id) {
<app-product-card [product]="product" />
}
}
`,
})
export class ProductListComponent {
store = inject(ProductStore);
ngOnInit() {
this.store.loadProducts();
}
}
```
---
## NgRx Store (Global State)
### Setup
```typescript
// store/app.state.ts
import { ActionReducerMap } from "@ngrx/store";
export interface AppState {
user: UserState;
cart: CartState;
}
export const reducers: ActionReducerMap<AppState> = {
user: userReducer,
cart: cartReducer,
};
// main.ts
bootstrapApplication(AppComponent, {
providers: [
provideStore(reducers),
provideEffects([UserEffects, CartEffects]),
provideStoreDevtools({ maxAge: 25 }),
],
});
```
### Feature Slice Pattern
```typescript
// store/user/user.actions.ts
import { createActionGroup, props, emptyProps } from "@ngrx/store";
export const UserActions = createActionGroup({
source: "User",
events: {
"Load User": props<{ userId: string }>(),
"Load User Success": props<{ user: User }>(),
"Load User Failure": props<{ error: string }>(),
"Update User": props<{ updates: Partial<User> }>(),
Logout: emptyProps(),
},
});
```
```typescript
// store/user/user.reducer.ts
import { createReducer, on } from "@ngrx/store";
import { UserActions } from "./user.actions";
export interface UserState {
user: User | null;
loading: boolean;
error: string | null;
}
const initialState: UserState = {
user: null,
loading: false,
error: null,
};
export const userReducer = createReducer(
initialState,
on(UserActions.loadUser, (state) => ({
...state,
loading: true,
error: null,
})),
on(UserActions.loadUserSuccess, (state, { user }) => ({
...state,
user,
loading: false,
})),
on(UserActions.loadUserFailure, (state, { error }) => ({
...state,
loading: false,
error,
})),
on(UserActions.logout, () => initialState),
);
```
```typescript
// store/user/user.selectors.ts
import { createFeatureSelector, createSelector } from "@ngrx/store";
import { UserState } from "./user.reducer";
export const selectUserState = createFeatureSelector<UserState>("user");
export const selectUser = createSelector(
selectUserState,
(state) => state.user,
);
export const selectUserLoading = createSelector(
selectUserState,
(state) => state.loading,
);
export const selectIsAuthenticated = createSelector(
selectUser,
(user) => user !== null,
);
```
```typescript
// store/user/user.effects.ts
import { Injectable, inject } from "@angular/core";
import { Actions, createEffect, ofType } from "@ngrx/effects";
import { switchMap, map, catchError, of } from "rxjs";
@Injectable()
export class UserEffects {
private actions$ = inject(Actions);
private userService = inject(UserService);
loadUser$ = createEffect(() =>
this.actions$.pipe(
ofType(UserActions.loadUser),
switchMap(({ userId }) =>
this.userService.getUser(userId).pipe(
map((user) => UserActions.loadUserSuccess({ user })),
catchError((error) =>
of(UserActions.loadUserFailure({ error: error.message })),
),
),
),
),
);
}
```
### Component Usage
```typescript
@Component({
template: `
@if (loading()) {
<app-spinner />
} @else if (user(); as user) {
<h1>Welcome, {{ user.name }}</h1>
<button (click)="logout()">Logout</button>
}
`,
})
export class HeaderComponent {
private store = inject(Store);
user = this.store.selectSignal(selectUser);
loading = this.store.selectSignal(selectUserLoading);
logout() {
this.store.dispatch(UserActions.logout());
}
}
```
---
## RxJS-Based Patterns
### Component Store (Local Feature State)
```typescript
// stores/todo.store.ts
import { Injectable } from "@angular/core";
import { ComponentStore } from "@ngrx/component-store";
import { switchMap, tap, catchError, EMPTY } from "rxjs";
interface TodoState {
todos: Todo[];
loading: boolean;
}
@Injectable()
export class TodoStore extends ComponentStore<TodoState> {
constructor(private todoService: TodoService) {
super({ todos: [], loading: false });
}
// Selectors
readonly todos$ = this.select((state) => state.todos);
readonly loading$ = this.select((state) => state.loading);
readonly completedCount$ = this.select(
this.todos$,
(todos) => todos.filter((t) => t.completed).length,
);
// Updaters
readonly addTodo = this.updater((state, todo: Todo) => ({
...state,
todos: [...state.todos, todo],
}));
readonly toggleTodo = this.updater((state, id: string) => ({
...state,
todos: state.todos.map((t) =>
t.id === id ? { ...t, completed: !t.completed } : t,
),
}));
// Effects
readonly loadTodos = this.effect<void>((trigger$) =>
trigger$.pipe(
tap(() => this.patchState({ loading: true })),
switchMap(() =>
this.todoService.getAll().pipe(
tap({
next: (todos) => this.patchState({ todos, loading: false }),
error: () => this.patchState({ loading: false }),
}),
catchError(() => EMPTY),
),
),
),
);
}
```
---
## Server State with Signals
### HTTP + Signals Pattern
```typescript
// services/api.service.ts
import { Injectable, signal, inject } from "@angular/core";
import { HttpClient } from "@angular/common/http";
import { toSignal } from "@angular/core/rxjs-interop";
interface ApiState<T> {
data: T | null;
loading: boolean;
error: string | null;
}
@Injectable({ providedIn: "root" })
export class ProductApiService {
private http = inject(HttpClient);
private _state = signal<ApiState<Product[]>>({
data: null,
loading: false,
error: null,
});
readonly products = computed(() => this._state().data ?? []);
readonly loading = computed(() => this._state().loading);
readonly error = computed(() => this._state().error);
async fetchProducts(): Promise<void> {
this._state.update((s) => ({ ...s, loading: true, error: null }));
try {
const data = await firstValueFrom(
this.http.get<Product[]>("/api/products"),
);
this._state.update((s) => ({ ...s, data, loading: false }));
} catch (e) {
this._state.update((s) => ({
...s,
loading: false,
error: "Failed to fetch products",
}));
}
}
// Optimistic update
async deleteProduct(id: string): Promise<void> {
const previousData = this._state().data;
// Optimistically remove
this._state.update((s) => ({
...s,
data: s.data?.filter((p) => p.id !== id) ?? null,
}));
try {
await firstValueFrom(this.http.delete(`/api/products/${id}`));
} catch {
// Rollback on error
this._state.update((s) => ({ ...s, data: previousData }));
}
}
}
```
---
## Best Practices
### Do's
| Practice | Why |
| ---------------------------------- | ---------------------------------- |
| Use Signals for local state | Simple, reactive, no subscriptions |
| Use `computed()` for derived data | Auto-updates, memoized |
| Colocate state with feature | Easier to maintain |
| Use NgRx for complex flows | Actions, effects, devtools |
| Prefer `inject()` over constructor | Cleaner, works in factories |
### Don'ts
| Anti-Pattern | Instead |
| --------------------------------- | ----------------------------------------------------- |
| Store derived data | Use `computed()` |
| Mutate signals directly | Use `set()` or `update()` |
| Over-globalize state | Keep local when possible |
| Mix RxJS and Signals chaotically | Choose primary, bridge with `toSignal`/`toObservable` |
| Subscribe in components for state | Use template with signals |
---
## Migration Path
### From BehaviorSubject to Signals
```typescript
// Before: RxJS-based
@Injectable({ providedIn: "root" })
export class OldUserService {
private userSubject = new BehaviorSubject<User | null>(null);
user$ = this.userSubject.asObservable();
setUser(user: User) {
this.userSubject.next(user);
}
}
// After: Signal-based
@Injectable({ providedIn: "root" })
export class UserService {
private _user = signal<User | null>(null);
readonly user = this._user.asReadonly();
setUser(user: User) {
this._user.set(user);
}
}
```
### Bridging Signals and RxJS
```typescript
import { toSignal, toObservable } from '@angular/core/rxjs-interop';
// Observable → Signal
@Component({...})
export class ExampleComponent {
private route = inject(ActivatedRoute);
// Convert Observable to Signal
userId = toSignal(
this.route.params.pipe(map(p => p['id'])),
{ initialValue: '' }
);
}
// Signal → Observable
export class DataService {
private filter = signal('');
// Convert Signal to Observable
filter$ = toObservable(this.filter);
filteredData$ = this.filter$.pipe(
debounceTime(300),
switchMap(filter => this.http.get(`/api/data?q=${filter}`))
);
}
```
---
## Resources
- [Angular Signals Guide](https://angular.dev/guide/signals)
- [NgRx Documentation](https://ngrx.io/)
- [NgRx SignalStore](https://ngrx.io/guide/signals)
- [RxAngular](https://www.rx-angular.io/)

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---
name: angular-ui-patterns
description: Modern Angular UI patterns for loading states, error handling, and data display. Use when building UI components, handling async data, or managing component states.
risk: safe
source: self
---
# Angular UI Patterns
## Core Principles
1. **Never show stale UI** - Loading states only when actually loading
2. **Always surface errors** - Users must know when something fails
3. **Optimistic updates** - Make the UI feel instant
4. **Progressive disclosure** - Use `@defer` to show content as available
5. **Graceful degradation** - Partial data is better than no data
---
## Loading State Patterns
### The Golden Rule
**Show loading indicator ONLY when there's no data to display.**
```typescript
@Component({
template: `
@if (error()) {
<app-error-state [error]="error()" (retry)="load()" />
} @else if (loading() && !items().length) {
<app-skeleton-list />
} @else if (!items().length) {
<app-empty-state message="No items found" />
} @else {
<app-item-list [items]="items()" />
}
`,
})
export class ItemListComponent {
private store = inject(ItemStore);
items = this.store.items;
loading = this.store.loading;
error = this.store.error;
}
```
### Loading State Decision Tree
```
Is there an error?
→ Yes: Show error state with retry option
→ No: Continue
Is it loading AND we have no data?
→ Yes: Show loading indicator (spinner/skeleton)
→ No: Continue
Do we have data?
→ Yes, with items: Show the data
→ Yes, but empty: Show empty state
→ No: Show loading (fallback)
```
### Skeleton vs Spinner
| Use Skeleton When | Use Spinner When |
| -------------------- | --------------------- |
| Known content shape | Unknown content shape |
| List/card layouts | Modal actions |
| Initial page load | Button submissions |
| Content placeholders | Inline operations |
---
## Control Flow Patterns
### @if/@else for Conditional Rendering
```html
@if (user(); as user) {
<span>Welcome, {{ user.name }}</span>
} @else if (loading()) {
<app-spinner size="small" />
} @else {
<a routerLink="/login">Sign In</a>
}
```
### @for with Track
```html
@for (item of items(); track item.id) {
<app-item-card [item]="item" (delete)="remove(item.id)" />
} @empty {
<app-empty-state
icon="inbox"
message="No items yet"
actionLabel="Create Item"
(action)="create()"
/>
}
```
### @defer for Progressive Loading
```html
<!-- Critical content loads immediately -->
<app-header />
<app-hero-section />
<!-- Non-critical content deferred -->
@defer (on viewport) {
<app-comments [postId]="postId()" />
} @placeholder {
<div class="h-32 bg-gray-100 animate-pulse"></div>
} @loading (minimum 200ms) {
<app-spinner />
} @error {
<app-error-state message="Failed to load comments" />
}
```
---
## Error Handling Patterns
### Error Handling Hierarchy
```
1. Inline error (field-level) → Form validation errors
2. Toast notification → Recoverable errors, user can retry
3. Error banner → Page-level errors, data still partially usable
4. Full error screen → Unrecoverable, needs user action
```
### Always Show Errors
**CRITICAL: Never swallow errors silently.**
```typescript
// CORRECT - Error always surfaced to user
@Component({...})
export class CreateItemComponent {
private store = inject(ItemStore);
private toast = inject(ToastService);
async create(data: CreateItemDto) {
try {
await this.store.create(data);
this.toast.success('Item created successfully');
this.router.navigate(['/items']);
} catch (error) {
console.error('createItem failed:', error);
this.toast.error('Failed to create item. Please try again.');
}
}
}
// WRONG - Error silently caught
async create(data: CreateItemDto) {
try {
await this.store.create(data);
} catch (error) {
console.error(error); // User sees nothing!
}
}
```
### Error State Component Pattern
```typescript
@Component({
selector: "app-error-state",
standalone: true,
imports: [NgOptimizedImage],
template: `
<div class="error-state">
<img ngSrc="/assets/error-icon.svg" width="64" height="64" alt="" />
<h3>{{ title() }}</h3>
<p>{{ message() }}</p>
@if (retry.observed) {
<button (click)="retry.emit()" class="btn-primary">Try Again</button>
}
</div>
`,
})
export class ErrorStateComponent {
title = input("Something went wrong");
message = input("An unexpected error occurred");
retry = output<void>();
}
```
---
## Button State Patterns
### Button Loading State
```html
<button
(click)="handleSubmit()"
[disabled]="isSubmitting() || !form.valid"
class="btn-primary"
>
@if (isSubmitting()) {
<app-spinner size="small" class="mr-2" />
Saving... } @else { Save Changes }
</button>
```
### Disable During Operations
**CRITICAL: Always disable triggers during async operations.**
```typescript
// CORRECT - Button disabled while loading
@Component({
template: `
<button
[disabled]="saving()"
(click)="save()"
>
@if (saving()) {
<app-spinner size="sm" /> Saving...
} @else {
Save
}
</button>
`
})
export class SaveButtonComponent {
saving = signal(false);
async save() {
this.saving.set(true);
try {
await this.service.save();
} finally {
this.saving.set(false);
}
}
}
// WRONG - User can click multiple times
<button (click)="save()">
{{ saving() ? 'Saving...' : 'Save' }}
</button>
```
---
## Empty States
### Empty State Requirements
Every list/collection MUST have an empty state:
```html
@for (item of items(); track item.id) {
<app-item-card [item]="item" />
} @empty {
<app-empty-state
icon="folder-open"
title="No items yet"
description="Create your first item to get started"
actionLabel="Create Item"
(action)="openCreateDialog()"
/>
}
```
### Contextual Empty States
```typescript
@Component({
selector: "app-empty-state",
template: `
<div class="empty-state">
<span class="icon" [class]="icon()"></span>
<h3>{{ title() }}</h3>
<p>{{ description() }}</p>
@if (actionLabel()) {
<button (click)="action.emit()" class="btn-primary">
{{ actionLabel() }}
</button>
}
</div>
`,
})
export class EmptyStateComponent {
icon = input("inbox");
title = input.required<string>();
description = input("");
actionLabel = input<string | null>(null);
action = output<void>();
}
```
---
## Form Patterns
### Form with Loading and Validation
```typescript
@Component({
template: `
<form [formGroup]="form" (ngSubmit)="onSubmit()">
<div class="form-field">
<label for="name">Name</label>
<input
id="name"
formControlName="name"
[class.error]="isFieldInvalid('name')"
/>
@if (isFieldInvalid("name")) {
<span class="error-text">
{{ getFieldError("name") }}
</span>
}
</div>
<div class="form-field">
<label for="email">Email</label>
<input id="email" type="email" formControlName="email" />
@if (isFieldInvalid("email")) {
<span class="error-text">
{{ getFieldError("email") }}
</span>
}
</div>
<button type="submit" [disabled]="form.invalid || submitting()">
@if (submitting()) {
<app-spinner size="sm" /> Submitting...
} @else {
Submit
}
</button>
</form>
`,
})
export class UserFormComponent {
private fb = inject(FormBuilder);
submitting = signal(false);
form = this.fb.group({
name: ["", [Validators.required, Validators.minLength(2)]],
email: ["", [Validators.required, Validators.email]],
});
isFieldInvalid(field: string): boolean {
const control = this.form.get(field);
return control ? control.invalid && control.touched : false;
}
getFieldError(field: string): string {
const control = this.form.get(field);
if (control?.hasError("required")) return "This field is required";
if (control?.hasError("email")) return "Invalid email format";
if (control?.hasError("minlength")) return "Too short";
return "";
}
async onSubmit() {
if (this.form.invalid) return;
this.submitting.set(true);
try {
await this.service.submit(this.form.value);
this.toast.success("Submitted successfully");
} catch {
this.toast.error("Submission failed");
} finally {
this.submitting.set(false);
}
}
}
```
---
## Dialog/Modal Patterns
### Confirmation Dialog
```typescript
// dialog.service.ts
@Injectable({ providedIn: 'root' })
export class DialogService {
private dialog = inject(Dialog); // CDK Dialog or custom
async confirm(options: {
title: string;
message: string;
confirmText?: string;
cancelText?: string;
}): Promise<boolean> {
const dialogRef = this.dialog.open(ConfirmDialogComponent, {
data: options,
});
return await firstValueFrom(dialogRef.closed) ?? false;
}
}
// Usage
async deleteItem(item: Item) {
const confirmed = await this.dialog.confirm({
title: 'Delete Item',
message: `Are you sure you want to delete "${item.name}"?`,
confirmText: 'Delete',
});
if (confirmed) {
await this.store.delete(item.id);
}
}
```
---
## Anti-Patterns
### Loading States
```typescript
// WRONG - Spinner when data exists (causes flash on refetch)
@if (loading()) {
<app-spinner />
}
// CORRECT - Only show loading without data
@if (loading() && !items().length) {
<app-spinner />
}
```
### Error Handling
```typescript
// WRONG - Error swallowed
try {
await this.service.save();
} catch (e) {
console.log(e); // User has no idea!
}
// CORRECT - Error surfaced
try {
await this.service.save();
} catch (e) {
console.error("Save failed:", e);
this.toast.error("Failed to save. Please try again.");
}
```
### Button States
```html
<!-- WRONG - Button not disabled during submission -->
<button (click)="submit()">Submit</button>
<!-- CORRECT - Disabled and shows loading -->
<button (click)="submit()" [disabled]="loading()">
@if (loading()) {
<app-spinner size="sm" />
} Submit
</button>
```
---
## UI State Checklist
Before completing any UI component:
### UI States
- [ ] Error state handled and shown to user
- [ ] Loading state shown only when no data exists
- [ ] Empty state provided for collections (`@empty` block)
- [ ] Buttons disabled during async operations
- [ ] Buttons show loading indicator when appropriate
### Data & Mutations
- [ ] All async operations have error handling
- [ ] All user actions have feedback (toast/visual)
- [ ] Optimistic updates rollback on failure
### Accessibility
- [ ] Loading states announced to screen readers
- [ ] Error messages linked to form fields
- [ ] Focus management after state changes
---
## Integration with Other Skills
- **angular-state-management**: Use Signal stores for state
- **angular**: Apply modern patterns (Signals, @defer)
- **testing-patterns**: Test all UI states

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@@ -0,0 +1,821 @@
---
name: angular
description: >-
Modern Angular (v20+) expert with deep knowledge of Signals, Standalone
Components, Zoneless applications, SSR/Hydration, and reactive patterns.
Use PROACTIVELY for Angular development, component architecture, state
management, performance optimization, and migration to modern patterns.
risk: safe
source: self
---
# Angular Expert
Master modern Angular development with Signals, Standalone Components, Zoneless applications, SSR/Hydration, and the latest reactive patterns.
## When to Use This Skill
- Building new Angular applications (v20+)
- Implementing Signals-based reactive patterns
- Creating Standalone Components and migrating from NgModules
- Configuring Zoneless Angular applications
- Implementing SSR, prerendering, and hydration
- Optimizing Angular performance
- Adopting modern Angular patterns and best practices
## Do Not Use This Skill When
- Migrating from AngularJS (1.x) → use `angular-migration` skill
- Working with legacy Angular apps that cannot upgrade
- General TypeScript issues → use `typescript-expert` skill
## Instructions
1. Assess the Angular version and project structure
2. Apply modern patterns (Signals, Standalone, Zoneless)
3. Implement with proper typing and reactivity
4. Validate with build and tests
## Safety
- Always test changes in development before production
- Gradual migration for existing apps (don't big-bang refactor)
- Keep backward compatibility during transitions
---
## Angular Version Timeline
| Version | Release | Key Features |
| -------------- | ------- | ------------------------------------------------------ |
| **Angular 20** | Q2 2025 | Signals stable, Zoneless stable, Incremental hydration |
| **Angular 21** | Q4 2025 | Signals-first default, Enhanced SSR |
| **Angular 22** | Q2 2026 | Signal Forms, Selectorless components |
---
## 1. Signals: The New Reactive Primitive
Signals are Angular's fine-grained reactivity system, replacing zone.js-based change detection.
### Core Concepts
```typescript
import { signal, computed, effect } from "@angular/core";
// Writable signal
const count = signal(0);
// Read value
console.log(count()); // 0
// Update value
count.set(5); // Direct set
count.update((v) => v + 1); // Functional update
// Computed (derived) signal
const doubled = computed(() => count() * 2);
// Effect (side effects)
effect(() => {
console.log(`Count changed to: ${count()}`);
});
```
### Signal-Based Inputs and Outputs
```typescript
import { Component, input, output, model } from "@angular/core";
@Component({
selector: "app-user-card",
standalone: true,
template: `
<div class="card">
<h3>{{ name() }}</h3>
<span>{{ role() }}</span>
<button (click)="select.emit(id())">Select</button>
</div>
`,
})
export class UserCardComponent {
// Signal inputs (read-only)
id = input.required<string>();
name = input.required<string>();
role = input<string>("User"); // With default
// Output
select = output<string>();
// Two-way binding (model)
isSelected = model(false);
}
// Usage:
// <app-user-card [id]="'123'" [name]="'John'" [(isSelected)]="selected" />
```
### Signal Queries (ViewChild/ContentChild)
```typescript
import {
Component,
viewChild,
viewChildren,
contentChild,
} from "@angular/core";
@Component({
selector: "app-container",
standalone: true,
template: `
<input #searchInput />
<app-item *ngFor="let item of items()" />
`,
})
export class ContainerComponent {
// Signal-based queries
searchInput = viewChild<ElementRef>("searchInput");
items = viewChildren(ItemComponent);
projectedContent = contentChild(HeaderDirective);
focusSearch() {
this.searchInput()?.nativeElement.focus();
}
}
```
### When to Use Signals vs RxJS
| Use Case | Signals | RxJS |
| ----------------------- | --------------- | -------------------------------- |
| Local component state | ✅ Preferred | Overkill |
| Derived/computed values | ✅ `computed()` | `combineLatest` works |
| Side effects | ✅ `effect()` | `tap` operator |
| HTTP requests | ❌ | ✅ HttpClient returns Observable |
| Event streams | ❌ | ✅ `fromEvent`, operators |
| Complex async flows | ❌ | ✅ `switchMap`, `mergeMap` |
---
## 2. Standalone Components
Standalone components are self-contained and don't require NgModule declarations.
### Creating Standalone Components
```typescript
import { Component } from "@angular/core";
import { CommonModule } from "@angular/common";
import { RouterLink } from "@angular/router";
@Component({
selector: "app-header",
standalone: true,
imports: [CommonModule, RouterLink], // Direct imports
template: `
<header>
<a routerLink="/">Home</a>
<a routerLink="/about">About</a>
</header>
`,
})
export class HeaderComponent {}
```
### Bootstrapping Without NgModule
```typescript
// main.ts
import { bootstrapApplication } from "@angular/platform-browser";
import { provideRouter } from "@angular/router";
import { provideHttpClient } from "@angular/common/http";
import { AppComponent } from "./app/app.component";
import { routes } from "./app/app.routes";
bootstrapApplication(AppComponent, {
providers: [provideRouter(routes), provideHttpClient()],
});
```
### Lazy Loading Standalone Components
```typescript
// app.routes.ts
import { Routes } from "@angular/router";
export const routes: Routes = [
{
path: "dashboard",
loadComponent: () =>
import("./dashboard/dashboard.component").then(
(m) => m.DashboardComponent,
),
},
{
path: "admin",
loadChildren: () =>
import("./admin/admin.routes").then((m) => m.ADMIN_ROUTES),
},
];
```
---
## 3. Zoneless Angular
Zoneless applications don't use zone.js, improving performance and debugging.
### Enabling Zoneless Mode
```typescript
// main.ts
import { bootstrapApplication } from "@angular/platform-browser";
import { provideZonelessChangeDetection } from "@angular/core";
import { AppComponent } from "./app/app.component";
bootstrapApplication(AppComponent, {
providers: [provideZonelessChangeDetection()],
});
```
### Zoneless Component Patterns
```typescript
import { Component, signal, ChangeDetectionStrategy } from "@angular/core";
@Component({
selector: "app-counter",
standalone: true,
changeDetection: ChangeDetectionStrategy.OnPush,
template: `
<div>Count: {{ count() }}</div>
<button (click)="increment()">+</button>
`,
})
export class CounterComponent {
count = signal(0);
increment() {
this.count.update((v) => v + 1);
// No zone.js needed - Signal triggers change detection
}
}
```
### Key Zoneless Benefits
- **Performance**: No zone.js patches on async APIs
- **Debugging**: Clean stack traces without zone wrappers
- **Bundle size**: Smaller without zone.js (~15KB savings)
- **Interoperability**: Better with Web Components and micro-frontends
---
## 4. Server-Side Rendering & Hydration
### SSR Setup with Angular CLI
```bash
ng add @angular/ssr
```
### Hydration Configuration
```typescript
// app.config.ts
import { ApplicationConfig } from "@angular/core";
import {
provideClientHydration,
withEventReplay,
} from "@angular/platform-browser";
export const appConfig: ApplicationConfig = {
providers: [provideClientHydration(withEventReplay())],
};
```
### Incremental Hydration (v20+)
```typescript
import { Component } from "@angular/core";
@Component({
selector: "app-page",
standalone: true,
template: `
<app-hero />
@defer (hydrate on viewport) {
<app-comments />
}
@defer (hydrate on interaction) {
<app-chat-widget />
}
`,
})
export class PageComponent {}
```
### Hydration Triggers
| Trigger | When to Use |
| ---------------- | --------------------------------------- |
| `on idle` | Low-priority, hydrate when browser idle |
| `on viewport` | Hydrate when element enters viewport |
| `on interaction` | Hydrate on first user interaction |
| `on hover` | Hydrate when user hovers |
| `on timer(ms)` | Hydrate after specified delay |
---
## 5. Modern Routing Patterns
### Functional Route Guards
```typescript
// auth.guard.ts
import { inject } from "@angular/core";
import { Router, CanActivateFn } from "@angular/router";
import { AuthService } from "./auth.service";
export const authGuard: CanActivateFn = (route, state) => {
const auth = inject(AuthService);
const router = inject(Router);
if (auth.isAuthenticated()) {
return true;
}
return router.createUrlTree(["/login"], {
queryParams: { returnUrl: state.url },
});
};
// Usage in routes
export const routes: Routes = [
{
path: "dashboard",
loadComponent: () => import("./dashboard.component"),
canActivate: [authGuard],
},
];
```
### Route-Level Data Resolvers
```typescript
import { inject } from '@angular/core';
import { ResolveFn } from '@angular/router';
import { UserService } from './user.service';
import { User } from './user.model';
export const userResolver: ResolveFn<User> = (route) => {
const userService = inject(UserService);
return userService.getUser(route.paramMap.get('id')!);
};
// In routes
{
path: 'user/:id',
loadComponent: () => import('./user.component'),
resolve: { user: userResolver }
}
// In component
export class UserComponent {
private route = inject(ActivatedRoute);
user = toSignal(this.route.data.pipe(map(d => d['user'])));
}
```
---
## 6. Dependency Injection Patterns
### Modern inject() Function
```typescript
import { Component, inject } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { UserService } from './user.service';
@Component({...})
export class UserComponent {
// Modern inject() - no constructor needed
private http = inject(HttpClient);
private userService = inject(UserService);
// Works in any injection context
users = toSignal(this.userService.getUsers());
}
```
### Injection Tokens for Configuration
```typescript
import { InjectionToken, inject } from "@angular/core";
// Define token
export const API_BASE_URL = new InjectionToken<string>("API_BASE_URL");
// Provide in config
bootstrapApplication(AppComponent, {
providers: [{ provide: API_BASE_URL, useValue: "https://api.example.com" }],
});
// Inject in service
@Injectable({ providedIn: "root" })
export class ApiService {
private baseUrl = inject(API_BASE_URL);
get(endpoint: string) {
return this.http.get(`${this.baseUrl}/${endpoint}`);
}
}
```
---
## 7. Component Composition & Reusability
### Content Projection (Slots)
```typescript
@Component({
selector: 'app-card',
template: `
<div class="card">
<div class="header">
<!-- Select by attribute -->
<ng-content select="[card-header]"></ng-content>
</div>
<div class="body">
<!-- Default slot -->
<ng-content></ng-content>
</div>
</div>
`
})
export class CardComponent {}
// Usage
<app-card>
<h3 card-header>Title</h3>
<p>Body content</p>
</app-card>
```
### Host Directives (Composition)
```typescript
// Reusable behaviors without inheritance
@Directive({
standalone: true,
selector: '[appTooltip]',
inputs: ['tooltip'] // Signal input alias
})
export class TooltipDirective { ... }
@Component({
selector: 'app-button',
standalone: true,
hostDirectives: [
{
directive: TooltipDirective,
inputs: ['tooltip: title'] // Map input
}
],
template: `<ng-content />`
})
export class ButtonComponent {}
```
---
## 8. State Management Patterns
### Signal-Based State Service
```typescript
import { Injectable, signal, computed } from "@angular/core";
interface AppState {
user: User | null;
theme: "light" | "dark";
notifications: Notification[];
}
@Injectable({ providedIn: "root" })
export class StateService {
// Private writable signals
private _user = signal<User | null>(null);
private _theme = signal<"light" | "dark">("light");
private _notifications = signal<Notification[]>([]);
// Public read-only computed
readonly user = computed(() => this._user());
readonly theme = computed(() => this._theme());
readonly notifications = computed(() => this._notifications());
readonly unreadCount = computed(
() => this._notifications().filter((n) => !n.read).length,
);
// Actions
setUser(user: User | null) {
this._user.set(user);
}
toggleTheme() {
this._theme.update((t) => (t === "light" ? "dark" : "light"));
}
addNotification(notification: Notification) {
this._notifications.update((n) => [...n, notification]);
}
}
```
### Component Store Pattern with Signals
```typescript
import { Injectable, signal, computed, inject } from "@angular/core";
import { HttpClient } from "@angular/common/http";
import { toSignal } from "@angular/core/rxjs-interop";
@Injectable()
export class ProductStore {
private http = inject(HttpClient);
// State
private _products = signal<Product[]>([]);
private _loading = signal(false);
private _filter = signal("");
// Selectors
readonly products = computed(() => this._products());
readonly loading = computed(() => this._loading());
readonly filteredProducts = computed(() => {
const filter = this._filter().toLowerCase();
return this._products().filter((p) =>
p.name.toLowerCase().includes(filter),
);
});
// Actions
loadProducts() {
this._loading.set(true);
this.http.get<Product[]>("/api/products").subscribe({
next: (products) => {
this._products.set(products);
this._loading.set(false);
},
error: () => this._loading.set(false),
});
}
setFilter(filter: string) {
this._filter.set(filter);
}
}
```
---
## 9. Forms with Signals (Coming in v22+)
### Current Reactive Forms
```typescript
import { Component, inject } from "@angular/core";
import { FormBuilder, Validators, ReactiveFormsModule } from "@angular/forms";
@Component({
selector: "app-user-form",
standalone: true,
imports: [ReactiveFormsModule],
template: `
<form [formGroup]="form" (ngSubmit)="onSubmit()">
<input formControlName="name" placeholder="Name" />
<input formControlName="email" type="email" placeholder="Email" />
<button [disabled]="form.invalid">Submit</button>
</form>
`,
})
export class UserFormComponent {
private fb = inject(FormBuilder);
form = this.fb.group({
name: ["", Validators.required],
email: ["", [Validators.required, Validators.email]],
});
onSubmit() {
if (this.form.valid) {
console.log(this.form.value);
}
}
}
```
### Signal-Aware Form Patterns (Preview)
```typescript
// Future Signal Forms API (experimental)
import { Component, signal } from '@angular/core';
@Component({...})
export class SignalFormComponent {
name = signal('');
email = signal('');
// Computed validation
isValid = computed(() =>
this.name().length > 0 &&
this.email().includes('@')
);
submit() {
if (this.isValid()) {
console.log({ name: this.name(), email: this.email() });
}
}
}
```
---
## 10. Performance Optimization
### Change Detection Strategies
```typescript
@Component({
changeDetection: ChangeDetectionStrategy.OnPush,
// Only checks when:
// 1. Input signal/reference changes
// 2. Event handler runs
// 3. Async pipe emits
// 4. Signal value changes
})
```
### Defer Blocks for Lazy Loading
```typescript
@Component({
template: `
<!-- Immediate loading -->
<app-header />
<!-- Lazy load when visible -->
@defer (on viewport) {
<app-heavy-chart />
} @placeholder {
<div class="skeleton" />
} @loading (minimum 200ms) {
<app-spinner />
} @error {
<p>Failed to load chart</p>
}
`
})
```
### NgOptimizedImage
```typescript
import { NgOptimizedImage } from '@angular/common';
@Component({
imports: [NgOptimizedImage],
template: `
<img
ngSrc="hero.jpg"
width="800"
height="600"
priority
/>
<img
ngSrc="thumbnail.jpg"
width="200"
height="150"
loading="lazy"
placeholder="blur"
/>
`
})
```
---
## 11. Testing Modern Angular
### Testing Signal Components
```typescript
import { ComponentFixture, TestBed } from "@angular/core/testing";
import { CounterComponent } from "./counter.component";
describe("CounterComponent", () => {
let component: CounterComponent;
let fixture: ComponentFixture<CounterComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [CounterComponent], // Standalone import
}).compileComponents();
fixture = TestBed.createComponent(CounterComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it("should increment count", () => {
expect(component.count()).toBe(0);
component.increment();
expect(component.count()).toBe(1);
});
it("should update DOM on signal change", () => {
component.count.set(5);
fixture.detectChanges();
const el = fixture.nativeElement.querySelector(".count");
expect(el.textContent).toContain("5");
});
});
```
### Testing with Signal Inputs
```typescript
import { ComponentFixture, TestBed } from "@angular/core/testing";
import { ComponentRef } from "@angular/core";
import { UserCardComponent } from "./user-card.component";
describe("UserCardComponent", () => {
let fixture: ComponentFixture<UserCardComponent>;
let componentRef: ComponentRef<UserCardComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [UserCardComponent],
}).compileComponents();
fixture = TestBed.createComponent(UserCardComponent);
componentRef = fixture.componentRef;
// Set signal inputs via setInput
componentRef.setInput("id", "123");
componentRef.setInput("name", "John Doe");
fixture.detectChanges();
});
it("should display user name", () => {
const el = fixture.nativeElement.querySelector("h3");
expect(el.textContent).toContain("John Doe");
});
});
```
---
## Best Practices Summary
| Pattern | ✅ Do | ❌ Don't |
| -------------------- | ------------------------------ | ------------------------------- |
| **State** | Use Signals for local state | Overuse RxJS for simple state |
| **Components** | Standalone with direct imports | Bloated SharedModules |
| **Change Detection** | OnPush + Signals | Default CD everywhere |
| **Lazy Loading** | `@defer` and `loadComponent` | Eager load everything |
| **DI** | `inject()` function | Constructor injection (verbose) |
| **Inputs** | `input()` signal function | `@Input()` decorator (legacy) |
| **Zoneless** | Enable for new projects | Force on legacy without testing |
---
## Resources
- [Angular.dev Documentation](https://angular.dev)
- [Angular Signals Guide](https://angular.dev/guide/signals)
- [Angular SSR Guide](https://angular.dev/guide/ssr)
- [Angular Update Guide](https://angular.dev/update-guide)
- [Angular Blog](https://blog.angular.dev)
---
## Common Troubleshooting
| Issue | Solution |
| ------------------------------ | --------------------------------------------------- |
| Signal not updating UI | Ensure `OnPush` + call signal as function `count()` |
| Hydration mismatch | Check server/client content consistency |
| Circular dependency | Use `inject()` with `forwardRef` |
| Zoneless not detecting changes | Trigger via signal updates, not mutations |
| SSR fetch fails | Use `TransferState` or `withFetch()` |

View File

@@ -186,7 +186,7 @@ class CompetitorAnalyzer:
def _analyze_title(self, title: str) -> Dict[str, Any]:
"""Analyze title structure and keyword usage."""
parts = re.split(r'[-:|]', title)
parts = re.split(r'[-' + r':|]', title)
return {
'title': title,

View File

@@ -292,7 +292,7 @@ jobs:
uses: softprops/action-gh-release@v1
with:
tag_name: ${{ steps.version.outputs.tag }}
body_path: RELEASE_NOTES.md
body_path: CHANGELOG.md
generate_release_notes: true
```
@@ -368,7 +368,7 @@ repo = "repo"
git cliff -o CHANGELOG.md
# Generate for specific range
git cliff v1.0.0..v2.0.0 -o RELEASE_NOTES.md
git cliff v1.0.0..v2.0.0 -o CHANGELOG.md
# Preview without writing
git cliff --unreleased --dry-run

View File

@@ -0,0 +1,70 @@
---
name: computer-vision-expert
description: SOTA Computer Vision Expert (2026). Specialized in YOLO26, Segment Anything 3 (SAM 3), Vision Language Models, and real-time spatial analysis.
---
# Computer Vision Expert (SOTA 2026)
**Role**: Advanced Vision Systems Architect & Spatial Intelligence Expert
## Purpose
To provide expert guidance on designing, implementing, and optimizing state-of-the-art computer vision pipelines. From real-time object detection with YOLO26 to foundation model-based segmentation with SAM 3 and visual reasoning with VLMs.
## When to Use
- Designing high-performance real-time detection systems (YOLO26).
- Implementing zero-shot or text-guided segmentation tasks (SAM 3).
- Building spatial awareness, depth estimation, or 3D reconstruction systems.
- Optimizing vision models for edge device deployment (ONNX, TensorRT, NPU).
- Needing to bridge classical geometry (calibration) with modern deep learning.
## Capabilities
### 1. Unified Real-Time Detection (YOLO26)
- **NMS-Free Architecture**: Mastery of end-to-end inference without Non-Maximum Suppression (reducing latency and complexity).
- **Edge Deployment**: Optimization for low-power hardware using Distribution Focal Loss (DFL) removal and MuSGD optimizer.
- **Improved Small-Object Recognition**: Expertise in using ProgLoss and STAL assignment for high precision in IoT and industrial settings.
### 2. Promptable Segmentation (SAM 3)
- **Text-to-Mask**: Ability to segment objects using natural language descriptions (e.g., "the blue container on the right").
- **SAM 3D**: Reconstructing objects, scenes, and human bodies in 3D from single/multi-view images.
- **Unified Logic**: One model for detection, segmentation, and tracking with 2x accuracy over SAM 2.
### 3. Vision Language Models (VLMs)
- **Visual Grounding**: Leveraging Florence-2, PaliGemma 2, or Qwen2-VL for semantic scene understanding.
- **Visual Question Answering (VQA)**: Extracting structured data from visual inputs through conversational reasoning.
### 4. Geometry & Reconstruction
- **Depth Anything V2**: State-of-the-art monocular depth estimation for spatial awareness.
- **Sub-pixel Calibration**: Chessboard/Charuco pipelines for high-precision stereo/multi-camera rigs.
- **Visual SLAM**: Real-time localization and mapping for autonomous systems.
## Patterns
### 1. Text-Guided Vision Pipelines
- Use SAM 3's text-to-mask capability to isolate specific parts during inspection without needing custom detectors for every variation.
- Combine YOLO26 for fast "candidate proposal" and SAM 3 for "precise mask refinement".
### 2. Deployment-First Design
- Leverage YOLO26's simplified ONNX/TensorRT exports (NMS-free).
- Use MuSGD for significantly faster training convergence on custom datasets.
### 3. Progressive 3D Scene Reconstruction
- Integrate monocular depth maps with geometric homographies to build accurate 2.5D/3D representations of scenes.
## Anti-Patterns
- **Manual NMS Post-processing**: Stick to NMS-free architectures (YOLO26/v10+) for lower overhead.
- **Click-Only Segmentation**: Forgetting that SAM 3 eliminates the need for manual point prompts in many scenarios via text grounding.
- **Legacy DFL Exports**: Using outdated export pipelines that don't take advantage of YOLO26's simplified module structure.
## Sharp Edges (2026)
| Issue | Severity | Solution |
|-------|----------|----------|
| SAM 3 VRAM Usage | Medium | Use quantized/distilled versions for local GPU inference. |
| Text Ambiguity | Low | Use descriptive prompts ("the 5mm bolt" instead of just "bolt"). |
| Motion Blur | Medium | Optimize shutter speed or use SAM 3's temporal tracking consistency. |
| Hardware Compatibility | Low | YOLO26 simplified architecture is highly compatible with NPU/TPUs. |
## Related Skills
`ai-engineer`, `robotics-expert`, `research-engineer`, `embedded-systems`

View File

@@ -1,9 +1,4 @@
---
## When to Use This Skill
Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.
name: frontend-slides
description: Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.
source: https://github.com/zarazhangrui/frontend-slides

View File

@@ -0,0 +1,847 @@
---
name: radix-ui-design-system
description: Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.
risk: safe
source: self
---
# Radix UI Design System
Build production-ready, accessible design systems using Radix UI primitives with full customization control and zero style opinions.
## Overview
Radix UI provides unstyled, accessible components (primitives) that you can customize to match any design system. This skill guides you through building scalable component libraries with Radix UI, focusing on accessibility-first design, theming architecture, and composable patterns.
**Key Strengths:**
- **Headless by design**: Full styling control without fighting defaults
- **Accessibility built-in**: WAI-ARIA compliant, keyboard navigation, screen reader support
- **Composable primitives**: Build complex components from simple building blocks
- **Framework agnostic**: Works with React, but styles work anywhere
## When to Use This Skill
- Creating a custom design system from scratch
- Building accessible UI component libraries
- Implementing complex interactive components (Dialog, Dropdown, Tabs, etc.)
- Migrating from styled component libraries to unstyled primitives
- Setting up theming systems with CSS variables or Tailwind
- Need full control over component behavior and styling
- Building applications requiring WCAG 2.1 AA/AAA compliance
## Do not use this skill when
- You need pre-styled components out of the box (use shadcn/ui, Mantine, etc.)
- Building simple static pages without interactivity
- The project doesn't use React 16.8+ (Radix requires hooks)
- You need components for frameworks other than React
---
## Core Principles
### 1. Accessibility First
Every Radix primitive is built with accessibility as the foundation:
- **Keyboard Navigation**: Full keyboard support (Tab, Arrow keys, Enter, Escape)
- **Screen Readers**: Proper ARIA attributes and live regions
- **Focus Management**: Automatic focus trapping and restoration
- **Disabled States**: Proper handling of disabled and aria-disabled
**Rule**: Never override accessibility features. Enhance, don't replace.
### 2. Headless Architecture
Radix provides **behavior**, you provide **appearance**:
```tsx
// ❌ Don't fight pre-styled components
<Button className="override-everything" />
// ✅ Radix gives you behavior, you add styling
<Dialog.Root>
<Dialog.Trigger className="your-button-styles" />
<Dialog.Content className="your-modal-styles" />
</Dialog.Root>
```
### 3. Composition Over Configuration
Build complex components from simple primitives:
```tsx
// Primitive components compose naturally
<Tabs.Root>
<Tabs.List>
<Tabs.Trigger value="tab1">Tab 1</Tabs.Trigger>
<Tabs.Trigger value="tab2">Tab 2</Tabs.Trigger>
</Tabs.List>
<Tabs.Content value="tab1">Content 1</Tabs.Content>
<Tabs.Content value="tab2">Content 2</Tabs.Content>
</Tabs.Root>
```
---
## Getting Started
### Installation
```bash
# Install individual primitives (recommended)
npm install @radix-ui/react-dialog @radix-ui/react-dropdown-menu
# Or install multiple at once
npm install @radix-ui/react-{dialog,dropdown-menu,tabs,tooltip}
# For styling (optional but common)
npm install clsx tailwind-merge class-variance-authority
```
### Basic Component Pattern
Every Radix component follows this pattern:
```tsx
import * as Dialog from '@radix-ui/react-dialog';
export function MyDialog() {
return (
<Dialog.Root>
{/* Trigger the dialog */}
<Dialog.Trigger asChild>
<button className="trigger-styles">Open</button>
</Dialog.Trigger>
{/* Portal renders outside DOM hierarchy */}
<Dialog.Portal>
{/* Overlay (backdrop) */}
<Dialog.Overlay className="overlay-styles" />
{/* Content (modal) */}
<Dialog.Content className="content-styles">
<Dialog.Title>Title</Dialog.Title>
<Dialog.Description>Description</Dialog.Description>
{/* Your content here */}
<Dialog.Close asChild>
<button>Close</button>
</Dialog.Close>
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
);
}
```
---
## Theming Strategies
### Strategy 1: CSS Variables (Framework-Agnostic)
**Best for**: Maximum portability, SSR-friendly
```css
/* globals.css */
:root {
--color-primary: 220 90% 56%;
--color-surface: 0 0% 100%;
--radius-base: 0.5rem;
--shadow-lg: 0 10px 15px -3px rgb(0 0 0 / 0.1);
}
[data-theme="dark"] {
--color-primary: 220 90% 66%;
--color-surface: 222 47% 11%;
}
```
```tsx
// Component.tsx
<Dialog.Content
className="
bg-[hsl(var(--color-surface))]
rounded-[var(--radius-base)]
shadow-[var(--shadow-lg)]
"
/>
```
### Strategy 2: Tailwind + CVA (Class Variance Authority)
**Best for**: Tailwind projects, variant-heavy components
```tsx
// button.tsx
import { cva, type VariantProps } from 'class-variance-authority';
import { cn } from '@/lib/utils';
const buttonVariants = cva(
// Base styles
"inline-flex items-center justify-center rounded-md font-medium transition-colors focus-visible:outline-none disabled:pointer-events-none disabled:opacity-50",
{
variants: {
variant: {
default: "bg-primary text-primary-foreground hover:bg-primary/90",
destructive: "bg-destructive text-destructive-foreground hover:bg-destructive/90",
outline: "border border-input bg-background hover:bg-accent",
ghost: "hover:bg-accent hover:text-accent-foreground",
},
size: {
default: "h-10 px-4 py-2",
sm: "h-9 rounded-md px-3",
lg: "h-11 rounded-md px-8",
icon: "h-10 w-10",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
);
interface ButtonProps extends VariantProps<typeof buttonVariants> {
children: React.ReactNode;
}
export function Button({ variant, size, children }: ButtonProps) {
return (
<button className={cn(buttonVariants({ variant, size }))}>
{children}
</button>
);
}
```
### Strategy 3: Stitches (CSS-in-JS)
**Best for**: Runtime theming, scoped styles
```tsx
import { styled } from '@stitches/react';
import * as Dialog from '@radix-ui/react-dialog';
const StyledContent = styled(Dialog.Content, {
backgroundColor: '$surface',
borderRadius: '$md',
padding: '$6',
variants: {
size: {
small: { width: '300px' },
medium: { width: '500px' },
large: { width: '700px' },
},
},
defaultVariants: {
size: 'medium',
},
});
```
---
## Component Patterns
### Pattern 1: Compound Components with Context
**Use case**: Share state between primitive parts
```tsx
// Select.tsx
import * as Select from '@radix-ui/react-select';
import { CheckIcon, ChevronDownIcon } from '@radix-ui/react-icons';
export function CustomSelect({ items, placeholder, onValueChange }) {
return (
<Select.Root onValueChange={onValueChange}>
<Select.Trigger className="select-trigger">
<Select.Value placeholder={placeholder} />
<Select.Icon>
<ChevronDownIcon />
</Select.Icon>
</Select.Trigger>
<Select.Portal>
<Select.Content className="select-content">
<Select.Viewport>
{items.map((item) => (
<Select.Item
key={item.value}
value={item.value}
className="select-item"
>
<Select.ItemText>{item.label}</Select.ItemText>
<Select.ItemIndicator>
<CheckIcon />
</Select.ItemIndicator>
</Select.Item>
))}
</Select.Viewport>
</Select.Content>
</Select.Portal>
</Select.Root>
);
}
```
### Pattern 2: Polymorphic Components with `asChild`
**Use case**: Render as different elements without losing behavior
```tsx
// ✅ Render as Next.js Link but keep Radix behavior
<Dialog.Trigger asChild>
<Link href="/settings">Open Settings</Link>
</Dialog.Trigger>
// ✅ Render as custom component
<DropdownMenu.Item asChild>
<YourCustomButton icon={<Icon />}>Action</YourCustomButton>
</DropdownMenu.Item>
```
**Why `asChild` matters**: Prevents nested button/link issues in accessibility tree.
### Pattern 3: Controlled vs Uncontrolled
```tsx
// Uncontrolled (Radix manages state)
<Tabs.Root defaultValue="tab1">
<Tabs.Trigger value="tab1">Tab 1</Tabs.Trigger>
</Tabs.Root>
// Controlled (You manage state)
const [activeTab, setActiveTab] = useState('tab1');
<Tabs.Root value={activeTab} onValueChange={setActiveTab}>
<Tabs.Trigger value="tab1">Tab 1</Tabs.Trigger>
</Tabs.Root>
```
**Rule**: Use controlled when you need to sync with external state (URL, Redux, etc.).
### Pattern 4: Animation with Framer Motion
```tsx
import * as Dialog from '@radix-ui/react-dialog';
import { motion, AnimatePresence } from 'framer-motion';
export function AnimatedDialog({ open, onOpenChange }) {
return (
<Dialog.Root open={open} onOpenChange={onOpenChange}>
<Dialog.Portal forceMount>
<AnimatePresence>
{open && (
<>
<Dialog.Overlay asChild>
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="dialog-overlay"
/>
</Dialog.Overlay>
<Dialog.Content asChild>
<motion.div
initial={{ opacity: 0, scale: 0.95 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0, scale: 0.95 }}
className="dialog-content"
>
{/* Content */}
</motion.div>
</Dialog.Content>
</>
)}
</AnimatePresence>
</Dialog.Portal>
</Dialog.Root>
);
}
```
---
## Common Primitives Reference
### Dialog (Modal)
```tsx
<Dialog.Root> {/* State container */}
<Dialog.Trigger /> {/* Opens dialog */}
<Dialog.Portal> {/* Renders in portal */}
<Dialog.Overlay /> {/* Backdrop */}
<Dialog.Content> {/* Modal content */}
<Dialog.Title /> {/* Required for a11y */}
<Dialog.Description /> {/* Required for a11y */}
<Dialog.Close /> {/* Closes dialog */}
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
```
### Dropdown Menu
```tsx
<DropdownMenu.Root>
<DropdownMenu.Trigger />
<DropdownMenu.Portal>
<DropdownMenu.Content>
<DropdownMenu.Item />
<DropdownMenu.Separator />
<DropdownMenu.CheckboxItem />
<DropdownMenu.RadioGroup>
<DropdownMenu.RadioItem />
</DropdownMenu.RadioGroup>
<DropdownMenu.Sub> {/* Nested menus */}
<DropdownMenu.SubTrigger />
<DropdownMenu.SubContent />
</DropdownMenu.Sub>
</DropdownMenu.Content>
</DropdownMenu.Portal>
</DropdownMenu.Root>
```
### Tabs
```tsx
<Tabs.Root defaultValue="tab1">
<Tabs.List>
<Tabs.Trigger value="tab1" />
<Tabs.Trigger value="tab2" />
</Tabs.List>
<Tabs.Content value="tab1" />
<Tabs.Content value="tab2" />
</Tabs.Root>
```
### Tooltip
```tsx
<Tooltip.Provider delayDuration={200}>
<Tooltip.Root>
<Tooltip.Trigger />
<Tooltip.Portal>
<Tooltip.Content side="top" align="center">
Tooltip text
<Tooltip.Arrow />
</Tooltip.Content>
</Tooltip.Portal>
</Tooltip.Root>
</Tooltip.Provider>
```
### Popover
```tsx
<Popover.Root>
<Popover.Trigger />
<Popover.Portal>
<Popover.Content side="bottom" align="start">
Content
<Popover.Arrow />
<Popover.Close />
</Popover.Content>
</Popover.Portal>
</Popover.Root>
```
---
## Accessibility Checklist
### Every Component Must Have:
- [ ] **Focus Management**: Visible focus indicators on all interactive elements
- [ ] **Keyboard Navigation**: Full keyboard support (Tab, Arrows, Enter, Esc)
- [ ] **ARIA Labels**: Meaningful labels for screen readers
- [ ] **Color Contrast**: WCAG AA minimum (4.5:1 for text, 3:1 for UI)
- [ ] **Error States**: Clear error messages with `aria-invalid` and `aria-describedby`
- [ ] **Loading States**: Proper `aria-busy` during async operations
### Dialog-Specific:
- [ ] `Dialog.Title` is present (required for screen readers)
- [ ] `Dialog.Description` provides context
- [ ] Focus trapped inside modal when open
- [ ] Escape key closes dialog
- [ ] Focus returns to trigger on close
### Dropdown-Specific:
- [ ] Arrow keys navigate items
- [ ] Type-ahead search works
- [ ] First/last item wrapping behavior
- [ ] Selected state indicated visually and with ARIA
---
## Best Practices
### ✅ Do This
1. **Always use `asChild` to avoid wrapper divs**
```tsx
<Dialog.Trigger asChild>
<button>Open</button>
</Dialog.Trigger>
```
2. **Provide semantic HTML**
```tsx
<Dialog.Content asChild>
<article role="dialog" aria-labelledby="title">
{/* content */}
</article>
</Dialog.Content>
```
3. **Use CSS variables for theming**
```css
.dialog-content {
background: hsl(var(--surface));
color: hsl(var(--on-surface));
}
```
4. **Compose primitives for complex components**
```tsx
function CommandPalette() {
return (
<Dialog.Root>
<Dialog.Content>
<Combobox /> {/* Radix Combobox inside Dialog */}
</Dialog.Content>
</Dialog.Root>
);
}
```
### ❌ Don't Do This
1. **Don't skip accessibility parts**
```tsx
// ❌ Missing Title and Description
<Dialog.Content>
<div>Content</div>
</Dialog.Content>
```
2. **Don't fight the primitives**
```tsx
// ❌ Overriding internal behavior
<Dialog.Content onClick={(e) => e.stopPropagation()}>
```
3. **Don't mix controlled and uncontrolled**
```tsx
// ❌ Inconsistent state management
<Tabs.Root defaultValue="tab1" value={activeTab}>
```
4. **Don't ignore keyboard navigation**
```tsx
// ❌ Disabling keyboard behavior
<DropdownMenu.Item onKeyDown={(e) => e.preventDefault()}>
```
---
## Real-World Examples
### Example 1: Command Palette (Combo Dialog)
```tsx
import * as Dialog from '@radix-ui/react-dialog';
import { Command } from 'cmdk';
export function CommandPalette() {
const [open, setOpen] = useState(false);
useEffect(() => {
const down = (e: KeyboardEvent) => {
if (e.key === 'k' && (e.metaKey || e.ctrlKey)) {
e.preventDefault();
setOpen((open) => !open);
}
};
document.addEventListener('keydown', down);
return () => document.removeEventListener('keydown', down);
}, []);
return (
<Dialog.Root open={open} onOpenChange={setOpen}>
<Dialog.Portal>
<Dialog.Overlay className="fixed inset-0 bg-black/50" />
<Dialog.Content className="fixed left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2">
<Command>
<Command.Input placeholder="Type a command..." />
<Command.List>
<Command.Empty>No results found.</Command.Empty>
<Command.Group heading="Suggestions">
<Command.Item>Calendar</Command.Item>
<Command.Item>Search Emoji</Command.Item>
</Command.Group>
</Command.List>
</Command>
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
);
}
```
### Example 2: Dropdown Menu with Icons
```tsx
import * as DropdownMenu from '@radix-ui/react-dropdown-menu';
import { DotsHorizontalIcon } from '@radix-ui/react-icons';
export function ActionsMenu() {
return (
<DropdownMenu.Root>
<DropdownMenu.Trigger asChild>
<button className="icon-button" aria-label="Actions">
<DotsHorizontalIcon />
</button>
</DropdownMenu.Trigger>
<DropdownMenu.Portal>
<DropdownMenu.Content className="dropdown-content" align="end">
<DropdownMenu.Item className="dropdown-item">
Edit
</DropdownMenu.Item>
<DropdownMenu.Item className="dropdown-item">
Duplicate
</DropdownMenu.Item>
<DropdownMenu.Separator className="dropdown-separator" />
<DropdownMenu.Item className="dropdown-item text-red-500">
Delete
</DropdownMenu.Item>
</DropdownMenu.Content>
</DropdownMenu.Portal>
</DropdownMenu.Root>
);
}
```
### Example 3: Form with Radix Select + React Hook Form
```tsx
import * as Select from '@radix-ui/react-select';
import { useForm, Controller } from 'react-hook-form';
interface FormData {
country: string;
}
export function CountryForm() {
const { control, handleSubmit } = useForm<FormData>();
return (
<form onSubmit={handleSubmit((data) => console.log(data))}>
<Controller
name="country"
control={control}
render={({ field }) => (
<Select.Root onValueChange={field.onChange} value={field.value}>
<Select.Trigger className="select-trigger">
<Select.Value placeholder="Select a country" />
<Select.Icon />
</Select.Trigger>
<Select.Portal>
<Select.Content className="select-content">
<Select.Viewport>
<Select.Item value="us">United States</Select.Item>
<Select.Item value="ca">Canada</Select.Item>
<Select.Item value="uk">United Kingdom</Select.Item>
</Select.Viewport>
</Select.Content>
</Select.Portal>
</Select.Root>
)}
/>
<button type="submit">Submit</button>
</form>
);
}
```
---
## Troubleshooting
### Problem: Dialog doesn't close on Escape key
**Cause**: `onEscapeKeyDown` event prevented or `open` state not synced
**Solution**:
```tsx
<Dialog.Root open={open} onOpenChange={setOpen}>
{/* Don't prevent default on escape */}
</Dialog.Root>
```
### Problem: Dropdown menu positioning is off
**Cause**: Parent container has `overflow: hidden` or transform
**Solution**:
```tsx
// Use Portal to render outside overflow container
<DropdownMenu.Portal>
<DropdownMenu.Content />
</DropdownMenu.Portal>
```
### Problem: Animations don't work
**Cause**: Portal content unmounts immediately
**Solution**:
```tsx
// Use forceMount + AnimatePresence
<Dialog.Portal forceMount>
<AnimatePresence>
{open && <Dialog.Content />}
</AnimatePresence>
</Dialog.Portal>
```
### Problem: TypeScript errors with `asChild`
**Cause**: Type inference issues with polymorphic components
**Solution**:
```tsx
// Explicitly type your component
<Dialog.Trigger asChild>
<button type="button">Open</button>
</Dialog.Trigger>
```
---
## Performance Optimization
### 1. Code Splitting
```tsx
// Lazy load heavy primitives
const Dialog = lazy(() => import('@radix-ui/react-dialog'));
const DropdownMenu = lazy(() => import('@radix-ui/react-dropdown-menu'));
```
### 2. Portal Container Reuse
```tsx
// Create portal container once
<Tooltip.Provider>
{/* All tooltips share portal container */}
<Tooltip.Root>...</Tooltip.Root>
<Tooltip.Root>...</Tooltip.Root>
</Tooltip.Provider>
```
### 3. Memoization
```tsx
// Memoize expensive render functions
const SelectItems = memo(({ items }) => (
items.map((item) => <Select.Item key={item.value} value={item.value} />)
));
```
---
## Integration with Popular Tools
### shadcn/ui (Built on Radix)
shadcn/ui is a collection of copy-paste components built with Radix + Tailwind.
```bash
npx shadcn-ui@latest init
npx shadcn-ui@latest add dialog
```
**When to use shadcn vs raw Radix**:
- Use shadcn: Quick prototyping, standard designs
- Use raw Radix: Full customization, unique designs
### Radix Themes (Official Styled System)
```tsx
import { Theme, Button, Dialog } from '@radix-ui/themes';
function App() {
return (
<Theme accentColor="crimson" grayColor="sand">
<Button>Click me</Button>
</Theme>
);
}
```
---
## Related Skills
- `@tailwind-design-system` - Tailwind + Radix integration patterns
- `@react-patterns` - React composition patterns
- `@frontend-design` - Overall frontend architecture
- `@accessibility-compliance` - WCAG compliance testing
---
## Resources
### Official Documentation
- [Radix UI Docs](https://www.radix-ui.com/primitives)
- [Radix Colors](https://www.radix-ui.com/colors) - Accessible color system
- [Radix Icons](https://www.radix-ui.com/icons) - Icon library
### Community Resources
- [shadcn/ui](https://ui.shadcn.com) - Component collection
- [Radix UI Discord](https://discord.com/invite/7Xb99uG) - Community support
- [CVA Documentation](https://cva.style/docs) - Variant management
### Examples
- [Radix Playground](https://www.radix-ui.com/primitives/docs/overview/introduction#try-it-out)
- [shadcn/ui Source](https://github.com/shadcn-ui/ui) - Production examples
---
## Quick Reference
### Installation
```bash
npm install @radix-ui/react-{primitive-name}
```
### Basic Pattern
```tsx
<Primitive.Root>
<Primitive.Trigger />
<Primitive.Portal>
<Primitive.Content />
</Primitive.Portal>
</Primitive.Root>
```
### Key Props
- `asChild` - Render as child element
- `defaultValue` - Uncontrolled default
- `value` / `onValueChange` - Controlled state
- `open` / `onOpenChange` - Open state
- `side` / `align` - Positioning
---
**Remember**: Radix gives you **behavior**, you give it **beauty**. Accessibility is built-in, customization is unlimited.

View File

@@ -0,0 +1,63 @@
# Radix UI Design System - Skill Examples
This folder contains practical examples demonstrating how to use Radix UI primitives to build accessible, customizable components.
## Examples
### `dialog-example.tsx`
Demonstrates Dialog (Modal) component patterns:
- **BasicDialog**: Standard modal with form
- **ControlledDialog**: Externally controlled modal state
**Key Concepts**:
- Portal rendering outside DOM hierarchy
- Overlay (backdrop) handling
- Accessibility requirements (Title, Description)
- Custom styling with CSS
### `dropdown-example.tsx`
Complete dropdown menu implementation:
- **CompleteDropdown**: Full-featured menu with all Radix primitives
- Regular items
- Separators and labels
- Checkbox items
- Radio groups
- Sub-menus
- **ActionsMenu**: Simple actions menu for data tables/cards
**Key Concepts**:
- Compound component architecture
- Keyboard navigation
- Item indicators (checkboxes, radio buttons)
- Nested sub-menus
## Usage
```tsx
import { BasicDialog } from './examples/dialog-example';
import { CompleteDropdown } from './examples/dropdown-example';
function App() {
return (
<>
<BasicDialog />
<CompleteDropdown />
</>
);
}
```
## Styling
These examples use CSS classes. You can:
1. Copy the CSS from each file
2. Replace with Tailwind classes
3. Use CSS-in-JS (Stitches, Emotion, etc.)
## Learn More
- [Main SKILL.md](../SKILL.md) - Complete guide
- [Component Template](../templates/component-template.tsx) - Boilerplate
- [Radix UI Docs](https://www.radix-ui.com/primitives)

View File

@@ -0,0 +1,128 @@
import * as Dialog from '@radix-ui/react-dialog';
import { Cross2Icon } from '@radix-ui/react-icons';
import './dialog.css';
/**
* Example: Basic Dialog Component
*
* Demonstrates:
* - Compound component pattern
* - Portal rendering
* - Accessibility features (Title, Description)
* - Custom styling with CSS
*/
export function BasicDialog() {
return (
<Dialog.Root>
<Dialog.Trigger asChild>
<button className="button-primary">
Open Dialog
</button>
</Dialog.Trigger>
<Dialog.Portal>
{/* Overlay (backdrop) */}
<Dialog.Overlay className="dialog-overlay" />
{/* Content (modal) */}
<Dialog.Content className="dialog-content">
{/* Title - Required for accessibility */}
<Dialog.Title className="dialog-title">
Edit Profile
</Dialog.Title>
{/* Description - Recommended for accessibility */}
<Dialog.Description className="dialog-description">
Make changes to your profile here. Click save when you're done.
</Dialog.Description>
{/* Form Content */}
<form className="dialog-form">
<fieldset className="fieldset">
<label className="label" htmlFor="name">
Name
</label>
<input
className="input"
id="name"
defaultValue="John Doe"
/>
</fieldset>
<fieldset className="fieldset">
<label className="label" htmlFor="email">
Email
</label>
<input
className="input"
id="email"
type="email"
defaultValue="john@example.com"
/>
</fieldset>
<div className="dialog-actions">
<Dialog.Close asChild>
<button className="button-secondary" type="button">
Cancel
</button>
</Dialog.Close>
<button className="button-primary" type="submit">
Save Changes
</button>
</div>
</form>
{/* Close button */}
<Dialog.Close asChild>
<button className="icon-button" aria-label="Close">
<Cross2Icon />
</button>
</Dialog.Close>
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
);
}
/**
* Example: Controlled Dialog
*
* Use when you need to:
* - Sync dialog state with external state
* - Programmatically open/close dialog
* - Track dialog open state
*/
export function ControlledDialog() {
const [open, setOpen] = React.useState(false);
const handleSave = () => {
// Your save logic here
console.log('Saving...');
setOpen(false); // Close after save
};
return (
<Dialog.Root open={open} onOpenChange={setOpen}>
<Dialog.Trigger asChild>
<button className="button-primary">
Open Controlled Dialog
</button>
</Dialog.Trigger>
<Dialog.Portal>
<Dialog.Overlay className="dialog-overlay" />
<Dialog.Content className="dialog-content">
<Dialog.Title>Controlled Dialog</Dialog.Title>
<Dialog.Description>
This dialog's state is managed externally.
</Dialog.Description>
<p>Dialog is {open ? 'open' : 'closed'}</p>
<button onClick={handleSave}>Save and Close</button>
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
);
}

View File

@@ -0,0 +1,162 @@
import * as DropdownMenu from '@radix-ui/react-dropdown-menu';
import {
HamburgerMenuIcon,
DotFilledIcon,
CheckIcon,
ChevronRightIcon,
} from '@radix-ui/react-icons';
import './dropdown.css';
/**
* Example: Complete Dropdown Menu
*
* Features:
* - Items, separators, labels
* - Checkbox items
* - Radio group items
* - Sub-menus
* - Keyboard navigation
*/
export function CompleteDropdown() {
const [bookmarksChecked, setBookmarksChecked] = React.useState(true);
const [urlsChecked, setUrlsChecked] = React.useState(false);
const [person, setPerson] = React.useState('pedro');
return (
<DropdownMenu.Root>
<DropdownMenu.Trigger asChild>
<button className="icon-button" aria-label="Customise options">
<HamburgerMenuIcon />
</button>
</DropdownMenu.Trigger>
<DropdownMenu.Portal>
<DropdownMenu.Content className="dropdown-content" sideOffset={5}>
{/* Regular items */}
<DropdownMenu.Item className="dropdown-item">
New Tab <div className="right-slot">+T</div>
</DropdownMenu.Item>
<DropdownMenu.Item className="dropdown-item">
New Window <div className="right-slot">+N</div>
</DropdownMenu.Item>
<DropdownMenu.Item className="dropdown-item" disabled>
New Private Window <div className="right-slot">++N</div>
</DropdownMenu.Item>
{/* Sub-menu */}
<DropdownMenu.Sub>
<DropdownMenu.SubTrigger className="dropdown-subtrigger">
More Tools
<div className="right-slot">
<ChevronRightIcon />
</div>
</DropdownMenu.SubTrigger>
<DropdownMenu.Portal>
<DropdownMenu.SubContent
className="dropdown-subcontent"
sideOffset={2}
alignOffset={-5}
>
<DropdownMenu.Item className="dropdown-item">
Save Page As <div className="right-slot">+S</div>
</DropdownMenu.Item>
<DropdownMenu.Item className="dropdown-item">
Create Shortcut
</DropdownMenu.Item>
<DropdownMenu.Item className="dropdown-item">
Name Window
</DropdownMenu.Item>
<DropdownMenu.Separator className="dropdown-separator" />
<DropdownMenu.Item className="dropdown-item">
Developer Tools
</DropdownMenu.Item>
</DropdownMenu.SubContent>
</DropdownMenu.Portal>
</DropdownMenu.Sub>
<DropdownMenu.Separator className="dropdown-separator" />
{/* Checkbox items */}
<DropdownMenu.CheckboxItem
className="dropdown-checkbox-item"
checked={bookmarksChecked}
onCheckedChange={setBookmarksChecked}
>
<DropdownMenu.ItemIndicator className="dropdown-item-indicator">
<CheckIcon />
</DropdownMenu.ItemIndicator>
Show Bookmarks <div className="right-slot">+B</div>
</DropdownMenu.CheckboxItem>
<DropdownMenu.CheckboxItem
className="dropdown-checkbox-item"
checked={urlsChecked}
onCheckedChange={setUrlsChecked}
>
<DropdownMenu.ItemIndicator className="dropdown-item-indicator">
<CheckIcon />
</DropdownMenu.ItemIndicator>
Show Full URLs
</DropdownMenu.CheckboxItem>
<DropdownMenu.Separator className="dropdown-separator" />
{/* Radio group */}
<DropdownMenu.Label className="dropdown-label">
People
</DropdownMenu.Label>
<DropdownMenu.RadioGroup value={person} onValueChange={setPerson}>
<DropdownMenu.RadioItem className="dropdown-radio-item" value="pedro">
<DropdownMenu.ItemIndicator className="dropdown-item-indicator">
<DotFilledIcon />
</DropdownMenu.ItemIndicator>
Pedro Duarte
</DropdownMenu.RadioItem>
<DropdownMenu.RadioItem className="dropdown-radio-item" value="colm">
<DropdownMenu.ItemIndicator className="dropdown-item-indicator">
<DotFilledIcon />
</DropdownMenu.ItemIndicator>
Colm Tuite
</DropdownMenu.RadioItem>
</DropdownMenu.RadioGroup>
<DropdownMenu.Arrow className="dropdown-arrow" />
</DropdownMenu.Content>
</DropdownMenu.Portal>
</DropdownMenu.Root>
);
}
/**
* Example: Simple Actions Menu
*
* Common use case for data tables, cards, etc.
*/
export function ActionsMenu({ onEdit, onDuplicate, onDelete }) {
return (
<DropdownMenu.Root>
<DropdownMenu.Trigger asChild>
<button className="icon-button" aria-label="Actions">
<DotsHorizontalIcon />
</button>
</DropdownMenu.Trigger>
<DropdownMenu.Portal>
<DropdownMenu.Content className="dropdown-content" align="end">
<DropdownMenu.Item className="dropdown-item" onSelect={onEdit}>
Edit
</DropdownMenu.Item>
<DropdownMenu.Item className="dropdown-item" onSelect={onDuplicate}>
Duplicate
</DropdownMenu.Item>
<DropdownMenu.Separator className="dropdown-separator" />
<DropdownMenu.Item
className="dropdown-item dropdown-item-danger"
onSelect={onDelete}
>
Delete
</DropdownMenu.Item>
</DropdownMenu.Content>
</DropdownMenu.Portal>
</DropdownMenu.Root>
);
}

View File

@@ -0,0 +1,148 @@
/**
* Radix UI Component Template
*
* This template provides a starting point for creating
* custom components with Radix UI primitives.
*
* Replace [PRIMITIVE] with actual primitive name:
* Dialog, DropdownMenu, Select, Tabs, Tooltip, etc.
*/
import * as [PRIMITIVE] from '@radix-ui/react-[primitive]';
import { cva, type VariantProps } from 'class-variance-authority';
import { cn } from '@/lib/utils';
// ============================================================================
// Variants Definition (using CVA)
// ============================================================================
const [component]Variants = cva(
// Base styles (always applied)
"base-styles-here",
{
variants: {
// Define your variants
variant: {
default: "default-styles",
secondary: "secondary-styles",
destructive: "destructive-styles",
},
size: {
sm: "small-size-styles",
md: "medium-size-styles",
lg: "large-size-styles",
},
},
defaultVariants: {
variant: "default",
size: "md",
},
}
);
// ============================================================================
// TypeScript Interfaces
// ============================================================================
interface [Component]Props
extends React.ComponentPropsWithoutRef<typeof [PRIMITIVE].Root>,
VariantProps<typeof [component]Variants> {
// Add custom props here
}
// ============================================================================
// Component Implementation
// ============================================================================
export function [Component]({
variant,
size,
className,
children,
...props
}: [Component]Props) {
return (
<[PRIMITIVE].Root {...props}>
{/* Trigger */}
<[PRIMITIVE].Trigger asChild>
<button className={cn([component]Variants({ variant, size }), className)}>
{children}
</button>
</[PRIMITIVE].Trigger>
{/* Portal (if needed) */}
<[PRIMITIVE].Portal>
{/* Overlay (for Dialog, etc.) */}
<[PRIMITIVE].Overlay className="overlay-styles" />
{/* Content */}
<[PRIMITIVE].Content className="content-styles">
{/* Required accessibility parts */}
<[PRIMITIVE].Title className="title-styles">
Title
</[PRIMITIVE].Title>
<[PRIMITIVE].Description className="description-styles">
Description
</[PRIMITIVE].Description>
{/* Your content */}
<div className="content-body">
{/* ... */}
</div>
{/* Close button */}
<[PRIMITIVE].Close asChild>
<button className="close-button">Close</button>
</[PRIMITIVE].Close>
</[PRIMITIVE].Content>
</[PRIMITIVE].Portal>
</[PRIMITIVE].Root>
);
}
// ============================================================================
// Sub-components (if needed)
// ============================================================================
[Component].[SubComponent] = function [SubComponent]({
className,
...props
}: React.ComponentPropsWithoutRef<typeof [PRIMITIVE].[SubComponent]>) {
return (
<[PRIMITIVE].[SubComponent]
className={cn("subcomponent-styles", className)}
{...props}
/>
);
};
// ============================================================================
// Usage Example
// ============================================================================
/*
import { [Component] } from './[component]';
function App() {
return (
<[Component] variant="default" size="md">
Trigger Content
</[Component]
);
}
*/
// ============================================================================
// Accessibility Checklist
// ============================================================================
/*
[ ] Keyboard navigation works (Tab, Arrow keys, Enter, Esc)
[ ] Focus visible on all interactive elements
[ ] Screen reader announces all states
[ ] ARIA attributes are correct
[ ] Color contrast meets WCAG AA (4.5:1 for text)
[ ] Focus trapped when needed (modals)
[ ] Focus restored after close
*/

View File

@@ -197,6 +197,24 @@
"risk": "unknown",
"source": "unknown"
},
{
"id": "angular",
"path": "skills/angular",
"category": "uncategorized",
"name": "angular",
"description": "Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.",
"risk": "safe",
"source": "self"
},
{
"id": "angular-best-practices",
"path": "skills/angular-best-practices",
"category": "uncategorized",
"name": "angular-best-practices",
"description": "Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.",
"risk": "safe",
"source": "self"
},
{
"id": "angular-migration",
"path": "skills/angular-migration",
@@ -206,6 +224,24 @@
"risk": "unknown",
"source": "unknown"
},
{
"id": "angular-state-management",
"path": "skills/angular-state-management",
"category": "uncategorized",
"name": "angular-state-management",
"description": "Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.",
"risk": "safe",
"source": "self"
},
{
"id": "angular-ui-patterns",
"path": "skills/angular-ui-patterns",
"category": "uncategorized",
"name": "angular-ui-patterns",
"description": "Modern Angular UI patterns for loading states, error handling, and data display. Use when building UI components, handling async data, or managing component states.",
"risk": "safe",
"source": "self"
},
{
"id": "anti-reversing-techniques",
"path": "skills/anti-reversing-techniques",
@@ -1106,6 +1142,15 @@
"risk": "unknown",
"source": "vibeship-spawner-skills (Apache 2.0)"
},
{
"id": "computer-vision-expert",
"path": "skills/computer-vision-expert",
"category": "uncategorized",
"name": "computer-vision-expert",
"description": "SOTA Computer Vision Expert (2026). Specialized in YOLO26, Segment Anything 3 (SAM 3), Vision Language Models, and real-time spatial analysis.",
"risk": "unknown",
"source": "unknown"
},
{
"id": "concise-planning",
"path": "skills/concise-planning",
@@ -2249,15 +2294,6 @@
"risk": "unknown",
"source": "unknown"
},
{
"id": "frontend-slides",
"path": "skills/frontend-slides",
"category": "uncategorized",
"name": "Frontend Slides",
"description": "Create zero-dependency, animation-rich HTML presentations that run entirely in the browser. This skill helps non-designers discover their preferred aesthetic through visual exploration (\"show, don't tell\"), then generates production-quality slide dec",
"risk": "unknown",
"source": "unknown"
},
{
"id": "frontend-design",
"path": "skills/frontend-design",
@@ -2321,6 +2357,15 @@
"risk": "unknown",
"source": "unknown"
},
{
"id": "frontend-slides",
"path": "skills/frontend-slides",
"category": "uncategorized",
"name": "frontend-slides",
"description": "Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.",
"risk": "safe",
"source": "https://github.com/zarazhangrui/frontend-slides"
},
{
"id": "full-stack-orchestration-full-stack-feature",
"path": "skills/full-stack-orchestration-full-stack-feature",
@@ -3977,6 +4022,15 @@
"risk": "unknown",
"source": "unknown"
},
{
"id": "radix-ui-design-system",
"path": "skills/radix-ui-design-system",
"category": "uncategorized",
"name": "radix-ui-design-system",
"description": "Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.",
"risk": "safe",
"source": "self"
},
{
"id": "rag-engineer",
"path": "skills/rag-engineer",