# Onboarding Experiment Ideas Comprehensive list of A/B tests and experiments for user onboarding and activation. ## Flow Simplification Experiments ### Reduce Friction | Test | Hypothesis | |------|------------| | Email verification timing | During vs. after onboarding | | Empty states vs. dummy data | Pre-populated examples | | Pre-filled templates | Accelerate setup with templates | | OAuth options | Faster account linking | | Required step count | Fewer required steps | | Optional vs. required fields | Minimize requirements | | Skip options | Allow bypassing non-critical steps | ### Step Sequencing | Test | Hypothesis | |------|------------| | Step ordering | Test different sequences | | Value-first ordering | Highest-value features first | | Friction placement | Move hard steps later | | Required vs. optional balance | Ratio of required steps | | Single vs. branching paths | One path vs. personalized | | Quick start vs. full setup | Minimal path to value | ### Progress & Motivation | Test | Hypothesis | |------|------------| | Progress bars | Show completion percentage | | Checklist length | 3-5 items vs. 5-7 items | | Gamification | Badges, rewards, achievements | | Completion messaging | "X% complete" visibility | | Starting point | Begin at 20% vs. 0% | | Celebration moments | Acknowledge completions | --- ## Guided Experience Experiments ### Product Tours | Test | Hypothesis | |------|------------| | Interactive tours | Tools like Navattic, Storylane | | Tooltip vs. modal guidance | Subtle vs. attention-grabbing | | Video tutorials | For complex workflows | | Self-paced vs. guided | User control vs. structured | | Tour length | Shorter vs. comprehensive | | Tour triggering | Automatic vs. user-initiated | ### CTA Optimization | Test | Hypothesis | |------|------------| | CTA text variations | Action-oriented copy testing | | CTA placement | Position within screens | | In-app tooltips | Feature discovery prompts | | Sticky CTAs | Persist during onboarding | | CTA contrast | Visual prominence | | Secondary CTAs | "Learn more" vs. primary only | ### UI Guidance | Test | Hypothesis | |------|------------| | Hotspot highlights | Draw attention to key features | | Coachmarks | Contextual tips | | Feature announcements | New feature discovery | | Contextual help | Help where users need it | | Search vs. guided | Self-service vs. directed | --- ## Personalization Experiments ### User Segmentation | Test | Hypothesis | |------|------------| | Role-based onboarding | Different paths by role | | Goal-based paths | Customize by stated goal | | Role-specific dashboards | Relevant default views | | Use-case question | Personalize based on answer | | Industry-specific paths | Vertical customization | | Experience-based | Beginner vs. expert paths | ### Dynamic Content | Test | Hypothesis | |------|------------| | Personalized welcome | Name, company, role | | Industry examples | Relevant use cases | | Dynamic recommendations | Based on user answers | | Template suggestions | Pre-filled for segment | | Feature highlighting | Relevant to stated goals | | Benchmark data | Industry-specific metrics | --- ## Quick Wins & Engagement Experiments ### Time-to-Value | Test | Hypothesis | |------|------------| | First quick win | "Complete your first X" | | Success messages | After key actions | | Progress celebrations | Milestone moments | | Next step suggestions | After each completion | | Value demonstration | Show what they achieved | | Outcome preview | What success looks like | ### Motivation Mechanics | Test | Hypothesis | |------|------------| | Achievement badges | Gamification elements | | Streaks | Consecutive day engagement | | Leaderboards | Social comparison (if appropriate) | | Rewards | Incentives for completion | | Unlock mechanics | Features revealed progressively | ### Support & Help | Test | Hypothesis | |------|------------| | Free onboarding calls | For complex products | | Contextual help | Throughout onboarding | | Chat support | Availability during onboarding | | Proactive outreach | For stuck users | | Self-service resources | Help docs, videos | | Community access | Peer support early | --- ## Email & Multi-Channel Experiments ### Onboarding Emails | Test | Hypothesis | |------|------------| | Founder welcome email | Personal vs. generic | | Behavior-based triggers | Action/inaction based | | Email timing | Immediate vs. delayed | | Email frequency | More vs. fewer touches | | Quick tips format | Short actionable content | | Video in email | More engaging format | ### Email Content | Test | Hypothesis | |------|------------| | Subject lines | Open rate optimization | | Personalization depth | Name vs. behavior-based | | CTA prominence | Single clear action | | Social proof inclusion | Testimonials in email | | Urgency messaging | Trial reminders | | Plain text vs. designed | Format testing | ### Feedback Loops | Test | Hypothesis | |------|------------| | NPS during onboarding | When to ask | | Blocking question | "What's stopping you?" | | NPS follow-up | Actions based on score | | In-app feedback | Thumbs up/down on features | | Survey timing | When to request feedback | | Feedback incentives | Reward for completing | --- ## Re-engagement Experiments ### Stalled User Recovery | Test | Hypothesis | |------|------------| | Re-engagement email timing | When to send | | Personal outreach | Human vs. automated | | Simplified path | Reduced steps for returners | | Incentive offers | Discount or extended trial | | Problem identification | Ask what's blocking | | Demo offer | Live walkthrough | ### Return Experience | Test | Hypothesis | |------|------------| | Welcome back message | Acknowledge return | | Progress resume | Pick up where left off | | Changed state | What happened while away | | Re-onboarding | Fresh start option | | Urgency messaging | Trial time remaining | --- ## Technical & UX Experiments ### Performance | Test | Hypothesis | |------|------------| | Load time optimization | Faster = higher completion | | Progressive loading | Perceived performance | | Offline capability | Mobile experience | | Error handling | Graceful failure recovery | ### Mobile Onboarding | Test | Hypothesis | |------|------------| | Touch targets | Size and spacing | | Swipe navigation | Mobile-native patterns | | Screen count | Fewer screens needed | | Input optimization | Mobile-friendly forms | | Permission timing | When to ask | ### Accessibility | Test | Hypothesis | |------|------------| | Screen reader support | Accessibility impact | | Keyboard navigation | Non-mouse users | | Color contrast | Visibility | | Font sizing | Readability | --- ## Metrics to Track For all experiments, measure: | Metric | Description | |--------|-------------| | Activation rate | % reaching activation event | | Time to activation | Hours/days to first value | | Step completion rate | % completing each step | | Drop-off points | Where users abandon | | Return rate | Users who come back | | Day 1/7/30 retention | Engagement over time | | Feature adoption | Which features get used | | Support requests | Volume during onboarding |