Refactor remaining skills for progressive disclosure
Phase 2 refactoring of skills >500 lines and medium-sized skills: - paid-ads: 553 → 297 lines - Extract ad-copy-templates.md, audience-targeting.md, platform-setup-checklists.md - analytics-tracking: 541 → 292 lines - Extract ga4-implementation.md, gtm-implementation.md, event-library.md - ab-test-setup: 510 → 264 lines - Extract test-templates.md, sample-size-guide.md - copywriting: 458 → 248 lines - Extract copy-frameworks.md (headline formulas, section types) - page-cro: 336 → 180 lines - Extract experiments.md (experiment ideas by page type) - onboarding-cro: 435 → 218 lines - Extract experiments.md (onboarding experiment ideas) All skills now use progressive disclosure with references/ folders, keeping SKILL.md files focused on core workflow while detailed content is available when needed. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -14,60 +14,40 @@ If `.claude/product-marketing-context.md` exists, read it before asking question
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Before providing recommendations, understand:
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1. **Product Context**
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- What type of product? (SaaS tool, marketplace, app, etc.)
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- B2B or B2C?
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- What's the core value proposition?
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2. **Activation Definition**
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- What's the "aha moment" for your product?
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- What action indicates a user "gets it"?
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- What's your current activation rate?
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3. **Current State**
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- What happens immediately after signup?
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- Is there an existing onboarding flow?
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- Where do users currently drop off?
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1. **Product Context** - What type of product? B2B or B2C? Core value proposition?
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2. **Activation Definition** - What's the "aha moment"? What action indicates a user "gets it"?
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3. **Current State** - What happens after signup? Where do users drop off?
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---
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## Core Principles
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### 1. Time-to-Value Is Everything
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- How quickly can someone experience the core value?
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- Remove every step between signup and that moment
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- Consider: Can they experience value BEFORE signup?
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Remove every step between signup and experiencing core value.
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### 2. One Goal Per Session
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- Don't try to teach everything at once
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- Focus first session on one successful outcome
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- Save advanced features for later
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Focus first session on one successful outcome. Save advanced features for later.
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### 3. Do, Don't Show
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- Interactive > Tutorial
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- Doing the thing > Learning about the thing
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- Show UI in context of real tasks
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Interactive > Tutorial. Doing the thing > Learning about the thing.
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### 4. Progress Creates Motivation
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- Show advancement
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- Celebrate completions
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- Make the path visible
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Show advancement. Celebrate completions. Make the path visible.
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---
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## Defining Activation
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### Find Your Aha Moment
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The action that correlates most strongly with retention:
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- What do retained users do that churned users don't?
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- What's the earliest indicator of future engagement?
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- What action demonstrates they "got it"?
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**Examples by product type:**
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- Project management: Create first project + add team member
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- Analytics: Install tracking + see first report
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- Design tool: Create first design + export/share
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- Collaboration: Invite first teammate
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- Marketplace: Complete first transaction
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### Activation Metrics
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@@ -82,18 +62,11 @@ The action that correlates most strongly with retention:
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### Immediate Post-Signup (First 30 Seconds)
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**Options:**
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1. **Product-first**: Drop directly into product
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- Best for: Simple products, B2C, mobile apps
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- Risk: Blank slate overwhelm
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2. **Guided setup**: Short wizard to configure
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- Best for: Products needing personalization
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- Risk: Adds friction before value
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3. **Value-first**: Show outcome immediately
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- Best for: Products with demo data or samples
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- Risk: May not feel "real"
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| Approach | Best For | Risk |
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|----------|----------|------|
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| Product-first | Simple products, B2C, mobile | Blank slate overwhelm |
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| Guided setup | Products needing personalization | Adds friction before value |
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| Value-first | Products with demo data | May not feel "real" |
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**Whatever you choose:**
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- Clear single next action
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@@ -115,19 +88,6 @@ The action that correlates most strongly with retention:
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- Celebration on completion
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- Dismiss option (don't trap users)
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**Checklist item structure:**
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- Clear action verb
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- Benefit hint
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- Estimated time
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- Quick-start capability
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Example:
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```
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☐ Connect your first data source (2 min)
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Get real-time insights from your existing tools
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[Connect Now]
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```
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### Empty States
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Empty states are onboarding opportunities, not dead ends.
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@@ -138,44 +98,14 @@ Empty states are onboarding opportunities, not dead ends.
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- Clear primary action to add first item
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- Optional: Pre-populate with example data
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**Structure:**
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1. Illustration or preview
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2. Brief explanation of value
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3. Primary CTA to add first item
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4. Optional: Secondary action (import, template)
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### Tooltips and Guided Tours
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**When to use:**
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- Complex UI that benefits from orientation
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- Features that aren't self-evident
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- Power features users might miss
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**When to avoid:**
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- Simple, intuitive interfaces
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- Mobile apps (limited screen space)
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- When they interrupt important flows
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**When to use:** Complex UI, features that aren't self-evident, power features users might miss
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**Best practices:**
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- Max 3-5 steps per tour
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- Point to actual UI elements
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- Dismissable at any time
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- Don't repeat for returning users
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- Consider user-initiated tours
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### Progress Indicators
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**Types:**
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- Checklist (discrete tasks)
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- Progress bar (% complete)
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- Level/stage indicator
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- Profile completeness
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**Best practices:**
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- Show early progress (start at 20%, not 0%)
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- Quick early wins (first items easy to complete)
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- Clear benefit of completing
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- Don't block features behind completion
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---
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@@ -188,83 +118,40 @@ Empty states are onboarding opportunities, not dead ends.
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- Incomplete onboarding (24h, 72h)
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- Activation achieved (celebration + next step)
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- Feature discovery (days 3, 7, 14)
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- Stalled user re-engagement
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**Email should:**
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- Reinforce in-app actions
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- Not duplicate in-app messaging
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- Reinforce in-app actions, not duplicate them
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- Drive back to product with specific CTA
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- Be personalized based on actions taken
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### Push Notifications (Mobile)
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- Permission timing is critical (not immediately)
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- Clear value proposition for enabling
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- Reserve for genuine value moments
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- Re-engagement for stalled users
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---
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## Engagement Loops
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### Building Habits
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- What regular action should users take?
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- What trigger can prompt return?
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- What reward reinforces the behavior?
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**Loop structure:**
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Trigger → Action → Variable Reward → Investment
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**Examples:**
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- Trigger: Email digest of activity
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- Action: Log in to respond
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- Reward: Social engagement, progress, achievement
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- Investment: Add more data, connections, content
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### Milestone Celebrations
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- Acknowledge meaningful achievements
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- Show progress relative to journey
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- Suggest next milestone
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- Shareable moments (social proof generation)
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---
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## Handling Stalled Users
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### Detection
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- Define "stalled" criteria (X days inactive, incomplete setup)
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- Monitor at cohort level
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- Track recovery rate
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Define "stalled" criteria (X days inactive, incomplete setup)
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### Re-engagement Tactics
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1. **Email sequence for incomplete onboarding**
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- Reminder of value proposition
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- Address common blockers
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- Offer help/demo/call
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- Deadline/urgency if appropriate
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2. **In-app recovery**
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- Welcome back message
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- Pick up where they left off
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- Simplified path to activation
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3. **Human touch**
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- For high-value accounts: personal outreach
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- Offer live walkthrough
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- Ask what's blocking them
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1. **Email sequence** - Reminder of value, address blockers, offer help
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2. **In-app recovery** - Welcome back, pick up where left off
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3. **Human touch** - For high-value accounts, personal outreach
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---
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## Measurement
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### Key Metrics
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- **Activation rate**: % reaching activation event
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- **Time to activation**: How long to first value
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- **Onboarding completion**: % completing setup
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- **Day 1/7/30 retention**: Return rate by timeframe
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- **Feature adoption**: Which features get used
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| Metric | Description |
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|--------|-------------|
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| Activation rate | % reaching activation event |
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| Time to activation | How long to first value |
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| Onboarding completion | % completing setup |
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| Day 1/7/30 retention | Return rate by timeframe |
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### Funnel Analysis
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Track drop-off at each step:
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```
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Signup → Step 1 → Step 2 → Activation → Retention
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@@ -278,142 +165,38 @@ Identify biggest drops and focus there.
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## Output Format
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### Onboarding Audit
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For each issue:
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- **Finding**: What's happening
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- **Impact**: Why it matters
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- **Recommendation**: Specific fix
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- **Priority**: High/Medium/Low
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For each issue: Finding → Impact → Recommendation → Priority
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### Onboarding Flow Design
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- **Activation goal**: What they should achieve
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- **Step-by-step flow**: Each screen/state
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- **Checklist items**: If applicable
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- **Empty states**: Copy and CTA
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- **Email sequence**: Triggers and content
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- **Metrics plan**: What to measure
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### Copy Deliverables
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- Welcome screen copy
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- Checklist items with microcopy
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- Activation goal
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- Step-by-step flow
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- Checklist items (if applicable)
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- Empty state copy
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- Tooltip content
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- Email sequence copy
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- Milestone celebration copy
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- Email sequence triggers
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- Metrics plan
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---
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## Common Patterns by Product Type
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### B2B SaaS Tool
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1. Short setup wizard (use case selection)
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2. First value-generating action
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3. Team invitation prompt
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4. Checklist for deeper setup
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### Marketplace/Platform
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1. Complete profile
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2. First search/browse
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3. First transaction
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4. Repeat engagement loop
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### Mobile App
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1. Permission requests (strategic timing)
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2. Quick win in first session
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3. Push notification setup
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4. Habit loop establishment
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### Content/Social Platform
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1. Follow/customize feed
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2. First content consumption
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3. First content creation
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4. Social connection/engagement
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| Product Type | Key Steps |
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|--------------|-----------|
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| B2B SaaS | Setup wizard → First value action → Team invite → Deep setup |
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| Marketplace | Complete profile → Browse → First transaction → Repeat loop |
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| Mobile App | Permissions → Quick win → Push setup → Habit loop |
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| Content Platform | Follow/customize → Consume → Create → Engage |
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---
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## Experiment Ideas
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### Flow Simplification Experiments
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When recommending experiments, consider tests for:
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- Flow simplification (step count, ordering)
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- Progress and motivation mechanics
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- Personalization by role or goal
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- Support and help availability
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**Reduce Friction**
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- Add or remove email verification during onboarding
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- Test empty states vs. pre-populated dummy data
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- Provide pre-filled templates to accelerate setup
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- Add OAuth options for faster account linking
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- Reduce number of required onboarding steps
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**Step Sequencing**
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- Test different ordering of onboarding steps
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- Lead with highest-value features first
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- Move friction-heavy steps later in flow
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- Test required vs. optional step balance
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**Progress & Motivation**
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- Add progress bars or completion percentages
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- Test onboarding checklists (3-5 items vs. 5-7 items)
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- Gamify milestones with badges or rewards
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- Show "X% complete" messaging
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---
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### Guided Experience Experiments
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|
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**Product Tours**
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- Add interactive product tours (Navattic, Storylane)
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- Test tooltip-based guidance vs. modal walkthroughs
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- Video tutorials for complex workflows
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- Self-paced vs. guided tour options
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|
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**CTA Optimization**
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- Test CTA text variations during onboarding
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- Test CTA placement within onboarding screens
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- Add in-app tooltips for advanced features
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- Sticky CTAs that persist during onboarding
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---
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### Personalization Experiments
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**User Segmentation**
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- Segment users by role to show relevant features
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- Segment by goal to customize onboarding path
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- Create role-specific dashboards
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- Ask use-case question to personalize flow
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**Dynamic Content**
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- Personalized welcome messages
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- Industry-specific examples and templates
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- Dynamic feature recommendations based on answers
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---
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### Quick Wins & Engagement Experiments
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**Time-to-Value**
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- Highlight quick wins early ("Complete your first X")
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- Show success messages after key actions
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- Display progress celebrations at milestones
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- Suggest next steps after each completion
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|
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**Support & Help**
|
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- Offer free onboarding calls for complex products
|
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- Add contextual help throughout onboarding
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- Test chat support availability during onboarding
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- Proactive outreach for stuck users
|
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|
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---
|
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|
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### Email & Multi-Channel Experiments
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**Onboarding Emails**
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- Personalized welcome email from founder
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- Behavior-based emails (triggered by actions/inactions)
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- Test email timing and frequency
|
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- Include quick tips and video content
|
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|
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**Feedback Loops**
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- Add NPS survey during onboarding
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- Ask "What's blocking you?" for incomplete users
|
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- Follow-up based on NPS score
|
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**For comprehensive experiment ideas**: See [references/experiments.md](references/experiments.md)
|
||||
|
||||
---
|
||||
|
||||
|
||||
248
skills/onboarding-cro/references/experiments.md
Normal file
248
skills/onboarding-cro/references/experiments.md
Normal file
@@ -0,0 +1,248 @@
|
||||
# Onboarding Experiment Ideas
|
||||
|
||||
Comprehensive list of A/B tests and experiments for user onboarding and activation.
|
||||
|
||||
## Flow Simplification Experiments
|
||||
|
||||
### Reduce Friction
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Email verification timing | During vs. after onboarding |
|
||||
| Empty states vs. dummy data | Pre-populated examples |
|
||||
| Pre-filled templates | Accelerate setup with templates |
|
||||
| OAuth options | Faster account linking |
|
||||
| Required step count | Fewer required steps |
|
||||
| Optional vs. required fields | Minimize requirements |
|
||||
| Skip options | Allow bypassing non-critical steps |
|
||||
|
||||
### Step Sequencing
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Step ordering | Test different sequences |
|
||||
| Value-first ordering | Highest-value features first |
|
||||
| Friction placement | Move hard steps later |
|
||||
| Required vs. optional balance | Ratio of required steps |
|
||||
| Single vs. branching paths | One path vs. personalized |
|
||||
| Quick start vs. full setup | Minimal path to value |
|
||||
|
||||
### Progress & Motivation
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Progress bars | Show completion percentage |
|
||||
| Checklist length | 3-5 items vs. 5-7 items |
|
||||
| Gamification | Badges, rewards, achievements |
|
||||
| Completion messaging | "X% complete" visibility |
|
||||
| Starting point | Begin at 20% vs. 0% |
|
||||
| Celebration moments | Acknowledge completions |
|
||||
|
||||
---
|
||||
|
||||
## Guided Experience Experiments
|
||||
|
||||
### Product Tours
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Interactive tours | Tools like Navattic, Storylane |
|
||||
| Tooltip vs. modal guidance | Subtle vs. attention-grabbing |
|
||||
| Video tutorials | For complex workflows |
|
||||
| Self-paced vs. guided | User control vs. structured |
|
||||
| Tour length | Shorter vs. comprehensive |
|
||||
| Tour triggering | Automatic vs. user-initiated |
|
||||
|
||||
### CTA Optimization
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| CTA text variations | Action-oriented copy testing |
|
||||
| CTA placement | Position within screens |
|
||||
| In-app tooltips | Feature discovery prompts |
|
||||
| Sticky CTAs | Persist during onboarding |
|
||||
| CTA contrast | Visual prominence |
|
||||
| Secondary CTAs | "Learn more" vs. primary only |
|
||||
|
||||
### UI Guidance
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Hotspot highlights | Draw attention to key features |
|
||||
| Coachmarks | Contextual tips |
|
||||
| Feature announcements | New feature discovery |
|
||||
| Contextual help | Help where users need it |
|
||||
| Search vs. guided | Self-service vs. directed |
|
||||
|
||||
---
|
||||
|
||||
## Personalization Experiments
|
||||
|
||||
### User Segmentation
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Role-based onboarding | Different paths by role |
|
||||
| Goal-based paths | Customize by stated goal |
|
||||
| Role-specific dashboards | Relevant default views |
|
||||
| Use-case question | Personalize based on answer |
|
||||
| Industry-specific paths | Vertical customization |
|
||||
| Experience-based | Beginner vs. expert paths |
|
||||
|
||||
### Dynamic Content
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Personalized welcome | Name, company, role |
|
||||
| Industry examples | Relevant use cases |
|
||||
| Dynamic recommendations | Based on user answers |
|
||||
| Template suggestions | Pre-filled for segment |
|
||||
| Feature highlighting | Relevant to stated goals |
|
||||
| Benchmark data | Industry-specific metrics |
|
||||
|
||||
---
|
||||
|
||||
## Quick Wins & Engagement Experiments
|
||||
|
||||
### Time-to-Value
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| First quick win | "Complete your first X" |
|
||||
| Success messages | After key actions |
|
||||
| Progress celebrations | Milestone moments |
|
||||
| Next step suggestions | After each completion |
|
||||
| Value demonstration | Show what they achieved |
|
||||
| Outcome preview | What success looks like |
|
||||
|
||||
### Motivation Mechanics
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Achievement badges | Gamification elements |
|
||||
| Streaks | Consecutive day engagement |
|
||||
| Leaderboards | Social comparison (if appropriate) |
|
||||
| Rewards | Incentives for completion |
|
||||
| Unlock mechanics | Features revealed progressively |
|
||||
|
||||
### Support & Help
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Free onboarding calls | For complex products |
|
||||
| Contextual help | Throughout onboarding |
|
||||
| Chat support | Availability during onboarding |
|
||||
| Proactive outreach | For stuck users |
|
||||
| Self-service resources | Help docs, videos |
|
||||
| Community access | Peer support early |
|
||||
|
||||
---
|
||||
|
||||
## Email & Multi-Channel Experiments
|
||||
|
||||
### Onboarding Emails
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Founder welcome email | Personal vs. generic |
|
||||
| Behavior-based triggers | Action/inaction based |
|
||||
| Email timing | Immediate vs. delayed |
|
||||
| Email frequency | More vs. fewer touches |
|
||||
| Quick tips format | Short actionable content |
|
||||
| Video in email | More engaging format |
|
||||
|
||||
### Email Content
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Subject lines | Open rate optimization |
|
||||
| Personalization depth | Name vs. behavior-based |
|
||||
| CTA prominence | Single clear action |
|
||||
| Social proof inclusion | Testimonials in email |
|
||||
| Urgency messaging | Trial reminders |
|
||||
| Plain text vs. designed | Format testing |
|
||||
|
||||
### Feedback Loops
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| NPS during onboarding | When to ask |
|
||||
| Blocking question | "What's stopping you?" |
|
||||
| NPS follow-up | Actions based on score |
|
||||
| In-app feedback | Thumbs up/down on features |
|
||||
| Survey timing | When to request feedback |
|
||||
| Feedback incentives | Reward for completing |
|
||||
|
||||
---
|
||||
|
||||
## Re-engagement Experiments
|
||||
|
||||
### Stalled User Recovery
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Re-engagement email timing | When to send |
|
||||
| Personal outreach | Human vs. automated |
|
||||
| Simplified path | Reduced steps for returners |
|
||||
| Incentive offers | Discount or extended trial |
|
||||
| Problem identification | Ask what's blocking |
|
||||
| Demo offer | Live walkthrough |
|
||||
|
||||
### Return Experience
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Welcome back message | Acknowledge return |
|
||||
| Progress resume | Pick up where left off |
|
||||
| Changed state | What happened while away |
|
||||
| Re-onboarding | Fresh start option |
|
||||
| Urgency messaging | Trial time remaining |
|
||||
|
||||
---
|
||||
|
||||
## Technical & UX Experiments
|
||||
|
||||
### Performance
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Load time optimization | Faster = higher completion |
|
||||
| Progressive loading | Perceived performance |
|
||||
| Offline capability | Mobile experience |
|
||||
| Error handling | Graceful failure recovery |
|
||||
|
||||
### Mobile Onboarding
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Touch targets | Size and spacing |
|
||||
| Swipe navigation | Mobile-native patterns |
|
||||
| Screen count | Fewer screens needed |
|
||||
| Input optimization | Mobile-friendly forms |
|
||||
| Permission timing | When to ask |
|
||||
|
||||
### Accessibility
|
||||
|
||||
| Test | Hypothesis |
|
||||
|------|------------|
|
||||
| Screen reader support | Accessibility impact |
|
||||
| Keyboard navigation | Non-mouse users |
|
||||
| Color contrast | Visibility |
|
||||
| Font sizing | Readability |
|
||||
|
||||
---
|
||||
|
||||
## Metrics to Track
|
||||
|
||||
For all experiments, measure:
|
||||
|
||||
| Metric | Description |
|
||||
|--------|-------------|
|
||||
| Activation rate | % reaching activation event |
|
||||
| Time to activation | Hours/days to first value |
|
||||
| Step completion rate | % completing each step |
|
||||
| Drop-off points | Where users abandon |
|
||||
| Return rate | Users who come back |
|
||||
| Day 1/7/30 retention | Engagement over time |
|
||||
| Feature adoption | Which features get used |
|
||||
| Support requests | Volume during onboarding |
|
||||
Reference in New Issue
Block a user