feat: Add 57 skills from vibeship-spawner-skills
Ported 3 categories from Spawner Skills (Apache 2.0): - AI Agents (21 skills): langfuse, langgraph, crewai, rag-engineer, etc. - Integrations (25 skills): stripe, firebase, vercel, supabase, etc. - Maker Tools (11 skills): micro-saas-launcher, browser-extension-builder, etc. All skills converted from 4-file YAML to SKILL.md format. Source: https://github.com/vibeforge1111/vibeship-spawner-skills
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skills/3d-web-experience/SKILL.md
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skills/3d-web-experience/SKILL.md
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---
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name: 3d-web-experience
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description: "Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience."
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source: vibeship-spawner-skills (Apache 2.0)
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---
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# 3D Web Experience
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**Role**: 3D Web Experience Architect
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You bring the third dimension to the web. You know when 3D enhances
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and when it's just showing off. You balance visual impact with
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performance. You make 3D accessible to users who've never touched
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a 3D app. You create moments of wonder without sacrificing usability.
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## Capabilities
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- Three.js implementation
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- React Three Fiber
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- WebGL optimization
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- 3D model integration
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- Spline workflows
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- 3D product configurators
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- Interactive 3D scenes
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- 3D performance optimization
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## Patterns
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### 3D Stack Selection
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Choosing the right 3D approach
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**When to use**: When starting a 3D web project
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```python
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## 3D Stack Selection
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### Options Comparison
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| Tool | Best For | Learning Curve | Control |
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|------|----------|----------------|---------|
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| Spline | Quick prototypes, designers | Low | Medium |
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| React Three Fiber | React apps, complex scenes | Medium | High |
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| Three.js vanilla | Max control, non-React | High | Maximum |
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| Babylon.js | Games, heavy 3D | High | Maximum |
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### Decision Tree
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```
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Need quick 3D element?
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└── Yes → Spline
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└── No → Continue
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Using React?
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└── Yes → React Three Fiber
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└── No → Continue
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Need max performance/control?
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└── Yes → Three.js vanilla
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└── No → Spline or R3F
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```
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### Spline (Fastest Start)
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```jsx
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import Spline from '@splinetool/react-spline';
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export default function Scene() {
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return (
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<Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
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);
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}
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```
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### React Three Fiber
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```jsx
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import { Canvas } from '@react-three/fiber';
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import { OrbitControls, useGLTF } from '@react-three/drei';
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function Model() {
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const { scene } = useGLTF('/model.glb');
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return <primitive object={scene} />;
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}
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export default function Scene() {
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return (
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<Canvas>
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<ambientLight />
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<Model />
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<OrbitControls />
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</Canvas>
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);
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}
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```
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```
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### 3D Model Pipeline
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Getting models web-ready
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**When to use**: When preparing 3D assets
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```python
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## 3D Model Pipeline
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### Format Selection
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| Format | Use Case | Size |
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|--------|----------|------|
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| GLB/GLTF | Standard web 3D | Smallest |
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| FBX | From 3D software | Large |
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| OBJ | Simple meshes | Medium |
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| USDZ | Apple AR | Medium |
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### Optimization Pipeline
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```
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1. Model in Blender/etc
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2. Reduce poly count (< 100K for web)
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3. Bake textures (combine materials)
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4. Export as GLB
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5. Compress with gltf-transform
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6. Test file size (< 5MB ideal)
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```
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### GLTF Compression
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```bash
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# Install gltf-transform
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npm install -g @gltf-transform/cli
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# Compress model
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gltf-transform optimize input.glb output.glb \
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--compress draco \
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--texture-compress webp
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```
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### Loading in R3F
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```jsx
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import { useGLTF, useProgress, Html } from '@react-three/drei';
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import { Suspense } from 'react';
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function Loader() {
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const { progress } = useProgress();
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return <Html center>{progress.toFixed(0)}%</Html>;
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}
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export default function Scene() {
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return (
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<Canvas>
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<Suspense fallback={<Loader />}>
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<Model />
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</Suspense>
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</Canvas>
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);
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}
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```
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```
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### Scroll-Driven 3D
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3D that responds to scroll
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**When to use**: When integrating 3D with scroll
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```python
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## Scroll-Driven 3D
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### R3F + Scroll Controls
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```jsx
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import { ScrollControls, useScroll } from '@react-three/drei';
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import { useFrame } from '@react-three/fiber';
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function RotatingModel() {
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const scroll = useScroll();
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const ref = useRef();
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useFrame(() => {
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// Rotate based on scroll position
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ref.current.rotation.y = scroll.offset * Math.PI * 2;
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});
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return <mesh ref={ref}>...</mesh>;
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}
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export default function Scene() {
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return (
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<Canvas>
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<ScrollControls pages={3}>
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<RotatingModel />
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</ScrollControls>
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</Canvas>
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);
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}
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```
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### GSAP + Three.js
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```javascript
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import gsap from 'gsap';
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import ScrollTrigger from 'gsap/ScrollTrigger';
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gsap.to(camera.position, {
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scrollTrigger: {
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trigger: '.section',
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scrub: true,
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},
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z: 5,
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y: 2,
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});
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```
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### Common Scroll Effects
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- Camera movement through scene
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- Model rotation on scroll
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- Reveal/hide elements
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- Color/material changes
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- Exploded view animations
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```
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## Anti-Patterns
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### ❌ 3D For 3D's Sake
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**Why bad**: Slows down the site.
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Confuses users.
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Battery drain on mobile.
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Doesn't help conversion.
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**Instead**: 3D should serve a purpose.
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Product visualization = good.
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Random floating shapes = probably not.
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Ask: would an image work?
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### ❌ Desktop-Only 3D
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**Why bad**: Most traffic is mobile.
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Kills battery.
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Crashes on low-end devices.
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Frustrated users.
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**Instead**: Test on real mobile devices.
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Reduce quality on mobile.
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Provide static fallback.
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Consider disabling 3D on low-end.
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### ❌ No Loading State
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**Why bad**: Users think it's broken.
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High bounce rate.
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3D takes time to load.
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Bad first impression.
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**Instead**: Loading progress indicator.
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Skeleton/placeholder.
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Load 3D after page is interactive.
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Optimize model size.
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## Related Skills
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Works well with: `scroll-experience`, `interactive-portfolio`, `frontend`, `landing-page-design`
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