Fix: Ensure all skills are tracked as files, not submodules
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def max_fill(grid, capacity):
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import math
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"""
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You are given a rectangular grid of wells. Each row represents a single well,
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and each 1 in a row represents a single unit of water.
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Each well has a corresponding bucket that can be used to extract water from it,
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and all buckets have the same capacity.
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Your task is to use the buckets to empty the wells.
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Output the number of times you need to lower the buckets.
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Example 1:
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Input:
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grid : [[0,0,1,0], [0,1,0,0], [1,1,1,1]]
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bucket_capacity : 1
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Output: 6
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Example 2:
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Input:
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grid : [[0,0,1,1], [0,0,0,0], [1,1,1,1], [0,1,1,1]]
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bucket_capacity : 2
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Output: 5
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Example 3:
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Input:
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grid : [[0,0,0], [0,0,0]]
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bucket_capacity : 5
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Output: 0
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Constraints:
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* all wells have the same length
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* 1 <= grid.length <= 10^2
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* 1 <= grid[:,1].length <= 10^2
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* grid[i][j] -> 0 | 1
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* 1 <= capacity <= 10
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"""
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total_lowerings = 0
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for row in grid:
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water_units = sum(row)
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if water_units > 0:
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total_lowerings += math.ceil(water_units / capacity)
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return total_lowerings
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