chore: complete unreal-engine-cpp-pro skill with risk, source and When to Use section
Completes PR #39 by adding missing frontmatter fields and When to Use section. Co-authored-by: junited31 <junited31@users.noreply.github.com>
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name: unreal-engine-cpp-pro
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name: unreal-engine-cpp-pro
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description: Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
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description: Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
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risk: safe
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source: self
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# Unreal Engine C++ Pro
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# Unreal Engine C++ Pro
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This skill provides expert-level guidelines for developing with Unreal Engine 5 using C++. It focuses on writing robust, performant, and standard-compliant code.
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This skill provides expert-level guidelines for developing with Unreal Engine 5 using C++. It focuses on writing robust, performant, and standard-compliant code.
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## When to Use
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Use this skill when:
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- Developing C++ code for Unreal Engine 5.x projects
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- Writing Actors, Components, or UObject-derived classes
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- Optimizing performance-critical code in Unreal Engine
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- Debugging memory leaks or garbage collection issues
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- Implementing Blueprint-exposed functionality
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- Following Epic Games' coding standards and conventions
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- Working with Unreal's reflection system (UCLASS, USTRUCT, UFUNCTION)
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- Managing asset loading and soft references
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Do not use this skill when:
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- Working with Blueprint-only projects (no C++ code)
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- Developing for Unreal Engine versions prior to 5.x
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- Working on non-Unreal game engines
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- The task is unrelated to Unreal Engine development
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## Core Principles
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## Core Principles
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1. **UObject & Garbage Collection**:
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1. **UObject & Garbage Collection**:
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